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The Retaking of Forgehold - 4E
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<blockquote data-quote="Charwoman Gene" data-source="post: 4593006" data-attributes="member: 5044"><p>The Scorpion scuttles over to Ragnar but the warrior avoids the grasping claws.</p><p></p><p>The Fire Beetle unleashes a gout of fire nearly filling the room. Both Mal and Ragnar are burned by the flames.</p><p></p><p>A scarred kobold, dressed in rags comes out of the darkness. It hurls a cage filled with hundreds of biting and stinging insects, but its aim is poor, and it strikes Mal on the leg, most of the creatures spill on the floor but mall still suffers some ill effects.</p><p> </p><p>[sblock=monster actions]</p><p>S2</p><p>Move: Shift to E5</p><p>Standard: try to grab Ragnar and miss<a href="http://invisiblecastle.com/roller/view/1859827/" target="_blank">1d20+8=17, 1d6+3=5</a></p><p>FB</p><p>Standard: Fire Blast, Rag, Mal, Dam, Rech 5/6 <a href="http://invisiblecastle.com/roller/view/1859832/" target="_blank">1d20+6=21, 1d20+6=16, 3d6+1=11, 1d6=3</a></p><p>both hit, 11 dam, no recharge</p><p>KV</p><p>Move to E6 (appears)</p><p>Std: Vermin Cage Mal <a href="http://invisiblecastle.com/roller/view/1859841/" target="_blank">1d20+8=18, 1d8+2=10</a></p><p>Missed - 5 dam, slowed, ongoing 2 poisons dam</p><p>minor: shift E7</p><p>[/sblock]</p><p></p><p>Status:</p><p>Arden HP 25/25[12], HS 6/6[6], AP 1;</p><p>Mal HP 24(22)/40[20], HS 11/11[10], AP 1; slowed, ongoing 2 poison (save ends both)</p><p>Angel HP 35/35[17], HS 10/10[8], AP 1;</p><p>Aelek HP 29/29[14], HS 8/8[7], AP 1;</p><p>Ragnar HP 29/40[20], HS 10/10[10], AP 1;</p><p></p><p>S2 HP 32/32[16] AC 16; Fort 14, Ref 12, Will 11; Cursed</p><p>FB HP 52/52[26] AC 15; Fort 15, Ref 14, Will 13</p><p>KV HP 38/38[19] AC16; Fort 13, Ref 14, Will 13</p><p><img src="http://farm4.static.flickr.com/3252/3115227101_a0b16d67fb_m_d.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[sblock=kobold stats]</p><p>Kobold Vermin HandlerSmall natural humanoid (reptile)</p><p>Initiative +4 Senses Perception +2; darkvision</p><p>HP 38; Bloodied 19</p><p>AC 16; Fortitude 13, Reflex 14, Will 13</p><p>Speed 6</p><p>Hand Axe (Standard, at-will) Weapon</p><p>+7 vs Armor Class; 1d6+3 damage.</p><p>Sling (Standard, at-will) Weapon</p><p>Ranged 10/20; +10 vs Armor Class; 2d6+3 damage.</p><p>Vermin Cage (Standard, encounter) Poison, Weapon</p><p>Ranged 5; +8 vs Reflex; 1d8+2 damage, and ongoing 5 poison and dazed (save ends both). Miss: Attack deals half damage, and ongoing 2 poison and slow (save ends both).</p><p>Shifty (Minor, at-will)</p><p>The kobold shifts 1 square as a minor action.</p><p>Trap Sense</p><p>The kobold gains a +2 bonus to all defenses against traps.</p><p>Alignment Evil Languages Draconic</p><p>Skills Acrobatics +9, Stealth +11, Thievery +11</p><p>Str 11 (+1) Dex 17 (+4) Wis 12 (+2)</p><p>Con 14 (+3) Int 10 (+1) Cha 10 (+1)[/sblock]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 4593006, member: 5044"] The Scorpion scuttles over to Ragnar but the warrior avoids the grasping claws. The Fire Beetle unleashes a gout of fire nearly filling the room. Both Mal and Ragnar are burned by the flames. A scarred kobold, dressed in rags comes out of the darkness. It hurls a cage filled with hundreds of biting and stinging insects, but its aim is poor, and it strikes Mal on the leg, most of the creatures spill on the floor but mall still suffers some ill effects. [sblock=monster actions] S2 Move: Shift to E5 Standard: try to grab Ragnar and miss[url=http://invisiblecastle.com/roller/view/1859827/]1d20+8=17, 1d6+3=5[/url] FB Standard: Fire Blast, Rag, Mal, Dam, Rech 5/6 [url=http://invisiblecastle.com/roller/view/1859832/]1d20+6=21, 1d20+6=16, 3d6+1=11, 1d6=3[/url] both hit, 11 dam, no recharge KV Move to E6 (appears) Std: Vermin Cage Mal [url=http://invisiblecastle.com/roller/view/1859841/]1d20+8=18, 1d8+2=10[/url] Missed - 5 dam, slowed, ongoing 2 poisons dam minor: shift E7 [/sblock] Status: Arden HP 25/25[12], HS 6/6[6], AP 1; Mal HP 24(22)/40[20], HS 11/11[10], AP 1; slowed, ongoing 2 poison (save ends both) Angel HP 35/35[17], HS 10/10[8], AP 1; Aelek HP 29/29[14], HS 8/8[7], AP 1; Ragnar HP 29/40[20], HS 10/10[10], AP 1; S2 HP 32/32[16] AC 16; Fort 14, Ref 12, Will 11; Cursed FB HP 52/52[26] AC 15; Fort 15, Ref 14, Will 13 KV HP 38/38[19] AC16; Fort 13, Ref 14, Will 13 [img]http://farm4.static.flickr.com/3252/3115227101_a0b16d67fb_m_d.jpg[/img] [sblock=kobold stats] Kobold Vermin HandlerSmall natural humanoid (reptile) Initiative +4 Senses Perception +2; darkvision HP 38; Bloodied 19 AC 16; Fortitude 13, Reflex 14, Will 13 Speed 6 Hand Axe (Standard, at-will) Weapon +7 vs Armor Class; 1d6+3 damage. Sling (Standard, at-will) Weapon Ranged 10/20; +10 vs Armor Class; 2d6+3 damage. Vermin Cage (Standard, encounter) Poison, Weapon Ranged 5; +8 vs Reflex; 1d8+2 damage, and ongoing 5 poison and dazed (save ends both). Miss: Attack deals half damage, and ongoing 2 poison and slow (save ends both). Shifty (Minor, at-will) The kobold shifts 1 square as a minor action. Trap Sense The kobold gains a +2 bonus to all defenses against traps. Alignment Evil Languages Draconic Skills Acrobatics +9, Stealth +11, Thievery +11 Str 11 (+1) Dex 17 (+4) Wis 12 (+2) Con 14 (+3) Int 10 (+1) Cha 10 (+1)[/sblock] [/QUOTE]
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