Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
The revival economy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="discosoc" data-source="post: 7205284" data-attributes="member: 6801554"><p>Actually, the elves in this setting have mostly gone "feral" as a result of spending too much time away from the Fey (a place they've lost reliable access to). Dwarves are isolationists who's only presence on the surface is to act as the official banking house for whatever society happens to be in charge (they handle the minting and acquisition of outdated coin and bullion, which is considered both illegal tender and a rare collector's item). Halflings are nomadic wanderers after having played a fairly major role in the mass subjugation of the known world centuries ago (basically used as the military might of an invading alien species), and believed to be directly related to goblins. Gnomes somehow developed a hivemind intelligence in order to drive back the alien invaders mentioned above, and have since become very reclusive. The current human societies formed from the ashes of slavery (mostly at the hands of halflings), but remain pretty fragmented.</p><p></p><p>There's also rather large political and religious dynamic around the idea that the gods are living creatures that embody very specific ideals around which nations are lead and built.</p><p></p><p>Anyway, the whole feral elves thing keeps them from gaining any major power. Not all actually go feral within a normal human lifetime, but the reputation is enough that they are considered liabilities and rarely tolerated around humans. There is a bit of lore involving how, upon finding their connection to the Fey dead, various elves searched for solutions in their own ways. High elves assumed they could brute force their way back in via magic, and mostly stayed put. Wild elves chose to search for the original Waygates in the oldest parts of the world. Dark elves left to search the world's deepest places for answers, but where dramatically changed after going a bit too deep (something the dwarves warned them about). The average elf that's seen out in the world, including player characters, are probably rare exceptions or lone survivors.</p></blockquote><p></p>
[QUOTE="discosoc, post: 7205284, member: 6801554"] Actually, the elves in this setting have mostly gone "feral" as a result of spending too much time away from the Fey (a place they've lost reliable access to). Dwarves are isolationists who's only presence on the surface is to act as the official banking house for whatever society happens to be in charge (they handle the minting and acquisition of outdated coin and bullion, which is considered both illegal tender and a rare collector's item). Halflings are nomadic wanderers after having played a fairly major role in the mass subjugation of the known world centuries ago (basically used as the military might of an invading alien species), and believed to be directly related to goblins. Gnomes somehow developed a hivemind intelligence in order to drive back the alien invaders mentioned above, and have since become very reclusive. The current human societies formed from the ashes of slavery (mostly at the hands of halflings), but remain pretty fragmented. There's also rather large political and religious dynamic around the idea that the gods are living creatures that embody very specific ideals around which nations are lead and built. Anyway, the whole feral elves thing keeps them from gaining any major power. Not all actually go feral within a normal human lifetime, but the reputation is enough that they are considered liabilities and rarely tolerated around humans. There is a bit of lore involving how, upon finding their connection to the Fey dead, various elves searched for solutions in their own ways. High elves assumed they could brute force their way back in via magic, and mostly stayed put. Wild elves chose to search for the original Waygates in the oldest parts of the world. Dark elves left to search the world's deepest places for answers, but where dramatically changed after going a bit too deep (something the dwarves warned them about). The average elf that's seen out in the world, including player characters, are probably rare exceptions or lone survivors. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The revival economy
Top