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The Return of the Player and the Man Beneath the Mask?
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<blockquote data-quote="Charles Dunwoody" data-source="post: 5806697" data-attributes="member: 17927"><p>Again, I have to disagree. Fact is, the 1970s saw not just D&D but also Tunnels & Trolls, Chivalry & Sorcery, Traveller, and RuneQuest all of which also had mutliple editions and all but one are still in print. The 1970s had plenty of great rpgs.</p><p></p><p>I agree that the organization of AD&D is wonky by today's standards. I don't have any problem using them though. And they had indexes, which even some modern rpgs don't have!</p><p></p><p>Don't really get your last point. I've gamed with dozens of people and none of them were lonely nerd-children. Sounds like you have some negative views of early gamers (I started in the 80s) that I don't share. I agree there is more competiton today however. D&D will still attract a large crowd if it sticks to its roots but updates minor wonky bits and continues to embrace hopefully optional tech.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 5806697, member: 17927"] Again, I have to disagree. Fact is, the 1970s saw not just D&D but also Tunnels & Trolls, Chivalry & Sorcery, Traveller, and RuneQuest all of which also had mutliple editions and all but one are still in print. The 1970s had plenty of great rpgs. I agree that the organization of AD&D is wonky by today's standards. I don't have any problem using them though. And they had indexes, which even some modern rpgs don't have! Don't really get your last point. I've gamed with dozens of people and none of them were lonely nerd-children. Sounds like you have some negative views of early gamers (I started in the 80s) that I don't share. I agree there is more competiton today however. D&D will still attract a large crowd if it sticks to its roots but updates minor wonky bits and continues to embrace hopefully optional tech. [/QUOTE]
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The Return of the Player and the Man Beneath the Mask?
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