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The Retaking of Forgehold OOC-4E (Full)
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4271947" data-attributes="member: 834"><p>Also; in no formation should we assume we are fighting shoulder to shoulder. In mine, I was assuming a free square between Tes, Mal and Aelek. Could even be 2. The idea is to spread a large line through which the minions need to ay a hefty price to move.</p><p></p><p>A 3 man front with 1 sqaure between each means a 7 square line that you need to either punch through (and get AoOed) or move around (that's a lot of movement).</p><p></p><p>---</p><p></p><p>Also, Arden ; You wrote about your thunderwave spell being our best minion killing ability. It's not. You don't have scorching burst? Because <em>that</em> is a minion killing ability from hell. A range of 10 and a burst of 1 means you can ratchet up the minions kills while laughing maniacally.</p><p></p><p>The thunderwave is a great, great spell, but it's not for minion control. It's a 'get out of jail' card. It's a :''ARG! GET AWAY FROM ME!'' power.</p><p></p><p>It's a close spell so it draws no attack of opportunity. It has a push effect (which is only meaningful against non-minions, by the way) that frees you from pesky monsters. The point of the spell is obvious : If our front line is breached or overrun and you get face to face with a big nasty monster, use this spell to push him away and then use your move to retreat to safety now that you are out of his AoO. </p><p></p><p>Absolutely a life saver. </p><p></p><p>But if you use it for minion control... It means you uses your move to get <em>closer</em> to the enemies. It doesn't have much of a reach after all, and it catches your allies if they are in the area. You need to be on the front to get a good shot in. And since you will have used your movement to get in position, you will <em>stay</em> near the enemies once you are done. </p><p></p><p>I give you this bit of news as a world first : It will get you killed. I'm sure you will realize this the first time you do it, but I hope you are not offended by a heads up.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4271947, member: 834"] Also; in no formation should we assume we are fighting shoulder to shoulder. In mine, I was assuming a free square between Tes, Mal and Aelek. Could even be 2. The idea is to spread a large line through which the minions need to ay a hefty price to move. A 3 man front with 1 sqaure between each means a 7 square line that you need to either punch through (and get AoOed) or move around (that's a lot of movement). --- Also, Arden ; You wrote about your thunderwave spell being our best minion killing ability. It's not. You don't have scorching burst? Because [I]that[/I] is a minion killing ability from hell. A range of 10 and a burst of 1 means you can ratchet up the minions kills while laughing maniacally. The thunderwave is a great, great spell, but it's not for minion control. It's a 'get out of jail' card. It's a :''ARG! GET AWAY FROM ME!'' power. It's a close spell so it draws no attack of opportunity. It has a push effect (which is only meaningful against non-minions, by the way) that frees you from pesky monsters. The point of the spell is obvious : If our front line is breached or overrun and you get face to face with a big nasty monster, use this spell to push him away and then use your move to retreat to safety now that you are out of his AoO. Absolutely a life saver. But if you use it for minion control... It means you uses your move to get [I]closer[/I] to the enemies. It doesn't have much of a reach after all, and it catches your allies if they are in the area. You need to be on the front to get a good shot in. And since you will have used your movement to get in position, you will [I]stay[/I] near the enemies once you are done. I give you this bit of news as a world first : It will get you killed. I'm sure you will realize this the first time you do it, but I hope you are not offended by a heads up. [/QUOTE]
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