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The Return of the HealBot
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<blockquote data-quote="Stormonu" data-source="post: 6039675" data-attributes="member: 52734"><p>I very much disliked 4E's approach towards healing and am glad they have moved back towards where it is a tactical choice you have to make between healing an ally or making an attack - not getting to do both at once. I wouldn't be against seeing PCs having access to their own methods of recovery (ala 2nd wind, potions or items that can restore HP) so cleric healing dependacy can be lessened and they get to use their other abilities more often. But again, I'll stress I don't want to see the cleric being able to both heal and attack in the same action. One or the other, please.</p><p></p><p>I'd actually like to see less in-combat healing be required and go back to 1E/2e rules where if you got dropped to 0 hp or less, you weren't getting back into combat for a whole day, at the very least, even if you were healed back up to positive hp. Going down in a fight should have very harsh repercussions - with little chance of getting back into the fight, IMO. The yo-yo effect of being on the ground one second with your guts hanging out and back up in the fight 6 second later is even more comical than the Holy Grail Black Knight skit.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6039675, member: 52734"] I very much disliked 4E's approach towards healing and am glad they have moved back towards where it is a tactical choice you have to make between healing an ally or making an attack - not getting to do both at once. I wouldn't be against seeing PCs having access to their own methods of recovery (ala 2nd wind, potions or items that can restore HP) so cleric healing dependacy can be lessened and they get to use their other abilities more often. But again, I'll stress I don't want to see the cleric being able to both heal and attack in the same action. One or the other, please. I'd actually like to see less in-combat healing be required and go back to 1E/2e rules where if you got dropped to 0 hp or less, you weren't getting back into combat for a whole day, at the very least, even if you were healed back up to positive hp. Going down in a fight should have very harsh repercussions - with little chance of getting back into the fight, IMO. The yo-yo effect of being on the ground one second with your guts hanging out and back up in the fight 6 second later is even more comical than the Holy Grail Black Knight skit. [/QUOTE]
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