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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Return of the Player and the Man Beneath the Mask?
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<blockquote data-quote="Consonant Dude" data-source="post: 5803952" data-attributes="member: 6688791"><p>I think I get what the OP is saying but I see it a little differently. I find that immersion is extremely important for me. </p><p></p><p></p><p>"Player VS Persona" strikes me as a false dichotomy. The point for me is that roleplaying is a kickass medium where a bunch of folks interact in a shared imagined world (what people around here call "elf pretend", I believe <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> ).</p><p></p><p>Ideally for me, neither the persona nor the player should take a backseat. On the contrary, they kinda make one, within reason. I enjoy playing the most when I care about my character, when I care about the PCs next to me, the NPCs, the world environment, the intrigues and so on. It is the connection to my character that makes things interesting. If that's not the case, well throwing dice means little more than playing Yahtzee. </p><p></p><p>Where I agree is that if the mechanical construct of a character is too complex, than I begin to see it as less a persona and more of a build. Ironically, I become <em>both</em> more aware of my character <em>and</em> myself, as a player. It's that dissociation that is the problem for me. I don't want to make builds, I want to make characters. And I don't want to look at long lists of skills, feats and powers to determine what I'll do next. I prefer the process be as intuitive as possible and just say what I want my character to accomplish. </p><p></p><p>That's how I see things.</p></blockquote><p></p>
[QUOTE="Consonant Dude, post: 5803952, member: 6688791"] I think I get what the OP is saying but I see it a little differently. I find that immersion is extremely important for me. "Player VS Persona" strikes me as a false dichotomy. The point for me is that roleplaying is a kickass medium where a bunch of folks interact in a shared imagined world (what people around here call "elf pretend", I believe :lol: ). Ideally for me, neither the persona nor the player should take a backseat. On the contrary, they kinda make one, within reason. I enjoy playing the most when I care about my character, when I care about the PCs next to me, the NPCs, the world environment, the intrigues and so on. It is the connection to my character that makes things interesting. If that's not the case, well throwing dice means little more than playing Yahtzee. Where I agree is that if the mechanical construct of a character is too complex, than I begin to see it as less a persona and more of a build. Ironically, I become [I]both[/I] more aware of my character [I]and[/I] myself, as a player. It's that dissociation that is the problem for me. I don't want to make builds, I want to make characters. And I don't want to look at long lists of skills, feats and powers to determine what I'll do next. I prefer the process be as intuitive as possible and just say what I want my character to accomplish. That's how I see things. [/QUOTE]
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The Return of the Player and the Man Beneath the Mask?
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