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The Revised Ranger, Revised...
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<blockquote data-quote="Krestus" data-source="post: 7108820" data-attributes="member: 6880768"><p>I've deliberated on this quite a bit and like the <em>idea</em> of doing both. Without feats thrown in, it doesn't really make you any more powerful, just allows you to play both roles if you decide to switch things up. The big downside being multi-class abuse to nab extra fighting styles, which is why I'm considering scrapping it and going back to "choose one." I think the other fighting styles are either just ways for min-maxxers to jack up stats, plus they step on the feet of other classes (paladins and fighters). Defense is not a fighting style- it's a quick way to maximize your AC in a flavorless way (IMO). The problem is, I can't really make the benefits NOT fighting styles, otherwise they would stack with fighting styles lol. Any suggestions would be helpful</p><p></p><p>Honestly, I've always hated these abilities, even in 3.5. Other people LOVE them, though the general consensus seems to be that they're too weak. I tried to make the idea viable without it being unbelievable. I like the idea of granting to others, but it seems like it would become annoying quickly and would be used prior to every encounter. The fact is, I can't scrap the basis of it because people like it. If it came earlier, the class would be very front-heavy. I suppose I could just make it more powerful, add in an extra bonus : /</p><p></p><p>thanks for the great feedback, btw! ideas are a-brewin</p></blockquote><p></p>
[QUOTE="Krestus, post: 7108820, member: 6880768"] I've deliberated on this quite a bit and like the [I]idea[/I] of doing both. Without feats thrown in, it doesn't really make you any more powerful, just allows you to play both roles if you decide to switch things up. The big downside being multi-class abuse to nab extra fighting styles, which is why I'm considering scrapping it and going back to "choose one." I think the other fighting styles are either just ways for min-maxxers to jack up stats, plus they step on the feet of other classes (paladins and fighters). Defense is not a fighting style- it's a quick way to maximize your AC in a flavorless way (IMO). The problem is, I can't really make the benefits NOT fighting styles, otherwise they would stack with fighting styles lol. Any suggestions would be helpful Honestly, I've always hated these abilities, even in 3.5. Other people LOVE them, though the general consensus seems to be that they're too weak. I tried to make the idea viable without it being unbelievable. I like the idea of granting to others, but it seems like it would become annoying quickly and would be used prior to every encounter. The fact is, I can't scrap the basis of it because people like it. If it came earlier, the class would be very front-heavy. I suppose I could just make it more powerful, add in an extra bonus : / thanks for the great feedback, btw! ideas are a-brewin [/QUOTE]
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