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General Tabletop Discussion
*Dungeons & Dragons
The Return of Tyranny of Dragons: First Impressions
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<blockquote data-quote="Sadras" data-source="post: 7837985" data-attributes="member: 6688277"><p>So I have two playgroups in the same setting with one group following the STK storyline more closely. I left the gods mad at giants as a rumour/belief among the giant-kind - that makes sense and it helps to confuse matters <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In my game the Council Scorecard has been amended for events in SKT (i.e. each giant stronghold cleared provides a positive +1 reaction from all...etc).</p><p></p><p>Also what the SKT party does though affects the main storyline - so the SKT party recently had bad encounter with the Emerald Enclave which will affect the Emerald Enclave's view on working with outsiders (-1 on the Scorecard).</p><p></p><p>Furthermore the SKT party encountered the Seven Snakes (Zhentarim Associates) in Chapter 1. Two of the Snakes survived after killing a PC. When the SKT party arrives in Waterdeep for the 3RD Council Meeting they will encounter those Snakes who will be part of the Zhentarim delegates.</p><p>Retaliating against the Snakes for actions past might place the new-found alliance with the Zhentarim against the Cult in jeopardy (again Scorecard).</p><p></p><p>Like Charles I introduced Harshnag to the ToD party before the SKT party met him for the Chosen Path.</p><p></p><p>I'm still busy with Chapter 4 of SKT so I cannot comment about which sections to ignore but my main ToD heard about the Hill Giant den and dealt with it.</p><p></p><p>EDIT: Also the Thay chapter is weak sauce, definitely will require a rework.</p><p>I agree with some others that they missed an obvious opportunity to improve on some of the material. It is obviously a cash-grab and nothing else.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7837985, member: 6688277"] So I have two playgroups in the same setting with one group following the STK storyline more closely. I left the gods mad at giants as a rumour/belief among the giant-kind - that makes sense and it helps to confuse matters :) In my game the Council Scorecard has been amended for events in SKT (i.e. each giant stronghold cleared provides a positive +1 reaction from all...etc). Also what the SKT party does though affects the main storyline - so the SKT party recently had bad encounter with the Emerald Enclave which will affect the Emerald Enclave's view on working with outsiders (-1 on the Scorecard). Furthermore the SKT party encountered the Seven Snakes (Zhentarim Associates) in Chapter 1. Two of the Snakes survived after killing a PC. When the SKT party arrives in Waterdeep for the 3RD Council Meeting they will encounter those Snakes who will be part of the Zhentarim delegates. Retaliating against the Snakes for actions past might place the new-found alliance with the Zhentarim against the Cult in jeopardy (again Scorecard). Like Charles I introduced Harshnag to the ToD party before the SKT party met him for the Chosen Path. I'm still busy with Chapter 4 of SKT so I cannot comment about which sections to ignore but my main ToD heard about the Hill Giant den and dealt with it. EDIT: Also the Thay chapter is weak sauce, definitely will require a rework. I agree with some others that they missed an obvious opportunity to improve on some of the material. It is obviously a cash-grab and nothing else. [/QUOTE]
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