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General Tabletop Discussion
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The Return of Tyranny of Dragons: First Impressions
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<blockquote data-quote="Charlie82" data-source="post: 7836483" data-attributes="member: 7735"><p>I ran it. It definitely was very railroady, and also quite difficult for the players (lots of dragon fights in environments that benefit them), with some severe deficiencies in art direction and word count. The awesome elements (political meetings! fate of the world! making allies!) felt underdeveloped in comparison to loads of wordcount given to fairly tepid dungeons. </p><p></p><p>HOWEVER</p><p></p><p>I quite enjoyed it. I combined it with Storm King's Thunder, which felt very natural as it allowed me to tie in the giants vs dragons theme, and gave the players some absolutely boss allies in the big end battle. Also, Storm King's Thunder has enough talky elements with Harshnag and the Storm giants that it helped balance out the manydungeons of the dragons storyline. Also the dragons storyline has a few really cool moments (the wizard's tower, Tiamat herself, all the cult infiltration stuff) that the players seemed to enjoy. </p><p></p><p>Overall I would rate the original version a solid... 6/10. If you're really on for that theme, or if you are happy to spend the time to bring out the councils and politics in balance with the dungeons then it can be really fun. It takes less time and effort to use than a homebrew with the same theme would take, even after you rewrite it. </p><p></p><p>My players unanimously voted for homebrew as the following campaign, however that seems to happen whenever I include that as an option in a poll, so not sure that it was a sign of anything in particular.</p></blockquote><p></p>
[QUOTE="Charlie82, post: 7836483, member: 7735"] I ran it. It definitely was very railroady, and also quite difficult for the players (lots of dragon fights in environments that benefit them), with some severe deficiencies in art direction and word count. The awesome elements (political meetings! fate of the world! making allies!) felt underdeveloped in comparison to loads of wordcount given to fairly tepid dungeons. HOWEVER I quite enjoyed it. I combined it with Storm King's Thunder, which felt very natural as it allowed me to tie in the giants vs dragons theme, and gave the players some absolutely boss allies in the big end battle. Also, Storm King's Thunder has enough talky elements with Harshnag and the Storm giants that it helped balance out the manydungeons of the dragons storyline. Also the dragons storyline has a few really cool moments (the wizard's tower, Tiamat herself, all the cult infiltration stuff) that the players seemed to enjoy. Overall I would rate the original version a solid... 6/10. If you're really on for that theme, or if you are happy to spend the time to bring out the councils and politics in balance with the dungeons then it can be really fun. It takes less time and effort to use than a homebrew with the same theme would take, even after you rewrite it. My players unanimously voted for homebrew as the following campaign, however that seems to happen whenever I include that as an option in a poll, so not sure that it was a sign of anything in particular. [/QUOTE]
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