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General Tabletop Discussion
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The Return of "Basic" and "Advanced" D&D?
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<blockquote data-quote="pawsplay" data-source="post: 5167324" data-attributes="member: 15538"><p>AD&D was full of special cases. BECMI was fundamentally streamlined. It introduced the ability score check, for instance. 3e's feat and skill system had a lot more in common the Rules Cyclopedia weapon masteries and skills than with AD&D's proficiencies and "non-weapon proficiencies." 3e deities seemed more like a mashup of the Immortals set with the Primal Order than like AD&D with its invincible gods and mortal avatars. </p><p></p><p>Don't get me wrong, 3e was clearly built on an AD&D-inspired chassis, but BECMI's influence was considerable. Right off the top of my head, BECMI had max hit points at first level (optional rule, red box DMG), unified ability score bonuses, prestige classes, adventuring and monsters defined for staggeringly high levels of play, a skill system, presumed gender equality, attacks of opportunity for unarmed attacks and retreats, and a high fantasy milieu in which high level clerics and magic-users would be available in larger communities to provide magical services.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5167324, member: 15538"] AD&D was full of special cases. BECMI was fundamentally streamlined. It introduced the ability score check, for instance. 3e's feat and skill system had a lot more in common the Rules Cyclopedia weapon masteries and skills than with AD&D's proficiencies and "non-weapon proficiencies." 3e deities seemed more like a mashup of the Immortals set with the Primal Order than like AD&D with its invincible gods and mortal avatars. Don't get me wrong, 3e was clearly built on an AD&D-inspired chassis, but BECMI's influence was considerable. Right off the top of my head, BECMI had max hit points at first level (optional rule, red box DMG), unified ability score bonuses, prestige classes, adventuring and monsters defined for staggeringly high levels of play, a skill system, presumed gender equality, attacks of opportunity for unarmed attacks and retreats, and a high fantasy milieu in which high level clerics and magic-users would be available in larger communities to provide magical services. [/QUOTE]
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The Return of "Basic" and "Advanced" D&D?
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