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*Dungeons & Dragons
The Revised Ranger, Revised...
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<blockquote data-quote="Krestus" data-source="post: 7111170" data-attributes="member: 6880768"><p><u>Adaptable/Instinctive Combatant</u></p><p>Your familiarity with the tools of your craft have made you a highly reactive and adaptable fighter, even in unknown and complex environments. You seamlessly switch between combat roles, quickly utilizing a multitude of different weapons to suit your immediate needs, and can deny your enemies the advantage of terrain. Beginning at 2nd level:</p><p>• Whenever you make a weapon attack, you may draw the weapon you wish to attack with as part of the attack. You must still drop or stow objects as normal, if you don’t have the hand(s) free to use the weapon.</p><p>• When making a ranged attack against a hostile creature you are within 5 feet of, you do not have disadvantage on the attack roll.</p><p>• Your ranged attacks ignore half and three-quarters cover against targets within 30 feet of you. </p><p>• When you damage a creature with a melee weapon attack, that creature has disadvantage on opportunity attacks against you until your next turn.</p><p></p><p>This is being considered as a REPLACEMENT for the Fighting Styles class feature. It is essentially the UA 'Close-Quarters Shooter' Fighting Style minus the +1 Attack Bonus and with the addition of the melee ability. It does not count as a fighting style. It doesn't grant any direct attack or damage bonuses, it just greatly increases versatility. It should stack with the benefits of fighting styles without conflict, if you multiclass. The Hunter archetype will still get a fighting style choice later on (probably level 3). This should reduce the reliance on feats for certain people. You can throw nets at 5 feet without disadvantage. Also, you can throw as many thrown weapons as you have attacks. It also incentivizes staying in medium-range combat instead running away to snipe people from as far away as possible.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Krestus, post: 7111170, member: 6880768"] [U]Adaptable/Instinctive Combatant[/U] Your familiarity with the tools of your craft have made you a highly reactive and adaptable fighter, even in unknown and complex environments. You seamlessly switch between combat roles, quickly utilizing a multitude of different weapons to suit your immediate needs, and can deny your enemies the advantage of terrain. Beginning at 2nd level: • Whenever you make a weapon attack, you may draw the weapon you wish to attack with as part of the attack. You must still drop or stow objects as normal, if you don’t have the hand(s) free to use the weapon. • When making a ranged attack against a hostile creature you are within 5 feet of, you do not have disadvantage on the attack roll. • Your ranged attacks ignore half and three-quarters cover against targets within 30 feet of you. • When you damage a creature with a melee weapon attack, that creature has disadvantage on opportunity attacks against you until your next turn. This is being considered as a REPLACEMENT for the Fighting Styles class feature. It is essentially the UA 'Close-Quarters Shooter' Fighting Style minus the +1 Attack Bonus and with the addition of the melee ability. It does not count as a fighting style. It doesn't grant any direct attack or damage bonuses, it just greatly increases versatility. It should stack with the benefits of fighting styles without conflict, if you multiclass. The Hunter archetype will still get a fighting style choice later on (probably level 3). This should reduce the reliance on feats for certain people. You can throw nets at 5 feet without disadvantage. Also, you can throw as many thrown weapons as you have attacks. It also incentivizes staying in medium-range combat instead running away to snipe people from as far away as possible. Thoughts? [/QUOTE]
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