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The Retaking of Forgehold -- Characters
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<blockquote data-quote="Velmont" data-source="post: 4365434" data-attributes="member: 13739"><p><span style="font-size: 12px"><strong>Aelek Wolfheart</strong></span> </p><p>Male Tiefling Warlord 2</p><p>Alignement: Unlaigned</p><p>Patron: Kord</p><p></p><p>Initiative +3 [Base: 1]; Senses Perception 10, Insight 10</p><p>HP 29; Bloodied 14; Healing Surge 7; Surges Per Day 8</p><p>AC 18; Fort 16, Ref 14, Will 17</p><p>Speed 5 [Base: 6]</p><p>Action Points 1</p><p></p><p>-----------------------------------------------------------------</p><p>Racial Features:</p><p>Skill Bonuses: +2 Bluff, +2 Stealth</p><p>Bloodhunt: +1 racial bonus to attack roll vs. bloodied foes</p><p>Fire Resistance: You have Resist Fire 6 [5 + 1/2 lvl]</p><p></p><p>Class Features:</p><p>Combat Leader: You and allies within 10 squares and can see and hear you gain +2 power bonus to initiative.</p><p>Inspiring Presence: Allies spending an action point to take extra action regain 5 [level/2 + Cha] lost hit points</p><p></p><p>Proficiencies:</p><p>Armor: Cloth, Leather, Hide, Chainmail, Light Shield</p><p>Weapon: Simple Melee, Military Melee, Simple Ranged</p><p></p><p>Armor: </p><p>Chainmail (+6 AC, 40 lbs.)</p><p>Light Shield (+1 AC and Refl, 6lbs)</p><p></p><p>Weapon:</p><p>Long Sword +7 (1d8+3, 4 lbs., Heavy Blade, Versatile)</p><p>Throwing Hammer +6 (1d8+3, 2 lbs., Hammer, Off-Hand, Heavy Thrown)</p><p></p><p>-----------------------------------------------------------------</p><p>Str 16 (+3) Dex 10 (+0) Con 12 (+1)</p><p>Int 14 (+2) Wis 8 (-1) Cha 18 (+4)</p><p></p><p>Languages Common, Goblin</p><p></p><p>Feats: </p><p>Student of the Sword: Trained in Streetwise and gain +1 to one attack that mark opponent.</p><p>Inspired Recovery: Allies spending an action point to take extra action roll a saving throw as a free action, adding 4[Cha] to the roll.</p><p></p><p>Skills:</p><p>Bluff +7, Diplomacy +12*, Heal +7*, History +8*, Insight 0, Intimidate +10*, Perception 0, Streetwise +10*</p><p>* Trained Skill</p><p></p><p>Gear 103 gp. 96/140 Lbs</p><p>Chainmail (40 lbs.)</p><p>Light Shield (6 lbs.)</p><p>Longsword (4 lbs.)</p><p>Throwing Hammer x2 (2 lbs. each)</p><p>Standard Adventurers Kit (33 lbs.)</p><p>Climber's Kit (11 lbs)</p><p></p><p>Cloak of Resistance +1</p><p></p><p>-----------------------------------------------------------------</p><p><u><strong>Powers:</strong></u></p><p><strong>At-Will:</strong></p><p><span style="color: SeaGreen"><strong>Furious Smash</strong></span> - Warlord Attack 1</p><p>Standard Action - Martial, Weapon - Melee Weapon</p><p>One creature - Str vs. Fortitude</p><p>Hit: 3[Str] and one ally adjacent to you or the target gain +4[Cha] to hit and damage against that foe on his next attack.</p><p></p><p><span style="color: seagreen"><strong>Viper's Strike</strong></span> - Warlord Attack 1</p><p>Stadard Action - Martial, Weapon - Melee Weapon</p><p>One creature – Str vs. AC - Melee</p><p>Hit: 1[W] +3[Str] and if the target shift before the start of your next turn, it provokes an AoO from an ally of your choice.</p><p></p><p><strong>Encounter:</strong></p><p><span style="color: DarkRed"><strong>Inspiring Word</strong></span> - Warlord Feature</p><p>Minor Action - Martial, Healing - Close Burst 5</p><p>You or one ally in burst</p><p>Effect: Target can spend an healing surge and gain an extra 1d6 hit point</p><p>Special: Can be used twice per encounter</p><p></p><p><span style="color: darkred"><strong>Infernal's Wrath</strong></span> - Tiefling Feature</p><p>Minor Action - N/A - N/A</p><p>One Creature - N/A</p><p>Effect: Gain +1 to attack roll and +4 [Cha] to damage against a foe that hit you since your last round.</p><p></p><p><span style="color: darkred"><strong>Student of the Sword</strong></span> - Figther Multiclass Feature 1</p><p>Free Action - Martial, Weapon - One-handed Melee Weapon</p><p>N/A - N/A</p><p>Effect: +1 to attack roll on the next attack made. The opponent is marked, wether the attack hit or miss.</p><p></p><p><span style="color: darkred"><strong>Hammer and Anvil</strong></span> – Warlord 1 </p><p>Standard Action - Martial, Weapon - Melee Weapon</p><p>One creature - Str vs. Reflex – Melee</p><p>Hit: 1[W] + 3[Str], One adjacent ally gain as a free action a basic attack with +4[Cha] to his damage</p><p></p><p><strong>Daily:</strong></p><p><span style="color: SlateGray"><strong>Bastion of Defence</strong></span> – Warlord 1</p><p>Standard Action - Martial, Weapon - Melee Weapon</p><p>One creature - Str vs. AC</p><p>Hit: 3[W] +3[Str] and allies within 5 squares of you gain +1 power bonus to all defences until the end of the encounter </p><p>Effect: Allies within 5 squares of you gain 9 [5+Cha] Temporary hit points</p><p></p><p><span style="color: SlateGray"><strong>Cloak of Resitance</strong></span> – Magical Item</p><p>Minor Action</p><p>Self</p><p>Effect: Gain resist 5 to all damage until the start of your next turn</p><p></p><p><strong>Utility:</strong></p><p><span style="color: DarkRed"><strong>Shake it Off</strong> </span>- Warlord 2</p><p>Minor Action - Martial - Ranged 10</p><p>You or one ally</p><p>Effect: Target makes a saving throw, adding 4[Cha] to the roll.</p></blockquote><p></p>
[QUOTE="Velmont, post: 4365434, member: 13739"] [SIZE=3][B]Aelek Wolfheart[/B][/SIZE] Male Tiefling Warlord 2 Alignement: Unlaigned Patron: Kord Initiative +3 [Base: 1]; Senses Perception 10, Insight 10 HP 29; Bloodied 14; Healing Surge 7; Surges Per Day 8 AC 18; Fort 16, Ref 14, Will 17 Speed 5 [Base: 6] Action Points 1 ----------------------------------------------------------------- Racial Features: Skill Bonuses: +2 Bluff, +2 Stealth Bloodhunt: +1 racial bonus to attack roll vs. bloodied foes Fire Resistance: You have Resist Fire 6 [5 + 1/2 lvl] Class Features: Combat Leader: You and allies within 10 squares and can see and hear you gain +2 power bonus to initiative. Inspiring Presence: Allies spending an action point to take extra action regain 5 [level/2 + Cha] lost hit points Proficiencies: Armor: Cloth, Leather, Hide, Chainmail, Light Shield Weapon: Simple Melee, Military Melee, Simple Ranged Armor: Chainmail (+6 AC, 40 lbs.) Light Shield (+1 AC and Refl, 6lbs) Weapon: Long Sword +7 (1d8+3, 4 lbs., Heavy Blade, Versatile) Throwing Hammer +6 (1d8+3, 2 lbs., Hammer, Off-Hand, Heavy Thrown) ----------------------------------------------------------------- Str 16 (+3) Dex 10 (+0) Con 12 (+1) Int 14 (+2) Wis 8 (-1) Cha 18 (+4) Languages Common, Goblin Feats: Student of the Sword: Trained in Streetwise and gain +1 to one attack that mark opponent. Inspired Recovery: Allies spending an action point to take extra action roll a saving throw as a free action, adding 4[Cha] to the roll. Skills: Bluff +7, Diplomacy +12*, Heal +7*, History +8*, Insight 0, Intimidate +10*, Perception 0, Streetwise +10* * Trained Skill Gear 103 gp. 96/140 Lbs Chainmail (40 lbs.) Light Shield (6 lbs.) Longsword (4 lbs.) Throwing Hammer x2 (2 lbs. each) Standard Adventurers Kit (33 lbs.) Climber's Kit (11 lbs) Cloak of Resistance +1 ----------------------------------------------------------------- [U][B]Powers:[/B][/U] [B]At-Will:[/B] [COLOR="SeaGreen"][B]Furious Smash[/B][/COLOR] - Warlord Attack 1 Standard Action - Martial, Weapon - Melee Weapon One creature - Str vs. Fortitude Hit: 3[Str] and one ally adjacent to you or the target gain +4[Cha] to hit and damage against that foe on his next attack. [COLOR="seagreen"][B]Viper's Strike[/B][/COLOR] - Warlord Attack 1 Stadard Action - Martial, Weapon - Melee Weapon One creature – Str vs. AC - Melee Hit: 1[W] +3[Str] and if the target shift before the start of your next turn, it provokes an AoO from an ally of your choice. [B]Encounter:[/B] [COLOR="DarkRed"][B]Inspiring Word[/B][/COLOR] - Warlord Feature Minor Action - Martial, Healing - Close Burst 5 You or one ally in burst Effect: Target can spend an healing surge and gain an extra 1d6 hit point Special: Can be used twice per encounter [COLOR="darkred"][B]Infernal's Wrath[/B][/COLOR] - Tiefling Feature Minor Action - N/A - N/A One Creature - N/A Effect: Gain +1 to attack roll and +4 [Cha] to damage against a foe that hit you since your last round. [COLOR="darkred"][B]Student of the Sword[/B][/COLOR] - Figther Multiclass Feature 1 Free Action - Martial, Weapon - One-handed Melee Weapon N/A - N/A Effect: +1 to attack roll on the next attack made. The opponent is marked, wether the attack hit or miss. [COLOR="darkred"][B]Hammer and Anvil[/B][/COLOR] – Warlord 1 Standard Action - Martial, Weapon - Melee Weapon One creature - Str vs. Reflex – Melee Hit: 1[W] + 3[Str], One adjacent ally gain as a free action a basic attack with +4[Cha] to his damage [B]Daily:[/B] [COLOR="SlateGray"][B]Bastion of Defence[/B][/COLOR] – Warlord 1 Standard Action - Martial, Weapon - Melee Weapon One creature - Str vs. AC Hit: 3[W] +3[Str] and allies within 5 squares of you gain +1 power bonus to all defences until the end of the encounter Effect: Allies within 5 squares of you gain 9 [5+Cha] Temporary hit points [COLOR="SlateGray"][B]Cloak of Resitance[/B][/COLOR] – Magical Item Minor Action Self Effect: Gain resist 5 to all damage until the start of your next turn [B]Utility:[/B] [COLOR="DarkRed"][B]Shake it Off[/B] [/COLOR]- Warlord 2 Minor Action - Martial - Ranged 10 You or one ally Effect: Target makes a saving throw, adding 4[Cha] to the roll. [/QUOTE]
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