Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The return of Read Magic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fuindordm" data-source="post: 9006415" data-attributes="member: 5435"><p>Hi folks,</p><p></p><p>I just finished reading the playtest Wizard in detail. I love retro-gaming but I have never felt the slightest pang of sadness over the loss of <em>read magic</em> and <em>write </em>in later editions.</p><p></p><p>Now, for some reason, they are back and fused into a single spell: <em>Scribe Spell</em>. To summarize:</p><ul> <li data-xf-list-type="ul">Every wizard knows Scribe Spell and has it in their spellbook. It is a ritual.</li> <li data-xf-list-type="ul">Your own spellbook is in an "unreadable cypher" thanks to Scribe Spell. The only way to read it is to cast Scribe Spell (!)</li> <li data-xf-list-type="ul">Therefore, every wizard can read your spellbook, as long as they have their own spellbook with them.</li> <li data-xf-list-type="ul">In a pinch, a wizard could technically prepare Scribe Spell and read another wizard's spellbook without having their own, but it still takes several hours.</li> </ul><p>So what is the point of managing spells and spellbooks with a spell? What is the point of giving each wizard a unique cypher if it offers no protection?</p><p></p><p>In AD&D, magic-users might prepare <em>read magic</em> to identify scrolls, but otherwise it was just a spell to explain spellbooks. In this playtest version, it lacks even the first function.</p><p></p><p>In AD&D, it was never explained how the first wizards learned to use spells without read magic and spellbooks. In this version we have the same oddity. </p><p></p><p>I don't see any value in this approach--does anyone else? </p><p></p><p>Also, I agree with [USER=11760]@Whizbang Dustyboots[/USER] point in another thread that the spell modification and creation rules are currently ignoring the power and utility of modified spells, and might be oversimplified for the sake of fitting into a spell description.</p><p></p><p>I love that spell research is fully integrated into the class description, and Memorize Spell and Modify Spell are excellent tier 1 class abilities to make the wizard feel more wizardly. But the whole framework is a clunky throwback.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="fuindordm, post: 9006415, member: 5435"] Hi folks, I just finished reading the playtest Wizard in detail. I love retro-gaming but I have never felt the slightest pang of sadness over the loss of [I]read magic[/I] and [I]write [/I]in later editions. Now, for some reason, they are back and fused into a single spell: [I]Scribe Spell[/I]. To summarize: [LIST] [*]Every wizard knows Scribe Spell and has it in their spellbook. It is a ritual. [*]Your own spellbook is in an "unreadable cypher" thanks to Scribe Spell. The only way to read it is to cast Scribe Spell (!) [*]Therefore, every wizard can read your spellbook, as long as they have their own spellbook with them. [*]In a pinch, a wizard could technically prepare Scribe Spell and read another wizard's spellbook without having their own, but it still takes several hours. [/LIST] So what is the point of managing spells and spellbooks with a spell? What is the point of giving each wizard a unique cypher if it offers no protection? In AD&D, magic-users might prepare [I]read magic[/I] to identify scrolls, but otherwise it was just a spell to explain spellbooks. In this playtest version, it lacks even the first function. In AD&D, it was never explained how the first wizards learned to use spells without read magic and spellbooks. In this version we have the same oddity. I don't see any value in this approach--does anyone else? Also, I agree with [USER=11760]@Whizbang Dustyboots[/USER] point in another thread that the spell modification and creation rules are currently ignoring the power and utility of modified spells, and might be oversimplified for the sake of fitting into a spell description. I love that spell research is fully integrated into the class description, and Memorize Spell and Modify Spell are excellent tier 1 class abilities to make the wizard feel more wizardly. But the whole framework is a clunky throwback. Cheers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The return of Read Magic
Top