Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
The revised monster math
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 6061280"><p>Her AC is only 26. If they're optimizers as the DM there suggests, then a level 9 fighter with a solid strength(at least 18) will be getting a +4 from half-level, and a +4 from str, lets assume say, a greatsword, which in 4e means a +3 proficiency bonus, we're already looking at a +11 to hit. Make that a +1 weapon and assume they're getting at least a +1 from somewhere else(Weapon Focus or w/e) you're going to be up around +13 to hit. That means you're hitting on a 13, so around 40% of the time.</p><p></p><p>I think that a 40% chance to hit on a powerful "boss"-type encounter is fair. </p><p></p><p></p><p>Not with optimizers in my experience, at least not unless you are custom building your monsters. Several near-PC-level monsters will have defenses so low they'll hit 80%+ of the time. Which means those critters are going to bit the dust very, very quickly.</p><p></p><p></p><p>Remember, APL is calulated by dividing by the "average" number of people in a party, which is 4-5(I use 4.5 in my math), which would put their APL around 14. A "Challenging" encounter should keep the CR around 3 points higher than the party level, which would give us a 12 anyway. Given that CR is so variable on judging the quality of a monster, a 12 can be more and a 14 can be less challenging depending on party makeup, it's stats, etc...</p><p></p><p>However, I do agree that with a large party, a single turn in the initiative can make the party particularly brutal in layering on effects. But...that is why I recommended Calastryx, because her multiple heads give her multiple turns in the initiative, lessing the impact of many players, who would otherwise be able to act like one giant tactical unit(which 4e encourages). </p><p></p><p></p><p>If he's got access to DDI, he could use the monster builder to downgrade either one, though it's not perfect, it would at least reduce their to-hit and defenses. However, having played with 4e optimizers in a large party...I think either one would be a fair challenge for a badass boss that would make the players really work for their victory and leave a real possibility of killing some of them.</p><p></p><p>But.....what the DM here can always do is create a "test" encounter at the PC's before the boss and see how they handle it. That's what I would always do to make sure my challenge calculations were on.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6061280"] Her AC is only 26. If they're optimizers as the DM there suggests, then a level 9 fighter with a solid strength(at least 18) will be getting a +4 from half-level, and a +4 from str, lets assume say, a greatsword, which in 4e means a +3 proficiency bonus, we're already looking at a +11 to hit. Make that a +1 weapon and assume they're getting at least a +1 from somewhere else(Weapon Focus or w/e) you're going to be up around +13 to hit. That means you're hitting on a 13, so around 40% of the time. I think that a 40% chance to hit on a powerful "boss"-type encounter is fair. Not with optimizers in my experience, at least not unless you are custom building your monsters. Several near-PC-level monsters will have defenses so low they'll hit 80%+ of the time. Which means those critters are going to bit the dust very, very quickly. Remember, APL is calulated by dividing by the "average" number of people in a party, which is 4-5(I use 4.5 in my math), which would put their APL around 14. A "Challenging" encounter should keep the CR around 3 points higher than the party level, which would give us a 12 anyway. Given that CR is so variable on judging the quality of a monster, a 12 can be more and a 14 can be less challenging depending on party makeup, it's stats, etc... However, I do agree that with a large party, a single turn in the initiative can make the party particularly brutal in layering on effects. But...that is why I recommended Calastryx, because her multiple heads give her multiple turns in the initiative, lessing the impact of many players, who would otherwise be able to act like one giant tactical unit(which 4e encourages). If he's got access to DDI, he could use the monster builder to downgrade either one, though it's not perfect, it would at least reduce their to-hit and defenses. However, having played with 4e optimizers in a large party...I think either one would be a fair challenge for a badass boss that would make the players really work for their victory and leave a real possibility of killing some of them. But.....what the DM here can always do is create a "test" encounter at the PC's before the boss and see how they handle it. That's what I would always do to make sure my challenge calculations were on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The revised monster math
Top