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The Return of the HealBot
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<blockquote data-quote="Stormonu" data-source="post: 6039713" data-attributes="member: 52734"><p>That may be the fault of the limited spell list in the packet, but there are plenty of awesome 1st level cleric spells in 1E-3E. Bless used to affect the entire party for a combat with some nice bonuses, Command effectively nullified a target for at least a round and Sanctuary could be a soft form of Stealth in the right hands, and so forth. (And I think its worth noting that in BECMI D&D, 1st level clerics had NO spells at all).</p><p></p><p></p><p></p><p>Perhaps being out "all day" after dropping to 0 hp might be too much - it could be dropped to, say, 15 minutes and/or adding the fatigued condition. If fights go fairly quick, being out of action for a few minutes (say no more than 3-5 minutes) shouldn't be too bad a drawback. It's something I missed in both 3E and 4E. It's worth being a "gritty" optional rule at least.</p><p></p><p><Edit> Also, back in my 1E/2E days, if someone did get KO'ed, the group usually retreated & camped, so the KOed player wasn't sitting for hours twiddling their thumbs.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6039713, member: 52734"] That may be the fault of the limited spell list in the packet, but there are plenty of awesome 1st level cleric spells in 1E-3E. Bless used to affect the entire party for a combat with some nice bonuses, Command effectively nullified a target for at least a round and Sanctuary could be a soft form of Stealth in the right hands, and so forth. (And I think its worth noting that in BECMI D&D, 1st level clerics had NO spells at all). Perhaps being out "all day" after dropping to 0 hp might be too much - it could be dropped to, say, 15 minutes and/or adding the fatigued condition. If fights go fairly quick, being out of action for a few minutes (say no more than 3-5 minutes) shouldn't be too bad a drawback. It's something I missed in both 3E and 4E. It's worth being a "gritty" optional rule at least. <Edit> Also, back in my 1E/2E days, if someone did get KO'ed, the group usually retreated & camped, so the KOed player wasn't sitting for hours twiddling their thumbs. [/QUOTE]
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