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General Tabletop Discussion
*Pathfinder & Starfinder
The Return of the Player and the Man Beneath the Mask?
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<blockquote data-quote="Charles Dunwoody" data-source="post: 5806283" data-attributes="member: 17927"><p>I agree about option paralysis for untrained human beings. Why do police run toward danger or draw and fire a pistol when a civilian stands gawking? Training. Same reason a medic can save a life and a civilian may just stand staring at all the blood and mangles and scream a lot.</p><p></p><p>The PH 1E had pages and pages of training for new players and many of these pages have been stripped out of later PHs. Look at all the training: how to explore dungeons, how to fight, how to explore wilderness, etc. Not rules, but training. What to expect and advice on how to react to it.</p><p></p><p>Now, training only goes so far. A cop can freeze up, a medic can accidentally kill a patient. But at least with training they have a real chance to succeed instead of defaulting to option paralysis.</p><p></p><p>For AD&D 1E players, they were trained either by experienced players or by reading and studying those who adventured before them. Whether they remembered their training showed up at the table.</p><p></p><p>For me, having players reading rules in game would be like seeing a medic reading a first aid instruction manual while I'm bleeding out. It doesn't inspire confidence that they have adequately prepared themselves for their chosen task.</p><p></p><p>Now, I don't mind players looking up a spell or two. That's like a medic measuring correctly by looking at the CC lines--precision. But with all the advice of experienced players and the PH behind them (not to mention Dragon if they wanted it), reading rules at the table should be the exception not the norm.</p><p></p><p>Again, not that I don't respect other people who want that experience. But I want trained medics/players ready to explore, talk, and throw down and as a player I want a DM who learned under another good DM or took the time to read about his craft and is willing to work as a team.</p><p></p><p>AD&D 1E did this training and this practical experience very, very well which is why it was the most popular RPG. It fits with what people expect--the more you study and train the better you might do. The more you as trained actually do, the better you get. Not just the character gets training (1st level character rules) and experience (XP and new levels) but also the player gets training (PH and experienced player advice) and experience (actual table top play).</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 5806283, member: 17927"] I agree about option paralysis for untrained human beings. Why do police run toward danger or draw and fire a pistol when a civilian stands gawking? Training. Same reason a medic can save a life and a civilian may just stand staring at all the blood and mangles and scream a lot. The PH 1E had pages and pages of training for new players and many of these pages have been stripped out of later PHs. Look at all the training: how to explore dungeons, how to fight, how to explore wilderness, etc. Not rules, but training. What to expect and advice on how to react to it. Now, training only goes so far. A cop can freeze up, a medic can accidentally kill a patient. But at least with training they have a real chance to succeed instead of defaulting to option paralysis. For AD&D 1E players, they were trained either by experienced players or by reading and studying those who adventured before them. Whether they remembered their training showed up at the table. For me, having players reading rules in game would be like seeing a medic reading a first aid instruction manual while I'm bleeding out. It doesn't inspire confidence that they have adequately prepared themselves for their chosen task. Now, I don't mind players looking up a spell or two. That's like a medic measuring correctly by looking at the CC lines--precision. But with all the advice of experienced players and the PH behind them (not to mention Dragon if they wanted it), reading rules at the table should be the exception not the norm. Again, not that I don't respect other people who want that experience. But I want trained medics/players ready to explore, talk, and throw down and as a player I want a DM who learned under another good DM or took the time to read about his craft and is willing to work as a team. AD&D 1E did this training and this practical experience very, very well which is why it was the most popular RPG. It fits with what people expect--the more you study and train the better you might do. The more you as trained actually do, the better you get. Not just the character gets training (1st level character rules) and experience (XP and new levels) but also the player gets training (PH and experienced player advice) and experience (actual table top play). [/QUOTE]
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The Return of the Player and the Man Beneath the Mask?
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