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The Revised Ranger, Revised...
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<blockquote data-quote="Krestus" data-source="post: 7107748" data-attributes="member: 6880768"><p>Hi all,</p><p></p><p>Just joined the forum! I wanted to give my most recent draft of a ranger re-write that I've had bouncing around the internet for a bit. I'm aware this is an old qualm, but it's still relevant to me; I haven't given up on finding the right approach here. This version of the ranger should be viewed as a complete replacement for the ranger as found in the PHB. The UA revised ranger forms the bones of this class, although you probably couldn't tell at this point.</p><p></p><p>Primary changes:</p><p>- Highly-situational mechanics have been removed</p><p>- Spells which were once instant-grabs have been removed and replaced with class features</p><p>- Utility is the new focus of spellcasting</p><p>- Skills like survival and medicine are now much more mechanically relevant</p><p>- Beast companion has been standardized and streamlined to prevent meta-gaming and promote roleplaying</p><p></p><p>ONLY the beast master archetype has been written thus far.</p><p></p><p>If you're interested, and the attachment doesn't work for whatever reason, please follow the link below:</p><p><a href="https://drive.google.com/open?id=0Byd42skWQF4mVEI0Wnp0VmVuY1k" target="_blank">https://drive.google.com/open?id=0Byd42skWQF4mVEI0Wnp0VmVuY1k</a></p><p></p><p>CRITICISM IS KEY to making this better. Please, do your damage! Show me where things need to be adjusted, everything is open to change and discussion</p><p>[ATTACH]84090[/ATTACH]</p></blockquote><p></p>
[QUOTE="Krestus, post: 7107748, member: 6880768"] Hi all, Just joined the forum! I wanted to give my most recent draft of a ranger re-write that I've had bouncing around the internet for a bit. I'm aware this is an old qualm, but it's still relevant to me; I haven't given up on finding the right approach here. This version of the ranger should be viewed as a complete replacement for the ranger as found in the PHB. The UA revised ranger forms the bones of this class, although you probably couldn't tell at this point. Primary changes: - Highly-situational mechanics have been removed - Spells which were once instant-grabs have been removed and replaced with class features - Utility is the new focus of spellcasting - Skills like survival and medicine are now much more mechanically relevant - Beast companion has been standardized and streamlined to prevent meta-gaming and promote roleplaying ONLY the beast master archetype has been written thus far. If you're interested, and the attachment doesn't work for whatever reason, please follow the link below: [URL]https://drive.google.com/open?id=0Byd42skWQF4mVEI0Wnp0VmVuY1k[/URL] CRITICISM IS KEY to making this better. Please, do your damage! Show me where things need to be adjusted, everything is open to change and discussion [ATTACH]84090._xfImport[/ATTACH] [/QUOTE]
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