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The Return of the Player and the Man Beneath the Mask?
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<blockquote data-quote="Umbran" data-source="post: 5805946" data-attributes="member: 177"><p>Interesting you should raise this point.</p><p></p><p>The 1e PHB section on combat is a whopping 2 pages! It says, "participants in a melee can opt to attack, fall back, parry, or flee." In attack, it mentions weapons, bare handed, or grapple, but the rules for bare-handed and grapple are not presented. Using two weapons is not mentioned. Charging, setting to receive charge, mounted combat... most everything is not there.</p><p></p><p>Missile weapons are given *one sentence* in the combat section of the PHB (it amounts to, "You can fling a lot of different things at the enemy," and gives no rules for what the flung stuff does). You learn about the ability to charge, or set a weapon to receive a charge, by way of reading footnotes in the weapon tables. Some other bits could be inferred if you read (and absorbed) the entire text, but I'd hardly expect a new player to internalize it all.</p><p></p><p>And, come on, "underwater combat" does not count as a tactical choice for the player to make round to round! Aerial and underwater rules were in the DMG, under "The Adventure" - they were combat setting choices for the GM, not something the player generally got to pick.</p><p></p><p>Most of this stuff was in the DMG, which has 20+ pages on combat. However, the very first sentence of the book was, "What follows herein is strictly for the eyes of you, the campaign referee." Most of the rules for combat options were not supposed to be in the player's hands!</p><p></p><p>So, how is a player supposed to know that fighting with two weapons (which is "I attack... twice!") was an option? How is this not, "blue sky/what the GM supports or tells me about"?</p><p></p><p>Given this, does anyone wonder why they moved most of this stuff out to the PHB, and made it clear and explicit? 1e has much to recommend it, but its organization and presentation left much to be desired.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5805946, member: 177"] Interesting you should raise this point. The 1e PHB section on combat is a whopping 2 pages! It says, "participants in a melee can opt to attack, fall back, parry, or flee." In attack, it mentions weapons, bare handed, or grapple, but the rules for bare-handed and grapple are not presented. Using two weapons is not mentioned. Charging, setting to receive charge, mounted combat... most everything is not there. Missile weapons are given *one sentence* in the combat section of the PHB (it amounts to, "You can fling a lot of different things at the enemy," and gives no rules for what the flung stuff does). You learn about the ability to charge, or set a weapon to receive a charge, by way of reading footnotes in the weapon tables. Some other bits could be inferred if you read (and absorbed) the entire text, but I'd hardly expect a new player to internalize it all. And, come on, "underwater combat" does not count as a tactical choice for the player to make round to round! Aerial and underwater rules were in the DMG, under "The Adventure" - they were combat setting choices for the GM, not something the player generally got to pick. Most of this stuff was in the DMG, which has 20+ pages on combat. However, the very first sentence of the book was, "What follows herein is strictly for the eyes of you, the campaign referee." Most of the rules for combat options were not supposed to be in the player's hands! So, how is a player supposed to know that fighting with two weapons (which is "I attack... twice!") was an option? How is this not, "blue sky/what the GM supports or tells me about"? Given this, does anyone wonder why they moved most of this stuff out to the PHB, and made it clear and explicit? 1e has much to recommend it, but its organization and presentation left much to be desired. [/QUOTE]
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