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The Retaking of Forgehold OOC-4E (Full)
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<blockquote data-quote="Velmont" data-source="post: 4258799" data-attributes="member: 13739"><p>Here my character. He is use to be a bounty hunter, more liking to hire capable help to recover his target rather then going alone. He likes to plan traps and once it is set up, he will get his men, wathever surprise might come to him. He might have worked in the past with any other character.</p><p></p><p>-----------------------------------------------------------------</p><p><span style="font-size: 12px"><strong>Aelek Wolfheart</strong></span> </p><p>Male Tiefling Warlord 1</p><p>Alignement: Unlaigned</p><p>Patron: Kord</p><p></p><p>Initiative +3 [Base: 1]; Senses Perception 9, Insight 9</p><p>HP 25; Bloodied 12; Healing Surge 6; Surges Per Day 8</p><p>AC 17; Fort 13, Ref 13, Will 15</p><p>Speed 5 [Base: 6]</p><p>Action Points 1</p><p></p><p>-----------------------------------------------------------------</p><p>Racial Features:</p><p>Skill Bonuses: +2 Bluff, +2 Stealth</p><p>Bloodhunt: +1 racial bonus to attack roll vs. bloodied foes</p><p>Fire Resistance: You have Resist Fire 5 [5 + 1/2 lvl]</p><p></p><p>Class Features:</p><p>Combat Leader: You and allies within 10 squares and can see and hear you gain +2 power bonus to initiative.</p><p>Inspiring Presence: Allies spending an action point to take extra action regain 4 [level/2 + Cha] lost hit points</p><p></p><p>Proficiencies:</p><p>Armor: Cloth, Leather, Hide, Chainmail, Light Shield</p><p>Weapon: Simple Melee, Military Melee, Simple Ranged</p><p></p><p>Armor: </p><p>Chainmail (+6 AC, 40 lbs.)</p><p>Light Shield (+1 AC and Refl, 6lbs)</p><p></p><p>Weapon:</p><p>Long Sword +5 (1d8, 4 lbs., Heavy Blade, Versatile)</p><p>Throwing Hammer +4 (1d8, 2 lbs., Hammer, Off-Hand, Heavy Thrown)</p><p></p><p>-----------------------------------------------------------------</p><p>Str 14 (+2) Dex 13 (+1) Con 13 (+1)</p><p>Int 14 (+2) Wis 8 (-1) Cha 18 (+4)</p><p></p><p>Languages Common, Goblin</p><p></p><p>Feats: </p><p>Student of teh Sword: Trained in Streetwise and gain +1 to one attack that mark opponent.</p><p></p><p>Skills:</p><p>Bluff +6, Diplomacy +11*, Heal +6*, History +7*, Insight -1, Intimidate +9*, Perception -1, Streetwise +9*</p><p>* Trained Skill</p><p></p><p>Gear 13 gp. 96/140 Lbs</p><p>Chainmail (40 lbs.)</p><p>Light Shield (6 lbs.)</p><p>Longsword (4 lbs.)</p><p>Throwing Hammer x2 (2 lbs. each)</p><p>Standard Adventurers Kit (33 lbs.)</p><p>Climber's Kit (11 lbs)</p><p></p><p>-----------------------------------------------------------------</p><p>Powers:</p><p>At-Will:</p><p><strong>Furious Smash</strong> - Warlord Attack 1</p><p>Standard Action - Martial, Weapon - Melee Weapon</p><p>One creature - Str vs. Fortitude</p><p>Hit: 2[Str] and one ally gain +4[Cha] to hit and damage against that foe on his next attack.</p><p></p><p><strong>Viper's Strike</strong> - Warlord Attack 1</p><p>Stadard Action - Martial, Weapon - Melee Weapon</p><p>One creature – Str vs. AC - Melee</p><p>Hit: 1[W] +2[Str] and if the target shift before the start of your next turn, it provokes an AoO from an ally of your choice.</p><p></p><p>Encounter:</p><p><strong>Inspiring Word</strong> - Warlord Feature</p><p>Minor Action - Martial, Healing - Close Burst 5</p><p>You or one ally in burst</p><p>Effect: Target can spend an healing surge and gain an extra 1d6 hit point</p><p>Special: Can be used twice per encounter</p><p></p><p><strong>Infernal's Wrath</strong> - Tiefling Feature</p><p>Minor Action - N/A - N/A</p><p>One Creature - N/A</p><p>Effect: Gain +1 to attack roll and +4 [Cha] to damage against a foe that hit you since your last round.</p><p></p><p><strong>Student of the Sword</strong> - Figther Multiclass Feature 1</p><p>Free Action - Martial, Weapon - One-handed Melee Weapon</p><p>N/A - N/A</p><p>Effect: +1 to attack roll on the next attack made. The opponent is marked, wether the attack hit or miss.</p><p></p><p><strong>Hammer and Anvil</strong> – Warlord 1 </p><p>Standard Action - Martial, Weapon - Melee Weapon</p><p>One creature - Str vs. Reflex – Melee</p><p>Hit: 1[W] + 2[Str], One adjacent ally gain as a free action a basic attack with +4[Cha] to his damage</p><p></p><p>Daily:</p><p><strong>Bastion of Defence</strong> – Warlord 1</p><p>Standard Action - Martial, Weapon - Melee Weapon</p><p>One creature - Str vs. AC</p><p>Hit: 3[W] +2[Str] and allies within 5 squares of you gain +1 power bonus to all defences until the end of the encounter </p><p>Effect: Allies within 5 squares of you gain 9 [5+Cha] Temporary hit points</p></blockquote><p></p>
[QUOTE="Velmont, post: 4258799, member: 13739"] Here my character. He is use to be a bounty hunter, more liking to hire capable help to recover his target rather then going alone. He likes to plan traps and once it is set up, he will get his men, wathever surprise might come to him. He might have worked in the past with any other character. ----------------------------------------------------------------- [SIZE=3][B]Aelek Wolfheart[/B][/SIZE] Male Tiefling Warlord 1 Alignement: Unlaigned Patron: Kord Initiative +3 [Base: 1]; Senses Perception 9, Insight 9 HP 25; Bloodied 12; Healing Surge 6; Surges Per Day 8 AC 17; Fort 13, Ref 13, Will 15 Speed 5 [Base: 6] Action Points 1 ----------------------------------------------------------------- Racial Features: Skill Bonuses: +2 Bluff, +2 Stealth Bloodhunt: +1 racial bonus to attack roll vs. bloodied foes Fire Resistance: You have Resist Fire 5 [5 + 1/2 lvl] Class Features: Combat Leader: You and allies within 10 squares and can see and hear you gain +2 power bonus to initiative. Inspiring Presence: Allies spending an action point to take extra action regain 4 [level/2 + Cha] lost hit points Proficiencies: Armor: Cloth, Leather, Hide, Chainmail, Light Shield Weapon: Simple Melee, Military Melee, Simple Ranged Armor: Chainmail (+6 AC, 40 lbs.) Light Shield (+1 AC and Refl, 6lbs) Weapon: Long Sword +5 (1d8, 4 lbs., Heavy Blade, Versatile) Throwing Hammer +4 (1d8, 2 lbs., Hammer, Off-Hand, Heavy Thrown) ----------------------------------------------------------------- Str 14 (+2) Dex 13 (+1) Con 13 (+1) Int 14 (+2) Wis 8 (-1) Cha 18 (+4) Languages Common, Goblin Feats: Student of teh Sword: Trained in Streetwise and gain +1 to one attack that mark opponent. Skills: Bluff +6, Diplomacy +11*, Heal +6*, History +7*, Insight -1, Intimidate +9*, Perception -1, Streetwise +9* * Trained Skill Gear 13 gp. 96/140 Lbs Chainmail (40 lbs.) Light Shield (6 lbs.) Longsword (4 lbs.) Throwing Hammer x2 (2 lbs. each) Standard Adventurers Kit (33 lbs.) Climber's Kit (11 lbs) ----------------------------------------------------------------- Powers: At-Will: [B]Furious Smash[/B] - Warlord Attack 1 Standard Action - Martial, Weapon - Melee Weapon One creature - Str vs. Fortitude Hit: 2[Str] and one ally gain +4[Cha] to hit and damage against that foe on his next attack. [B]Viper's Strike[/B] - Warlord Attack 1 Stadard Action - Martial, Weapon - Melee Weapon One creature – Str vs. AC - Melee Hit: 1[W] +2[Str] and if the target shift before the start of your next turn, it provokes an AoO from an ally of your choice. Encounter: [B]Inspiring Word[/B] - Warlord Feature Minor Action - Martial, Healing - Close Burst 5 You or one ally in burst Effect: Target can spend an healing surge and gain an extra 1d6 hit point Special: Can be used twice per encounter [B]Infernal's Wrath[/B] - Tiefling Feature Minor Action - N/A - N/A One Creature - N/A Effect: Gain +1 to attack roll and +4 [Cha] to damage against a foe that hit you since your last round. [B]Student of the Sword[/B] - Figther Multiclass Feature 1 Free Action - Martial, Weapon - One-handed Melee Weapon N/A - N/A Effect: +1 to attack roll on the next attack made. The opponent is marked, wether the attack hit or miss. [B]Hammer and Anvil[/B] – Warlord 1 Standard Action - Martial, Weapon - Melee Weapon One creature - Str vs. Reflex – Melee Hit: 1[W] + 2[Str], One adjacent ally gain as a free action a basic attack with +4[Cha] to his damage Daily: [B]Bastion of Defence[/B] – Warlord 1 Standard Action - Martial, Weapon - Melee Weapon One creature - Str vs. AC Hit: 3[W] +2[Str] and allies within 5 squares of you gain +1 power bonus to all defences until the end of the encounter Effect: Allies within 5 squares of you gain 9 [5+Cha] Temporary hit points [/QUOTE]
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