Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Return of the HealBot
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gorgon Zee" data-source="post: 6039890" data-attributes="member: 75787"><p>Actually the reverse is less fun. I have played about 50-50 3e and 4e over the last year and the 3e cleric is constantly frustrated that he wants to do somehting fun and in line with his (non-healing-based) fire god desires, but from the party's POV by far his best action is "ready to interrupt the big bad's full sequence attack on the fighter to keep him alive". Or even just "go heal someone". </p><p></p><p>It's not fun when the choice is "enjoy the game, or be a healbot". That's why the ability to do both, or the ability to have all classes heal themselves, is necessary. A system that intentionally forces you to choose between having fun and being a good party member is a poor system. Your basic role SHOULD BE FUN.</p><p></p><p>At the risk of being laughed at, the MMO DCUO solved this by having healing powers only available after you had had enough hits. This would be a cool cleric system -- your domain determines when you can heal: war domain, only after hitting someone, sun domain, after casting a radiant spell, etc. Make it a free action after the domain-based trigger. The you still have the choice of action, but the other players WANT you to have fun so you can heal. Heck, the fighter will probably take a blow to give you a flank to ensure your god will grant you a heal when you hit the enemy!</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 6039890, member: 75787"] Actually the reverse is less fun. I have played about 50-50 3e and 4e over the last year and the 3e cleric is constantly frustrated that he wants to do somehting fun and in line with his (non-healing-based) fire god desires, but from the party's POV by far his best action is "ready to interrupt the big bad's full sequence attack on the fighter to keep him alive". Or even just "go heal someone". It's not fun when the choice is "enjoy the game, or be a healbot". That's why the ability to do both, or the ability to have all classes heal themselves, is necessary. A system that intentionally forces you to choose between having fun and being a good party member is a poor system. Your basic role SHOULD BE FUN. At the risk of being laughed at, the MMO DCUO solved this by having healing powers only available after you had had enough hits. This would be a cool cleric system -- your domain determines when you can heal: war domain, only after hitting someone, sun domain, after casting a radiant spell, etc. Make it a free action after the domain-based trigger. The you still have the choice of action, but the other players WANT you to have fun so you can heal. Heck, the fighter will probably take a blow to give you a flank to ensure your god will grant you a heal when you hit the enemy! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Return of the HealBot
Top