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The Return of House Rules: A Fractured Community
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<blockquote data-quote="Henry" data-source="post: 998538" data-attributes="member: 158"><p>A few points, if I may.</p><p></p><p></p><p></p><p>Personally, we already had house rules - small ones, and ones that fit on a single page or less, but they were there. Our Rangers used double weapons without penalty; our Sorcerers had spell points like Psions; our Paladins looked different. This really won't be that different.</p><p></p><p></p><p></p><p>Because unless I am mistaken, the majority of active ENWorlders are DM's, and in most groups that I have seen the DM's are the ones who get the group up to speed on everything from house rules to the way the actual rules work. If the ENworlders understand it, then at some near future point after that, their players will understand it too.</p><p></p><p></p><p></p><p>No, these details will come out in play. And in fact, it will likely be 6 to 12 sessions, but most of the biggest changes will filter in as used. As you say:</p><p></p><p></p><p></p><p>It ain't as fun as playing, to be sure, but I don't really think the rules debates are going to be as significant. Last time around, we had many new mechanics to learn, and many paradigms are broken - Op attacks, DC's and reversed AC's, Sorcerers and preparation, Skill points and feats, etc.</p><p></p><p>In this round of changes, even sweeping changes like the DR system, the spell school revisions, and the Ranger/Barbarian/Bard/Druid changes will be smaller because they already follow the given core mechanics, and are more refinements of them. In truth, the character of 3.5e seems to be that of putting reins on some issues that the designers felt were runaway, and that seems to be the core discontent. </p><p></p><p>Problems with squares instead of feet? Ranges are still in feet, unless I'm mistaken. Problems with 10' wide horses? The 3e comabt rules have ALWAYS been the "electron cloud" theory of miniatures use, so I have no problem with horses being the same size as their threat ranges, which really all this change seems to do.</p><p></p><p></p><p></p><p>There is a site called Dragonsfoot.org, which is a great example of watching a fractured community still rally around a flag. You have people whose favorites range of Classic OD&D, to Basic D&D, to 1st and second edition, still supporting one another with material ALL can use. Their focus is pre-3rd edition, yet they even support 3E, so this is the kind of model we need to keep in mind when discussing a fractured vs. united community. Gamers have ALWAYS been a Confederacy, it's just that the present always seems worse than the past if there are changes we don't agree with.</p></blockquote><p></p>
[QUOTE="Henry, post: 998538, member: 158"] A few points, if I may. Personally, we already had house rules - small ones, and ones that fit on a single page or less, but they were there. Our Rangers used double weapons without penalty; our Sorcerers had spell points like Psions; our Paladins looked different. This really won't be that different. Because unless I am mistaken, the majority of active ENWorlders are DM's, and in most groups that I have seen the DM's are the ones who get the group up to speed on everything from house rules to the way the actual rules work. If the ENworlders understand it, then at some near future point after that, their players will understand it too. No, these details will come out in play. And in fact, it will likely be 6 to 12 sessions, but most of the biggest changes will filter in as used. As you say: It ain't as fun as playing, to be sure, but I don't really think the rules debates are going to be as significant. Last time around, we had many new mechanics to learn, and many paradigms are broken - Op attacks, DC's and reversed AC's, Sorcerers and preparation, Skill points and feats, etc. In this round of changes, even sweeping changes like the DR system, the spell school revisions, and the Ranger/Barbarian/Bard/Druid changes will be smaller because they already follow the given core mechanics, and are more refinements of them. In truth, the character of 3.5e seems to be that of putting reins on some issues that the designers felt were runaway, and that seems to be the core discontent. Problems with squares instead of feet? Ranges are still in feet, unless I'm mistaken. Problems with 10' wide horses? The 3e comabt rules have ALWAYS been the "electron cloud" theory of miniatures use, so I have no problem with horses being the same size as their threat ranges, which really all this change seems to do. There is a site called Dragonsfoot.org, which is a great example of watching a fractured community still rally around a flag. You have people whose favorites range of Classic OD&D, to Basic D&D, to 1st and second edition, still supporting one another with material ALL can use. Their focus is pre-3rd edition, yet they even support 3E, so this is the kind of model we need to keep in mind when discussing a fractured vs. united community. Gamers have ALWAYS been a Confederacy, it's just that the present always seems worse than the past if there are changes we don't agree with. [/QUOTE]
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