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The Return of the HealBot
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<blockquote data-quote="VinylTap" data-source="post: 6041571" data-attributes="member: 6697217"><p>That's a great idea actually-- but I think you can make it more interesting with more options. A big heal that takes a whole turn, or little heals as a swift actions or a damage spell that heals your friends as well. Force the cleric make decisions. </p><p></p><p>Its good because at that point the designers can accurately predict the average amount of healing in an encounter. I still think its safe to build enough utility in other classes so that 'damage avoidance' is as viable a strategy as 'damage repair'.</p><p></p><p>Something to keep in mind is that damage is healing, in a sense. If you spend a turn damaging the monster instead of healing your friend its going to (possibly) die a turn earlier (ie. heal OOC). The damage it could have possibly done to your allies counts in the long run. If its not around to do the damage then that damage doesn't have to be healed. This helps balance the equation. </p><p></p><p>Spells like 'sleep' and 'hold person' are also example of avoiding damage you don't have to heal because you've prevented it from happening.</p></blockquote><p></p>
[QUOTE="VinylTap, post: 6041571, member: 6697217"] That's a great idea actually-- but I think you can make it more interesting with more options. A big heal that takes a whole turn, or little heals as a swift actions or a damage spell that heals your friends as well. Force the cleric make decisions. Its good because at that point the designers can accurately predict the average amount of healing in an encounter. I still think its safe to build enough utility in other classes so that 'damage avoidance' is as viable a strategy as 'damage repair'. Something to keep in mind is that damage is healing, in a sense. If you spend a turn damaging the monster instead of healing your friend its going to (possibly) die a turn earlier (ie. heal OOC). The damage it could have possibly done to your allies counts in the long run. If its not around to do the damage then that damage doesn't have to be healed. This helps balance the equation. Spells like 'sleep' and 'hold person' are also example of avoiding damage you don't have to heal because you've prevented it from happening. [/QUOTE]
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