Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Return of the Player and the Man Beneath the Mask?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charles Dunwoody" data-source="post: 5806149" data-attributes="member: 17927"><p>You bring up a very good point. I think the default assumption for AD&D 1E is that a player, having read (or today watched) fantasy stories, would attempt to do all the things they knew about. Leap from above, charge violently, fight with torch and sword like Aragorn in the movie, charge on horseback etc.</p><p></p><p>The player also knew whether his character had a lance or a sword or a wand. I don't believe that the vast majority of players trying D&D for the first time couldn't figure out how to do things whether as simple as I swing my sword or try to block that attack or pull a rug out from under someone. Players didn't need a list of okay things to do. There are, in fact, too many choices to list everything and it would have limited the player's options. So the DM had some rule guidelines and a mandate to judge other situations fairly.</p><p></p><p>When a player first played AD&D he tried all of those things most likely and the DM explained what happened. If a player tried to charge on horseback and the DM had said you can't do that (no rules so no) it wouldn't have worked.</p><p></p><p>But the rules were there, in the DMG. So the player was encouraged to keep thinking in character in combat. He could look at his character sheet for inspiration (for example the ranger is a great ambusher and the monk can kill by punching something's lungs out) but if something was missing, the player would describe his action.</p><p></p><p>In turn, the DM learned how to apply the guidelines to more exotic requests. I've played D&D for over twenty years and the only things I've seen on both sides of the screen not be allowed were trying to make modern explosives and other modern devices. The rest of the table always sided with the DM on a judgment call like that. Otherwise, you did what you thought your hero would do or in a few cases could do based on class. </p><p></p><p>I played D&D next in Ft. Wayne and D&D had gone back to this style. I had a sword, I didn't need rules on how a hero uses one. The rules I did need were things that were unique to my character. Otherwise, I just told my DM (a complete stranger) what I wanted to do and he made a judgment call. It worked great and I had a blast. I didn't need rules to protect me from the DM. We were adults working together to tell a group story and enjoy some challenges. If the DM wasn't up to snuff I would have tried to encourage him to get better as his game. </p><p></p><p>D&D players/DMs really can help each other out and become more skilled. We don't need to be the players protected by rules protected from the mother-may-I DM meanie. At least not in my opinion or experience.</p><p></p><p>Again, though, I respect the rights of others who do want to game that way. Just not my thing.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 5806149, member: 17927"] You bring up a very good point. I think the default assumption for AD&D 1E is that a player, having read (or today watched) fantasy stories, would attempt to do all the things they knew about. Leap from above, charge violently, fight with torch and sword like Aragorn in the movie, charge on horseback etc. The player also knew whether his character had a lance or a sword or a wand. I don't believe that the vast majority of players trying D&D for the first time couldn't figure out how to do things whether as simple as I swing my sword or try to block that attack or pull a rug out from under someone. Players didn't need a list of okay things to do. There are, in fact, too many choices to list everything and it would have limited the player's options. So the DM had some rule guidelines and a mandate to judge other situations fairly. When a player first played AD&D he tried all of those things most likely and the DM explained what happened. If a player tried to charge on horseback and the DM had said you can't do that (no rules so no) it wouldn't have worked. But the rules were there, in the DMG. So the player was encouraged to keep thinking in character in combat. He could look at his character sheet for inspiration (for example the ranger is a great ambusher and the monk can kill by punching something's lungs out) but if something was missing, the player would describe his action. In turn, the DM learned how to apply the guidelines to more exotic requests. I've played D&D for over twenty years and the only things I've seen on both sides of the screen not be allowed were trying to make modern explosives and other modern devices. The rest of the table always sided with the DM on a judgment call like that. Otherwise, you did what you thought your hero would do or in a few cases could do based on class. I played D&D next in Ft. Wayne and D&D had gone back to this style. I had a sword, I didn't need rules on how a hero uses one. The rules I did need were things that were unique to my character. Otherwise, I just told my DM (a complete stranger) what I wanted to do and he made a judgment call. It worked great and I had a blast. I didn't need rules to protect me from the DM. We were adults working together to tell a group story and enjoy some challenges. If the DM wasn't up to snuff I would have tried to encourage him to get better as his game. D&D players/DMs really can help each other out and become more skilled. We don't need to be the players protected by rules protected from the mother-may-I DM meanie. At least not in my opinion or experience. Again, though, I respect the rights of others who do want to game that way. Just not my thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Return of the Player and the Man Beneath the Mask?
Top