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The Return of the HealBot
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<blockquote data-quote="eprieur" data-source="post: 6039910" data-attributes="member: 81191"><p>If it's bad design, it's bad design, it doesn't matter if some people like to play that class or if it's the strongest class in the world.</p><p></p><p>I argue that the choice is actually no choice at all most of the time. If you have the choice between +1 ac for 3 rounds or 1D8 + 4 (potentially 1D8 + 7) you take the later. It's not really a choice. Choices is when you have too many options and you have to pick the best one out of many.</p><p></p><p>If we were arguing about 1D8 + 4 heal versus 1D8 AND + 1 ac for 3 rounds then we would be talking about choices. The idea is to move away from spells that are boring and weak to stuff like radiant waves, where enemies take 2D6 damage and friendlies are healed 1D6 for example.</p><p></p><p>The easiest way by far to balance this is to make it available in another pool (healing word). It's guaranteed to work. Or you can try other option that are harder to balance and have failed many times in the past. 4.0 had temp hp but this seem out in this edition but that was one way to have a spell prevent damage. And actually right now the best damage preventer is by far the 'protector' fighter with a shield.</p></blockquote><p></p>
[QUOTE="eprieur, post: 6039910, member: 81191"] If it's bad design, it's bad design, it doesn't matter if some people like to play that class or if it's the strongest class in the world. I argue that the choice is actually no choice at all most of the time. If you have the choice between +1 ac for 3 rounds or 1D8 + 4 (potentially 1D8 + 7) you take the later. It's not really a choice. Choices is when you have too many options and you have to pick the best one out of many. If we were arguing about 1D8 + 4 heal versus 1D8 AND + 1 ac for 3 rounds then we would be talking about choices. The idea is to move away from spells that are boring and weak to stuff like radiant waves, where enemies take 2D6 damage and friendlies are healed 1D6 for example. The easiest way by far to balance this is to make it available in another pool (healing word). It's guaranteed to work. Or you can try other option that are harder to balance and have failed many times in the past. 4.0 had temp hp but this seem out in this edition but that was one way to have a spell prevent damage. And actually right now the best damage preventer is by far the 'protector' fighter with a shield. [/QUOTE]
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