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The Retrievers - Chapter 2
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<blockquote data-quote="Elocin" data-source="post: 2107834" data-attributes="member: 207"><p><strong>Chapter 1</strong></p><p></p><p>You all gather together outside Retsilah's study some of you happier with last nights revelry that others. Finding yourself thinking that this is a pretty damn good group that is easily able to take care of each other you are confident that any task your master puts before you, with your companions at your side you will be able to get the job done. You prepare yourselves and knock on the door ready to meet today's challenge.</p><p></p><p><span style="color: Lime">"Enter"</span>, you here in your mind once more. Entering this room you are still amazed at the size of this room. Countless times you have found yourself walking around the building outside to your astonishment after leaving this room. This room itself is easily one hundred and feet to a side, but every time you walk around the outside and counting your steps you only count 80. Now you know that this floor houses Retsilah's study and his living quarters so this definitely adds to your headaches you already have.</p><p></p><p>Everything that you have ever thought about wizards fills this room almost to overflowing. There are alchemist lab equipment everywhere and more book and bookshelves than you have ever seen. But what catches your attention every time you come in here is what possibly might be in the cages this day. Today you are shocked to see a tall creature that looks skeletal and wretched, almost a husk of a humanoid form, with dried skin stretched so tight as to outline and emphasize every bone. It has a fearsome, skull-like head and a tail like a scorpion's, and a foul odor of decay hangs in the air around it. This creature definitely sees you and considers all of you lunch but thankfully it is surrounded by a forcecage and is trapped within a symbol on the floor.</p><p></p><p>You walk to your master’s desk and stand before him waiting for him to acknowledge your presence. You are pretty sure he is human but there is no way you could begin to determine his age. He looks venerable but you have seen him move faster than you thought humanly possible. Fro the ones that understand magic you can only wonder at the power he possesses at his fingertips not to mention that almost infinite amount of magic items he has lying around his study. What is amazing is how meticulous Retsilah is, no matter what he needs or wants at any given time he has always been able to walk right to it. But with all this you can still here him muttering to himself on occasion and having whole conversations with either himself or some other entity that either is not thee or you just cannot fathom. After what seems like an eternity he finally looks up at you and a little startled, burst out, <span style="color: Lime">"What do you want?"</span></p><p></p><p>A little confused Durnn mentions, <span style="color: Lime">"Master you sent for us this morning and told us to report to you after midday."</span></p><p></p><p>He glares at you with an intense glare mumbling something under his breath, <span style="color: Lime">"Well then its about time you all showed up, I can see you had some fun again last night and our paying the price for it now."</span> Then with a wave of his hand you will a great pressure upon your brain that almost hurts and then leaves just as suddenly and with its departure so is the pounding headache. <span style="color: Lime">"Right I need you to retrieve a Fire Opal in the shape of a fist from an abandoned monastery located somewhere to the north of the town called Quaevarr. I am sure the townspeople can help you with directions from there. I do not know the exact location just it is located somewhere in the hills of the Spine of the World NW of said town. As I have done before I will teleport you to just outside the town and then when you are done collecting my gemstone travel back to your arrival point and speak my name in a loud voice and I will teleport you back." </span> At which point he stares up at the ceiling and then goes back to what he was doing before you arrived.</p><p></p><p>You are used to his distractions and wait till he acknowledges you again and after about 5 minutes or so he looks back up at you. <span style="color: Lime">"You 6 have done wonders so far working for me and as a reward I have some things for you on the table over thee."</span> His hand casually points in the direction near the cage with the monster in it and you now see a table littered with a few items. <span style="color: Lime">"Pick out what you want from the items there and then grab your stuff as I will be sending you off right away."</span> Moving over to the table you see the following items neatly displayed on the table with little notes attached to them explaining what the items are.</p><p></p><p>(ooc: you only get one choice)</p><p></p><p>Adamantine Dagger +1</p><p>Wand of Cure light Wounds (50 charges)</p><p>Potion of Invisibility</p><p>Mithril Chain Shirt</p><p>Scroll of Endure Elements Fire</p><p>Cloak of Resistance +1</p><p>Matching set of Gloves of Storing</p><p>Quiver of Ehlonna</p><p>Ring of Lockpicking (complete adventurer)</p><p>Shortsword +1</p><p>Bow of the Grey Marshes (Mighty bow that grows with the user from +1 to +5 depending on your Str)</p><p></p><p><span style="color: Lime">"So pick the item of your reward then gather your stuff and report back to me quickly, now go!"</span></p></blockquote><p></p>
[QUOTE="Elocin, post: 2107834, member: 207"] [b]Chapter 1[/b] You all gather together outside Retsilah's study some of you happier with last nights revelry that others. Finding yourself thinking that this is a pretty damn good group that is easily able to take care of each other you are confident that any task your master puts before you, with your companions at your side you will be able to get the job done. You prepare yourselves and knock on the door ready to meet today's challenge. [COLOR=Lime]"Enter"[/COLOR], you here in your mind once more. Entering this room you are still amazed at the size of this room. Countless times you have found yourself walking around the building outside to your astonishment after leaving this room. This room itself is easily one hundred and feet to a side, but every time you walk around the outside and counting your steps you only count 80. Now you know that this floor houses Retsilah's study and his living quarters so this definitely adds to your headaches you already have. Everything that you have ever thought about wizards fills this room almost to overflowing. There are alchemist lab equipment everywhere and more book and bookshelves than you have ever seen. But what catches your attention every time you come in here is what possibly might be in the cages this day. Today you are shocked to see a tall creature that looks skeletal and wretched, almost a husk of a humanoid form, with dried skin stretched so tight as to outline and emphasize every bone. It has a fearsome, skull-like head and a tail like a scorpion's, and a foul odor of decay hangs in the air around it. This creature definitely sees you and considers all of you lunch but thankfully it is surrounded by a forcecage and is trapped within a symbol on the floor. You walk to your master’s desk and stand before him waiting for him to acknowledge your presence. You are pretty sure he is human but there is no way you could begin to determine his age. He looks venerable but you have seen him move faster than you thought humanly possible. Fro the ones that understand magic you can only wonder at the power he possesses at his fingertips not to mention that almost infinite amount of magic items he has lying around his study. What is amazing is how meticulous Retsilah is, no matter what he needs or wants at any given time he has always been able to walk right to it. But with all this you can still here him muttering to himself on occasion and having whole conversations with either himself or some other entity that either is not thee or you just cannot fathom. After what seems like an eternity he finally looks up at you and a little startled, burst out, [COLOR=Lime]"What do you want?"[/COLOR] A little confused Durnn mentions, [COLOR=Lime]"Master you sent for us this morning and told us to report to you after midday."[/COLOR] He glares at you with an intense glare mumbling something under his breath, [COLOR=Lime]"Well then its about time you all showed up, I can see you had some fun again last night and our paying the price for it now."[/COLOR] Then with a wave of his hand you will a great pressure upon your brain that almost hurts and then leaves just as suddenly and with its departure so is the pounding headache. [COLOR=Lime]"Right I need you to retrieve a Fire Opal in the shape of a fist from an abandoned monastery located somewhere to the north of the town called Quaevarr. I am sure the townspeople can help you with directions from there. I do not know the exact location just it is located somewhere in the hills of the Spine of the World NW of said town. As I have done before I will teleport you to just outside the town and then when you are done collecting my gemstone travel back to your arrival point and speak my name in a loud voice and I will teleport you back." [/COLOR] At which point he stares up at the ceiling and then goes back to what he was doing before you arrived. You are used to his distractions and wait till he acknowledges you again and after about 5 minutes or so he looks back up at you. [COLOR=Lime]"You 6 have done wonders so far working for me and as a reward I have some things for you on the table over thee."[/COLOR] His hand casually points in the direction near the cage with the monster in it and you now see a table littered with a few items. [COLOR=Lime]"Pick out what you want from the items there and then grab your stuff as I will be sending you off right away."[/COLOR] Moving over to the table you see the following items neatly displayed on the table with little notes attached to them explaining what the items are. (ooc: you only get one choice) Adamantine Dagger +1 Wand of Cure light Wounds (50 charges) Potion of Invisibility Mithril Chain Shirt Scroll of Endure Elements Fire Cloak of Resistance +1 Matching set of Gloves of Storing Quiver of Ehlonna Ring of Lockpicking (complete adventurer) Shortsword +1 Bow of the Grey Marshes (Mighty bow that grows with the user from +1 to +5 depending on your Str) [COLOR=Lime]"So pick the item of your reward then gather your stuff and report back to me quickly, now go!"[/COLOR] [/QUOTE]
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