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The Retaking of Forgehold -- Characters
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<blockquote data-quote="Walking Dad" data-source="post: 4543052" data-attributes="member: 59043"><p><u><strong>Ragnar Baerwulf </strong></u></p><p></p><p>[sblock=Stats]</p><p><strong> Ragnar Baerwulf </strong> <strong>Player:</strong> WD</p><p>Human Barbarian <strong>XP</strong> ? <strong>Level</strong> 2</p><p><strong> Initiative</strong> +2 <strong>Senses</strong> Normal Vision</p><p><strong> Passive Insight</strong> 13; <strong>Passive Perception</strong> 18</p><p><strong> HP</strong> 40; <strong>Bloodied</strong> 20; <strong>Surge Value</strong> 10; <strong>Surges Per-Day</strong> 10</p><p><strong> AC</strong> 18; <strong>Fortitude</strong> 18; <strong>Reflex</strong> 13; <strong>Will</strong> 14</p><p>Saving Throw Bonus: -</p><p>Resist: -</p><p><strong> Speed</strong> 5</p><p><strong> Alignment</strong> Unaligned</p><p><strong> Languages</strong> Common, Primordial</p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong> Str</strong> 18 <strong>Dex</strong> 13 <strong>Wis</strong> 14</span></p><p><span style="font-family: 'Courier New'"><strong> Con</strong> 14 <strong>Int</strong> 10 <strong>Cha</strong> 08</span></p><p><span style="font-family: 'Courier New'"></span></p><p>Basic Attack:</p><p>Greataxe: +8 ; 1d12+5</p><p></p><p> </p><p><strong> Racial Abilities</strong></p><p>Bonus At-Will Power: You know one extra at-will power from your class.</p><p>Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat’s prerequisites.</p><p>Bonus Skill: You gain training in one additional skill from your class skill list.</p><p>Human Defense Bonuses: +1 to Fortitude, Reflex, and Will defenses.</p><p></p><p><strong> Class Features</strong></p><p>Feral Might (Rageblood Vigor): Swift Charge Power; Gain 2 THP when getting enemy to 0 HP.</p><p>Rage</p><p>Rampage: Once per round, when you score a critical hit with a barbarian attack power, you can immediately make a melee basic attack as a free action. You do not have to attack the same target that you critically hit.</p><p></p><p>All Powers are vs AC</p><p></p><p><strong> At-Will Powers</strong></p><p><span style="color: Lime">Howling Strike (+8 / 1d12+1d6+5)</span></p><p><span style="color: Lime">- When charging, you can use this power in place of a melee basic attack. If you are raging, you do not provoke opportunity attacks for moving during the charge.</span></p><p><span style="color: Lime">Pressing Strike</span></p><p><span style="color: Lime">Recuperating Strike</span></p><p></p><p><strong> Encounter Powers</strong></p><p><span style="color: Red">Swift Charge</span></p><p><span style="color: Red">Great Cleave</span></p><p></p><p><strong> Daily Powers</strong></p><p><span style="color: Gray">Bloodhunt Rage</span></p><p></p><p><strong>Utility Power</strong></p><p><span style="color: Red">Great Leap</span></p><p></p><p><strong> Feats</strong></p><p>Armor Proficiency (Chainmail)</p><p>Armor Proficiency (Scalemail)</p><p>Toughness</p><p></p><p><strong> Skills</strong></p><p>Athletics* +10</p><p>Endurance* +8</p><p>Nature* +8</p><p>Perception* +8</p><p></p><p><strong> Equipment</strong></p><p>Frost Greataxe +1</p><p></p><p>Scale Armor (45), Standard adventurers pack (15), 4 javelins (20), clothes.</p><p>2 healing Potions (100), 20 gp</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Picture]</p><p><img src="http://th02.deviantart.com/fs4/300W/i/2004/210/d/d/Barbarian.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock]</p><p></p><p><strong>Background:</strong></p><p>Ragnar was born on the fringes of the civilized lands. While his rough upbringing left him socially inept, his strong arms, great constitution, keen eyes and closeness to nature make him a valuable part of any adventuring group.</p><p>Ragnar was part of an Ice Barbarian tribe. But after the old chiefs death his older brother or his brothers gretest rival, Grimgrod Boartusk should duell for the new leader position. His brother died in the ring of honor, but Ragnar suspected tereachery in Boartusks victory. Unable to challenge the new chief without a legend of his own, Ragnar left the tribe to seek honor and glory, to one day return and take leadership of his tribe.</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 4543052, member: 59043"] [U][B]Ragnar Baerwulf [/B][/U] [sblock=Stats] [B] Ragnar Baerwulf [/B] [B]Player:[/B] WD Human Barbarian [B]XP[/B] ? [B]Level[/B] 2 [B] Initiative[/B] +2 [B]Senses[/B] Normal Vision [B] Passive Insight[/B] 13; [B]Passive Perception[/B] 18 [B] HP[/B] 40; [B]Bloodied[/B] 20; [B]Surge Value[/B] 10; [B]Surges Per-Day[/B] 10 [B] AC[/B] 18; [B]Fortitude[/B] 18; [B]Reflex[/B] 13; [B]Will[/B] 14 Saving Throw Bonus: - Resist: - [B] Speed[/B] 5 [B] Alignment[/B] Unaligned [B] Languages[/B] Common, Primordial [FONT=Courier New] [B] Str[/B] 18 [B]Dex[/B] 13 [B]Wis[/B] 14 [B] Con[/B] 14 [B]Int[/B] 10 [B]Cha[/B] 08 [/FONT] Basic Attack: Greataxe: +8 ; 1d12+5 [B] Racial Abilities[/B] Bonus At-Will Power: You know one extra at-will power from your class. Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat’s prerequisites. Bonus Skill: You gain training in one additional skill from your class skill list. Human Defense Bonuses: +1 to Fortitude, Reflex, and Will defenses. [B] Class Features[/B] Feral Might (Rageblood Vigor): Swift Charge Power; Gain 2 THP when getting enemy to 0 HP. Rage Rampage: Once per round, when you score a critical hit with a barbarian attack power, you can immediately make a melee basic attack as a free action. You do not have to attack the same target that you critically hit. All Powers are vs AC [B] At-Will Powers[/B] [COLOR=Lime]Howling Strike (+8 / 1d12+1d6+5) - When charging, you can use this power in place of a melee basic attack. If you are raging, you do not provoke opportunity attacks for moving during the charge. Pressing Strike Recuperating Strike[/COLOR] [B] Encounter Powers[/B] [COLOR=Red]Swift Charge Great Cleave[/COLOR] [B] Daily Powers[/B] [COLOR=Gray]Bloodhunt Rage[/COLOR] [B]Utility Power[/B] [COLOR=Red]Great Leap[/COLOR] [B] Feats[/B] Armor Proficiency (Chainmail) Armor Proficiency (Scalemail) Toughness [B] Skills[/B] Athletics* +10 Endurance* +8 Nature* +8 Perception* +8 [B] Equipment[/B] Frost Greataxe +1 Scale Armor (45), Standard adventurers pack (15), 4 javelins (20), clothes. 2 healing Potions (100), 20 gp [/sblock] [sblock=Picture] [IMG]http://th02.deviantart.com/fs4/300W/i/2004/210/d/d/Barbarian.jpg[/IMG] [/sblock] [B]Background:[/B] Ragnar was born on the fringes of the civilized lands. While his rough upbringing left him socially inept, his strong arms, great constitution, keen eyes and closeness to nature make him a valuable part of any adventuring group. Ragnar was part of an Ice Barbarian tribe. But after the old chiefs death his older brother or his brothers gretest rival, Grimgrod Boartusk should duell for the new leader position. His brother died in the ring of honor, but Ragnar suspected tereachery in Boartusks victory. Unable to challenge the new chief without a legend of his own, Ragnar left the tribe to seek honor and glory, to one day return and take leadership of his tribe. [/QUOTE]
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