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The Return of the HealBot
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<blockquote data-quote="Cadence" data-source="post: 6039969" data-attributes="member: 6701124"><p>I can't figure out if I've just been oblivious, or if I've always played with great groups of players. But of four of my dozen favorite characters have been clerics, played with three different groups of players, 1 in 1e, 2 in 2e, and 1 in 3.5... and I never realized I was supposed to be a heal-bot. I haven't gotten to play in PF yet with channel replacing turning.</p><p></p><p>As far as healing and clerics in the new one -- I don't want the party to have to camp after every fight. I don't want a game where the party gets a full recovery after every successful combat and can keep going ad infinitum like its a video game. And I don't want healing that would be miraculous in the real world (from deaths door to full health in seconds) to become trivial and mundane. </p><p></p><p>In a nod to the remarkable recovery of action heroes in the movies, and to smoothness of game play, I would be totally open to everyone having one second-wind/healing-surge a day, either by itself, or as an option for spending a single action point for the day.</p></blockquote><p></p>
[QUOTE="Cadence, post: 6039969, member: 6701124"] I can't figure out if I've just been oblivious, or if I've always played with great groups of players. But of four of my dozen favorite characters have been clerics, played with three different groups of players, 1 in 1e, 2 in 2e, and 1 in 3.5... and I never realized I was supposed to be a heal-bot. I haven't gotten to play in PF yet with channel replacing turning. As far as healing and clerics in the new one -- I don't want the party to have to camp after every fight. I don't want a game where the party gets a full recovery after every successful combat and can keep going ad infinitum like its a video game. And I don't want healing that would be miraculous in the real world (from deaths door to full health in seconds) to become trivial and mundane. In a nod to the remarkable recovery of action heroes in the movies, and to smoothness of game play, I would be totally open to everyone having one second-wind/healing-surge a day, either by itself, or as an option for spending a single action point for the day. [/QUOTE]
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