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The Return of the HealBot
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<blockquote data-quote="Li Shenron" data-source="post: 6040136" data-attributes="member: 1465"><p>I think these 2 are the most reasonable posts in this thread.</p><p></p><p>All the complaints about "I shouldn't have to waste a spell to heal you", "I shouldn't have to waste an action to heal you" just tells me that everybody wants to get healed, but nobody wants to heal others. As [MENTION=37579]Jester Canuck[/MENTION] says, if you don't want to play the healer then just don't. Do you want to bash foes instead of healing? Play a fighter! Do you want to blast with spells? Play a wizard. Do you really want them to have a "religious flavor"? Fluff them up, or take a background or specialty that gives you some crunch with it. Play a Cleric if you WANT to be the party healer first, buffer/debuffer next.</p><p></p><p>But [MENTION=882]Chris_Nightwing[/MENTION] is also right there is a lot of room in the game to have both healer clerics and non-healer clerics, and possibly also something in between.</p><p></p><p>However the first thing to do is to address in-combat healing with out-of-combat healing which are very different things. OOC-healing can range from very important to totally moot, depending on what rules for resting you're using. IC-healing should be easier to design, but I say that if you want "background healing" i.e. you want to be healed without this having a tactical cost (using actions) I don't see why you couldn't just use a simple enough optional rule that says that drinking a potion is a free action, and then let your group have access to as many potions as you think it's fair (or if the idea of an "object" offends you, call them surges, second or third winds, luck, hero points, badwrongfuns or else).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6040136, member: 1465"] I think these 2 are the most reasonable posts in this thread. All the complaints about "I shouldn't have to waste a spell to heal you", "I shouldn't have to waste an action to heal you" just tells me that everybody wants to get healed, but nobody wants to heal others. As [MENTION=37579]Jester Canuck[/MENTION] says, if you don't want to play the healer then just don't. Do you want to bash foes instead of healing? Play a fighter! Do you want to blast with spells? Play a wizard. Do you really want them to have a "religious flavor"? Fluff them up, or take a background or specialty that gives you some crunch with it. Play a Cleric if you WANT to be the party healer first, buffer/debuffer next. But [MENTION=882]Chris_Nightwing[/MENTION] is also right there is a lot of room in the game to have both healer clerics and non-healer clerics, and possibly also something in between. However the first thing to do is to address in-combat healing with out-of-combat healing which are very different things. OOC-healing can range from very important to totally moot, depending on what rules for resting you're using. IC-healing should be easier to design, but I say that if you want "background healing" i.e. you want to be healed without this having a tactical cost (using actions) I don't see why you couldn't just use a simple enough optional rule that says that drinking a potion is a free action, and then let your group have access to as many potions as you think it's fair (or if the idea of an "object" offends you, call them surges, second or third winds, luck, hero points, badwrongfuns or else). [/QUOTE]
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