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The Retrievers - Cast
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<blockquote data-quote="Scotley" data-source="post: 2103014" data-attributes="member: 11520"><p><strong>Mindal Delamber Human Scout</strong></p><p></p><p>Human (Chondathan) Male Scout 2 </p><p>Exp: 1,301 </p><p></p><p>+2 Str:14 (6 points) </p><p>+3 Dex:16 (10 points)</p><p>+0 Con:10 (2 points)</p><p>+1 Int:12 (4 points)</p><p>+2 Wis:14 (6 points)</p><p>+1 Cha:12 (4 points)</p><p></p><p>Height: 6'2"</p><p>Weight: 171</p><p>Age: 24</p><p>Hp: 16 (Max. 1st and 2nd level 0Con. Bonus)</p><p>Speed: 30’</p><p>AC:18 15 Touch 13 Flat Footed (rare due to uncanny dodge)</p><p>Init: +4</p><p>Alignment: CG</p><p>Patron Deity: Shaundakul</p><p>Languages: Common, Chondathan, Elven</p><p></p><p>Saves:</p><p>Fort: +1</p><p>Will: +2</p><p>Ref: +5</p><p></p><p>Attacks:</p><p>Bab: +1 Gapple: +3</p><p></p><p>Melee: +3</p><p>+1 Short Sword +5 (+3 two-weapon) 1d6+3 19-20/x2 p</p><p>MW Short Sword +5 (+3 two-weapon) 1d6+2 19-20/x2 p </p><p>Short Sword +4 (+2 two-weapon) 1d6+2 19-20/x2 p</p><p>Long Spear +3 1d8+2 20/x3 p</p><p></p><p>Ranged: +4</p><p>Composite Short Bow +4 1d6 20/x3 range 60’ p</p><p>Dagger, Thrown +4 1d4+2 19-20/x2 range 10’ p/s</p><p>Throwing Axe +4 1d6+2 20/x2 range 10’ s </p><p></p><p>Feats: </p><p>-Two weapon Fighting (use one-handed and light weapon at the same time at -2 to hit)</p><p>-Twin Sword Style (Regional, use two swords and receive a +2 shield bonus AC)</p><p>-Weapon Focus Short Sword (+1 to hit with the short sword)</p><p></p><p>Armor:</p><p>MW Studded Leather +3 AC, no armor check, max dex bonus +6</p><p></p><p>Skills: 50 (8x5+5 race, +5 Int.)</p><p></p><p>Appraise cc (1+1Int)</p><p>Balance (+3Dex+2Syn) ac</p><p>Bluff cc (5+1Cha)</p><p>Climb (+2Str) ac</p><p>Craft (+1Int) </p><p>Diplomacy cc (+1Cha+2Syn) </p><p>Disguise cc (+1Cha+2Syn to act in character)</p><p>Escape Artist (+3Dex) ac</p><p>Forgery cc (+1Int)</p><p>Gather Information cc (+1Cha)</p><p>Heal cc (+2Wis+2Kit)</p><p>Hide (3+3Dex) ac</p><p>Intimidate cc (+1Cha+2Syn)</p><p>Jump (+2Str+2Syn) ac</p><p>Knowledge (Dungeoneering) (1+1Int)</p><p>Knowledge (Geography) (5+1Int.)</p><p>Knowledge cc (Local-Waterdeep) (1+1Int.)</p><p>Knowledge (Nature) (5+1Int.)</p><p>Knowledge (Religion) cc (1+1Int)</p><p>Listen (3+2Wis)</p><p>Move Silently (5+3Dex) ac</p><p>Profession (Hunter) cc (1+2Wis)</p><p>Ride (+3Dex.)</p><p>Search (1+1Int.)</p><p>Sense Motive (+2Wis)</p><p>Sleight of Hand cc (1+3Dex+2Syn)</p><p>Speak Languages (n/a)</p><p>Spot (5+2Wis)</p><p>Survival (+2Wis) (+2 to avoid getting lost and avoid hazards, in natural environments) </p><p>Swim (+2Str) acx2</p><p>Tumble (5+3Dex) ac</p><p>Use Rope (+3Dex)</p><p></p><p>Scout Features:</p><p>-Proficient with all simple weapons, plus handaxe, throwing axe, shortsword, and shortbow as well as light armor.</p><p>-Skirmish: +1d6 damage to attacks in a round where 10’ or more of movement takes place. </p><p>-Trapfinding: Use search to locate traps with a DC higher than 20 and use disable device to bypass or disarm traps including magical ones.</p><p>-Battle Fortitude: +1 to fortitude saves and initiative.</p><p>-Uncanny Dodge: Cannot be caught flat-footed</p><p></p><p>Human Features: </p><p>-Bonus Skills</p><p>-Bonus Feat</p><p></p><p>Gear:</p><p>Backpack, Explorers Outfit, Traveler's Outfit, Bedroll, Belt Pouches x2, Flint and Steel, Torches x2, Trail Rations x10, Rope 50', Waterskin x2, Healer’s Kit, Quiver of 20 arrows.</p><p></p><p>Cash: 15gp, 7sp, 8cp</p><p></p><p>Appearance/Personality:</p><p>Tawny sun browned skin</p><p>Light Brown hair worn short with a beard</p><p>Green eyes</p><p></p><p>Mindal is a fairly handsome man in his mid-late 20’s. His features mark him as Condathan. He wears his light brown hair short and maintains a somewhat wooly beard that makes him appear a bit older than his 24 years. The time spent out in the sun, wind and weather conspire to further this illusion. His bright green eyes twinkle with mirth most of the time, but seem to miss nothing. He favors dark colored clothing in deep rusty reds, browns, and dark grayish greens. He is normally in a suit of finely made if well worn studded leather armor dyed a deep reddish brown. He often wears a long cape for the unpredictable weather of the north pined with an aged brass clasp in bas relief of a wind-walking bearded man in cape and boots (holy symbol of Shaundakul). He wears a brown leather and felt hat with a narrow brim. He always wears sturdy high dark brown boots that look comfortably well broken in for walking and showing signs of having been repaired and resoled a few times. A short bow protrudes from a quiver on his shoulder. A pair of short swords, the hilts carefully wrapped with black leather are worn in tooled leather scabbards with images of hunting scenes on them. He carries a long spear of honey color oak tipped with a sharp bluish steal head. An antler handled hunting knife, a couple of daggers and a pair of hand axes round out the collection of weapons. Trousers of tightly woven cloth and buckskin leather to turn briars are festooned with button down pockets. </p><p></p><p>Mindal has the stillness and slow patient movements of a hunter. He watches his surroundings carefully and his sharp senses miss little. He spends a good bit of his time in the wilderness hunting, fishing, blazing trails, or scouting ahead of merchant caravans. This has left him a bit uncomfortable in crowds and a somewhat awkward in conversation. He doesn’t follow politics much and isn’t up on the latest city gossip. Unless the conversation turns to subjects his is more familiar with he may seem quiet and reserved. Once he gets started talking about stalking a mountain antelope or working a fiercely fighting trout on the line, he becomes much more animated and outgoing. He enjoys a good story and likes to sit by the fire with a mug of good ale and swap tales. His friends think of Mindal as a cheerful uncomplicated man, but strangers may find him reserved and secretive as he often slips away from gatherings or parties as soon as the opportunity permits. He can be found with a small group of friends away from the noise and bustle whenever possible. </p><p></p><p>Background/History:</p><p></p><p>Mindal was born into a trading family that works the Sword Coast and the North as well as Waterdeep delivering goods and making trades. Mindal was the fifth of eight children. He never really took to the Merchant’s life very well. The haggling and boring shop work just didn’t appeal to him. Even as a small boy he preferred spending time with his grandfather who lived up the River Dessarin from Waterdeep near the village of Golden Fields. His grandfather had retired from the family business to a small farm that required relatively little tending. He spent his days hunting, fishing and trapping in the Larch Hills and up the River Dessarin. Mindal was obligated to be somewhat productive in the family and had to accompany caravans of good around the North. He found that skills honed in the wilderness with his grandfather made him a good scout. He often moved ahead of the traders looking for hazards or bandits. He found this preferable to staying with the caravans and putting up with drunken drovers, smelly pack or dray animals, and stuck wagons. As traders, his family has revered Shaundakul for generations and Mindal was raised in that tradition. On day the road he was scouting for a caravan had become completely mired after some unusually heavy rains. His sharp eyes spotted a disused trail going over a hill rather than around it as the current road did. He followed it hacking away some overgrowth and brush as he went in hopes the route would allow the caravan to avoid the mud. As he was cutting away some briars at the top of the hill he discovered a stone throne beside the trail. It was complete covered in vines and lichen, but otherwise intact. He quickly realized this was a shrine to Shaundakul that had fallen into disuse when the road had changed course to avoid the steep hill. He sat on the throne and prayed in thanks to Shaundakul for help in finding a route around the bog. After he returned and told a local priest of his finding the shrine was restored to use and Mindal gained some small measure of fame among the faithful in the area. </p><p></p><p>Eventually, Mindal came to the attention of a Wizard in Waterdeep who had need of a scout. He performed well on the job for the Wizard and soon began to work for him more frequently. He liked the new challenges he faced and his companions. Still he enjoys the chance to get out in the wilderness and do some hunting or fishing whenever he can. Now that he no longer works in the family business Mindal is closer to his parents and siblings. He gets together with the family at his parent’s home above their shop in the Trades ward at least once a tenday for dinner. He continues to be a fairly religious man often taking the time to stop by a shrine to Shaundakul on mount Waterdeep when he makes his way out of the city. When he travels up near the shrine he discovers he always goes out his way to visit it. He promotes Shaundakul by example in accordance with the dogma of the church.</p></blockquote><p></p>
[QUOTE="Scotley, post: 2103014, member: 11520"] [b]Mindal Delamber Human Scout[/b] Human (Chondathan) Male Scout 2 Exp: 1,301 +2 Str:14 (6 points) +3 Dex:16 (10 points) +0 Con:10 (2 points) +1 Int:12 (4 points) +2 Wis:14 (6 points) +1 Cha:12 (4 points) Height: 6'2" Weight: 171 Age: 24 Hp: 16 (Max. 1st and 2nd level 0Con. Bonus) Speed: 30’ AC:18 15 Touch 13 Flat Footed (rare due to uncanny dodge) Init: +4 Alignment: CG Patron Deity: Shaundakul Languages: Common, Chondathan, Elven Saves: Fort: +1 Will: +2 Ref: +5 Attacks: Bab: +1 Gapple: +3 Melee: +3 +1 Short Sword +5 (+3 two-weapon) 1d6+3 19-20/x2 p MW Short Sword +5 (+3 two-weapon) 1d6+2 19-20/x2 p Short Sword +4 (+2 two-weapon) 1d6+2 19-20/x2 p Long Spear +3 1d8+2 20/x3 p Ranged: +4 Composite Short Bow +4 1d6 20/x3 range 60’ p Dagger, Thrown +4 1d4+2 19-20/x2 range 10’ p/s Throwing Axe +4 1d6+2 20/x2 range 10’ s Feats: -Two weapon Fighting (use one-handed and light weapon at the same time at -2 to hit) -Twin Sword Style (Regional, use two swords and receive a +2 shield bonus AC) -Weapon Focus Short Sword (+1 to hit with the short sword) Armor: MW Studded Leather +3 AC, no armor check, max dex bonus +6 Skills: 50 (8x5+5 race, +5 Int.) Appraise cc (1+1Int) Balance (+3Dex+2Syn) ac Bluff cc (5+1Cha) Climb (+2Str) ac Craft (+1Int) Diplomacy cc (+1Cha+2Syn) Disguise cc (+1Cha+2Syn to act in character) Escape Artist (+3Dex) ac Forgery cc (+1Int) Gather Information cc (+1Cha) Heal cc (+2Wis+2Kit) Hide (3+3Dex) ac Intimidate cc (+1Cha+2Syn) Jump (+2Str+2Syn) ac Knowledge (Dungeoneering) (1+1Int) Knowledge (Geography) (5+1Int.) Knowledge cc (Local-Waterdeep) (1+1Int.) Knowledge (Nature) (5+1Int.) Knowledge (Religion) cc (1+1Int) Listen (3+2Wis) Move Silently (5+3Dex) ac Profession (Hunter) cc (1+2Wis) Ride (+3Dex.) Search (1+1Int.) Sense Motive (+2Wis) Sleight of Hand cc (1+3Dex+2Syn) Speak Languages (n/a) Spot (5+2Wis) Survival (+2Wis) (+2 to avoid getting lost and avoid hazards, in natural environments) Swim (+2Str) acx2 Tumble (5+3Dex) ac Use Rope (+3Dex) Scout Features: -Proficient with all simple weapons, plus handaxe, throwing axe, shortsword, and shortbow as well as light armor. -Skirmish: +1d6 damage to attacks in a round where 10’ or more of movement takes place. -Trapfinding: Use search to locate traps with a DC higher than 20 and use disable device to bypass or disarm traps including magical ones. -Battle Fortitude: +1 to fortitude saves and initiative. -Uncanny Dodge: Cannot be caught flat-footed Human Features: -Bonus Skills -Bonus Feat Gear: Backpack, Explorers Outfit, Traveler's Outfit, Bedroll, Belt Pouches x2, Flint and Steel, Torches x2, Trail Rations x10, Rope 50', Waterskin x2, Healer’s Kit, Quiver of 20 arrows. Cash: 15gp, 7sp, 8cp Appearance/Personality: Tawny sun browned skin Light Brown hair worn short with a beard Green eyes Mindal is a fairly handsome man in his mid-late 20’s. His features mark him as Condathan. He wears his light brown hair short and maintains a somewhat wooly beard that makes him appear a bit older than his 24 years. The time spent out in the sun, wind and weather conspire to further this illusion. His bright green eyes twinkle with mirth most of the time, but seem to miss nothing. He favors dark colored clothing in deep rusty reds, browns, and dark grayish greens. He is normally in a suit of finely made if well worn studded leather armor dyed a deep reddish brown. He often wears a long cape for the unpredictable weather of the north pined with an aged brass clasp in bas relief of a wind-walking bearded man in cape and boots (holy symbol of Shaundakul). He wears a brown leather and felt hat with a narrow brim. He always wears sturdy high dark brown boots that look comfortably well broken in for walking and showing signs of having been repaired and resoled a few times. A short bow protrudes from a quiver on his shoulder. A pair of short swords, the hilts carefully wrapped with black leather are worn in tooled leather scabbards with images of hunting scenes on them. He carries a long spear of honey color oak tipped with a sharp bluish steal head. An antler handled hunting knife, a couple of daggers and a pair of hand axes round out the collection of weapons. Trousers of tightly woven cloth and buckskin leather to turn briars are festooned with button down pockets. Mindal has the stillness and slow patient movements of a hunter. He watches his surroundings carefully and his sharp senses miss little. He spends a good bit of his time in the wilderness hunting, fishing, blazing trails, or scouting ahead of merchant caravans. This has left him a bit uncomfortable in crowds and a somewhat awkward in conversation. He doesn’t follow politics much and isn’t up on the latest city gossip. Unless the conversation turns to subjects his is more familiar with he may seem quiet and reserved. Once he gets started talking about stalking a mountain antelope or working a fiercely fighting trout on the line, he becomes much more animated and outgoing. He enjoys a good story and likes to sit by the fire with a mug of good ale and swap tales. His friends think of Mindal as a cheerful uncomplicated man, but strangers may find him reserved and secretive as he often slips away from gatherings or parties as soon as the opportunity permits. He can be found with a small group of friends away from the noise and bustle whenever possible. Background/History: Mindal was born into a trading family that works the Sword Coast and the North as well as Waterdeep delivering goods and making trades. Mindal was the fifth of eight children. He never really took to the Merchant’s life very well. The haggling and boring shop work just didn’t appeal to him. Even as a small boy he preferred spending time with his grandfather who lived up the River Dessarin from Waterdeep near the village of Golden Fields. His grandfather had retired from the family business to a small farm that required relatively little tending. He spent his days hunting, fishing and trapping in the Larch Hills and up the River Dessarin. Mindal was obligated to be somewhat productive in the family and had to accompany caravans of good around the North. He found that skills honed in the wilderness with his grandfather made him a good scout. He often moved ahead of the traders looking for hazards or bandits. He found this preferable to staying with the caravans and putting up with drunken drovers, smelly pack or dray animals, and stuck wagons. As traders, his family has revered Shaundakul for generations and Mindal was raised in that tradition. On day the road he was scouting for a caravan had become completely mired after some unusually heavy rains. His sharp eyes spotted a disused trail going over a hill rather than around it as the current road did. He followed it hacking away some overgrowth and brush as he went in hopes the route would allow the caravan to avoid the mud. As he was cutting away some briars at the top of the hill he discovered a stone throne beside the trail. It was complete covered in vines and lichen, but otherwise intact. He quickly realized this was a shrine to Shaundakul that had fallen into disuse when the road had changed course to avoid the steep hill. He sat on the throne and prayed in thanks to Shaundakul for help in finding a route around the bog. After he returned and told a local priest of his finding the shrine was restored to use and Mindal gained some small measure of fame among the faithful in the area. Eventually, Mindal came to the attention of a Wizard in Waterdeep who had need of a scout. He performed well on the job for the Wizard and soon began to work for him more frequently. He liked the new challenges he faced and his companions. Still he enjoys the chance to get out in the wilderness and do some hunting or fishing whenever he can. Now that he no longer works in the family business Mindal is closer to his parents and siblings. He gets together with the family at his parent’s home above their shop in the Trades ward at least once a tenday for dinner. He continues to be a fairly religious man often taking the time to stop by a shrine to Shaundakul on mount Waterdeep when he makes his way out of the city. When he travels up near the shrine he discovers he always goes out his way to visit it. He promotes Shaundakul by example in accordance with the dogma of the church. [/QUOTE]
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