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The Return of "Basic" and "Advanced" D&D?
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<blockquote data-quote="Stormonu" data-source="post: 5166803" data-attributes="member: 52734"><p>I'll have to confess that my own experience with BECMI actually stopped with "Expert"; the Companion and higher levels added some complexity that I didn't care to add into my games.</p><p></p><p>With that said, when I look at 4E, if you set aside powers, in my eyes, I see a game that appears (at least to me) to be structured from a modern version of BECMI (with the addition of a "modern" skill system and many other upgrades). I don't think I can properly convey my feelings in this matter to what I see, but the core of the game strikes me as being very similar to the design outlay of BECMI D&D.</p><p></p><p>On the other hand, 3E and Pathfinder has very much, in my own mind, struck me as heavily inspired by and an evolution of the 1E/2E AD&D line. Again, to me, the groundwork seems very much to have started with 1E's mindset and then evolved from there. Pawsplay, I'd be very interested in your elaboration of where you're seeing BECMI's thumbprints all over the system; we seem to be looking at the same edition and seeing oppositely.</p><p></p><p>I think the main factor is that the two lines seem to appeal to a different motivation. I get the feeling 4E is more of a "jump in and play" mentality (what is presented is only there insofar as its use in the game) whereas 3E/Pathfinder was more of a tinkerer's toolbox (completest for virtually any situation that can be imagined, whether or not it comes up in play). Though you can certainly do either in both editions, I think the different versions have their strength in the respective areas I mentioned.</p><p></p><p>Again, the Essentials line strikes me as 4E posing itself to be a modern equivalent of BECMI (without some of the Wahoo! of the line that I sometimes miss) and aimed at the casual player whereas Pathfinder does seem to be catering toward the invested player (I hesitate to say "Hardcore", as both systems have their own hardcore fans).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5166803, member: 52734"] I'll have to confess that my own experience with BECMI actually stopped with "Expert"; the Companion and higher levels added some complexity that I didn't care to add into my games. With that said, when I look at 4E, if you set aside powers, in my eyes, I see a game that appears (at least to me) to be structured from a modern version of BECMI (with the addition of a "modern" skill system and many other upgrades). I don't think I can properly convey my feelings in this matter to what I see, but the core of the game strikes me as being very similar to the design outlay of BECMI D&D. On the other hand, 3E and Pathfinder has very much, in my own mind, struck me as heavily inspired by and an evolution of the 1E/2E AD&D line. Again, to me, the groundwork seems very much to have started with 1E's mindset and then evolved from there. Pawsplay, I'd be very interested in your elaboration of where you're seeing BECMI's thumbprints all over the system; we seem to be looking at the same edition and seeing oppositely. I think the main factor is that the two lines seem to appeal to a different motivation. I get the feeling 4E is more of a "jump in and play" mentality (what is presented is only there insofar as its use in the game) whereas 3E/Pathfinder was more of a tinkerer's toolbox (completest for virtually any situation that can be imagined, whether or not it comes up in play). Though you can certainly do either in both editions, I think the different versions have their strength in the respective areas I mentioned. Again, the Essentials line strikes me as 4E posing itself to be a modern equivalent of BECMI (without some of the Wahoo! of the line that I sometimes miss) and aimed at the casual player whereas Pathfinder does seem to be catering toward the invested player (I hesitate to say "Hardcore", as both systems have their own hardcore fans). [/QUOTE]
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