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The Revised Ranger, Revised...
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<blockquote data-quote="Krestus" data-source="post: 7108603" data-attributes="member: 6880768"><p>Thanks for the feedback!</p><p></p><p>I think the ranger in 3.5 hit the nail on the head for the most part. This version brings back some of those qualities that were (for some reason) abandoned. Nearly everything you have listed is already part of the re-write: redundant tool proficiencies grant you the extra skills you need to grab all of your skills (including medicine), expertise is granted for survival at level 1 (which also covers tracking), the natural explorer feature is already changed to be a cover-all wilderness boon, land's stride was already moved to level 6.</p><p></p><p>Taking dash as a bonus action has been intentionally avoided. That sort of thing is more in the realm of rogue. If someone really wants their ranger to be more rogue-ish, a 2-level dip in rogue gets them that feature.</p><p></p><p>Keep the feedback coming! </p><p>A specific concern of mine is the lack of special attack options on the animal companion (no trip or charge or pounce or the like). Any suggestions on making the typical attack routine more variable without it becoming overpowered? My greatest fear is the companion feeling like another player to the other PCs</p></blockquote><p></p>
[QUOTE="Krestus, post: 7108603, member: 6880768"] Thanks for the feedback! I think the ranger in 3.5 hit the nail on the head for the most part. This version brings back some of those qualities that were (for some reason) abandoned. Nearly everything you have listed is already part of the re-write: redundant tool proficiencies grant you the extra skills you need to grab all of your skills (including medicine), expertise is granted for survival at level 1 (which also covers tracking), the natural explorer feature is already changed to be a cover-all wilderness boon, land's stride was already moved to level 6. Taking dash as a bonus action has been intentionally avoided. That sort of thing is more in the realm of rogue. If someone really wants their ranger to be more rogue-ish, a 2-level dip in rogue gets them that feature. Keep the feedback coming! A specific concern of mine is the lack of special attack options on the animal companion (no trip or charge or pounce or the like). Any suggestions on making the typical attack routine more variable without it becoming overpowered? My greatest fear is the companion feeling like another player to the other PCs [/QUOTE]
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