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*Pathfinder & Starfinder
The Return of the Player and the Man Beneath the Mask?
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<blockquote data-quote="Jack7" data-source="post: 5803871" data-attributes="member: 54707"><p><span style="font-family: 'Verdana'"><em><strong>Do you think that 5th Edition will herald the return of the player (the emphasis on the game returning to the Player) versus the majority of game emphasis being upon the Character?</strong></em></span></p><p><span style="font-family: 'Verdana'"><em></em></span></p><p><span style="font-family: 'Verdana'"><em></em>I am very hopeful that the 5th Edition will lead to the return of the player and will mean a lessening of the importance of the Character.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Personally I think this is a major reason the game declined in popularity over time, the emphasis shifted from the (real, fluid, and adaptable) Player to (the very complicated, cumbersome, restricted, and entirely imaginary) Character.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>This is my personal analysis:</strong> over time the game became ever more complicated in Character abilities and capabilities (<em>attributes, skills, feats, powers,</em> etc.) in order to provide a sort of artificial method of creating "Virtual Players" in the form of Characters. But of course no artificial or systematic method is capable of producing <span style="color: Red"><strong><em>Virtualities</em></strong></span> that are an acceptable substitute for a <span style="color: Lime"><strong><em>Real, Actualized, Human Player</em></strong></span>. (This is an essential point in game theory, even if it is not often overtly acknowledged in RPG and PRG and ARG design.)</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">If the emphasis of the game swings away from the Character (I am not saying skeletonize the Character, I am saying make him subservient to the Player, rather than the Player the "mere mechanical controller" of the complicated, overly regulated Character) and back to the Player then I think the game will have much wider appeal again.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">The game had become more and more mechanically calcified and restricted over time, effectively assuring, whether this was intentional or unintentional, that the Character rather than the Player became the central focus of the game, whereas so far I sense that the 5th Edition seems to be shooting for an emphasis upon the Human Player who is the Real Ghost in the Machine underneath the Character Persona.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>I guess I'm saying will the 5th Edition move from Persona back to Person?</strong></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">My supposition and suspicion is that, intentionally or unintentionally, it will. And that this will greatly improve the game in most respects. </span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Your hypothesis?</span></p><p><span style="font-family: 'Verdana'"></span></p></blockquote><p></p>
[QUOTE="Jack7, post: 5803871, member: 54707"] [FONT=Verdana][I][B]Do you think that 5th Edition will herald the return of the player (the emphasis on the game returning to the Player) versus the majority of game emphasis being upon the Character?[/B] [/I]I am very hopeful that the 5th Edition will lead to the return of the player and will mean a lessening of the importance of the Character. Personally I think this is a major reason the game declined in popularity over time, the emphasis shifted from the (real, fluid, and adaptable) Player to (the very complicated, cumbersome, restricted, and entirely imaginary) Character. [B]This is my personal analysis:[/B] over time the game became ever more complicated in Character abilities and capabilities ([I]attributes, skills, feats, powers,[/I] etc.) in order to provide a sort of artificial method of creating "Virtual Players" in the form of Characters. But of course no artificial or systematic method is capable of producing [COLOR=Red][B][I]Virtualities[/I][/B][/COLOR] that are an acceptable substitute for a [COLOR=Lime][B][I]Real, Actualized, Human Player[/I][/B][/COLOR]. (This is an essential point in game theory, even if it is not often overtly acknowledged in RPG and PRG and ARG design.) If the emphasis of the game swings away from the Character (I am not saying skeletonize the Character, I am saying make him subservient to the Player, rather than the Player the "mere mechanical controller" of the complicated, overly regulated Character) and back to the Player then I think the game will have much wider appeal again. The game had become more and more mechanically calcified and restricted over time, effectively assuring, whether this was intentional or unintentional, that the Character rather than the Player became the central focus of the game, whereas so far I sense that the 5th Edition seems to be shooting for an emphasis upon the Human Player who is the Real Ghost in the Machine underneath the Character Persona. [B]I guess I'm saying will the 5th Edition move from Persona back to Person?[/B] My supposition and suspicion is that, intentionally or unintentionally, it will. And that this will greatly improve the game in most respects. Your hypothesis? [/FONT] [/QUOTE]
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