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General Tabletop Discussion
*Dungeons & Dragons
The Revival of D&D with Jeremy Crawford at Comic Con.
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<blockquote data-quote="Alzrius" data-source="post: 9789636" data-attributes="member: 8461"><p>Here's Krisp's summary of the video:</p><p></p><p>Introduction to the Panel</p><p></p><ul> <li data-xf-list-type="ul">The panel is moderated by Gordon Bellamy, who expresses his enthusiasm for Dungeons and Dragons and introduces Jeremy Crawford, the lead game designer of D&D.</li> <li data-xf-list-type="ul">The setting is Comic-Con Malaga, where the audience is welcomed with applause.</li> </ul><p></p><p>The Rebirth of Dungeons and Dragons</p><p></p><ul> <li data-xf-list-type="ul">Jeremy Crawford discusses the concept of "rebirth" in D&D, referring to the significant changes and revitalization that occurred over the last decade, particularly with the launch of the fifth edition.</li> <li data-xf-list-type="ul">He explains that the goal was to reunify the D&D audience, connecting the game's origins from the 1970s with new players, thereby inviting a broader community into the fold.</li> <li data-xf-list-type="ul">Crawford emphasizes the importance of community feedback in shaping the game, highlighting how public playtests and online conversations influenced design decisions.</li> <li data-xf-list-type="ul">He notes that unlike previous editions, fifth edition has experienced consistent growth in sales over its first ten years, indicating a successful reception from players.</li> </ul><p></p><p>Inspirations for Redesigning D&D</p><p></p><ul> <li data-xf-list-type="ul">Crawford reflects on his inspirations for redesigning D&D, citing early 20th-century science fiction and fantasy novels that influenced the original creators, Gary Gygax and Dave Arneson.</li> <li data-xf-list-type="ul">He mentions specific literary works, such as the Elric novels, The Lord of the Rings, and stories by H.P. Lovecraft, which provided foundational ideas for the game's design.</li> <li data-xf-list-type="ul">Crawford also discusses his engagement with current gaming trends, playing various video games and tabletop RPGs to draw inspiration for D&D.</li> <li data-xf-list-type="ul">He expresses a passion for ancient mythology and world history, which he incorporates into the fantasy worlds created for the game.</li> </ul><p></p><p>Balancing Tradition and Innovation</p><p></p><ul> <li data-xf-list-type="ul">Crawford addresses the challenge of balancing the preservation of D&D's rich traditions while allowing for innovation to appeal to new players.</li> <li data-xf-list-type="ul">The design team engaged with the global D&D audience to identify which elements of the game should be preserved, focusing on aspects that have consistently appeared across all editions.</li> <li data-xf-list-type="ul">He describes the process of playtesting and gathering feedback as essential in determining what changes resonate with the community.</li> <li data-xf-list-type="ul">Crawford emphasizes the importance of continuous playtesting and iteration in the design process, citing the need to remain flexible and responsive to player experiences.</li> </ul><p></p><p>The Role of Play in Game Design</p><p></p><ul> <li data-xf-list-type="ul">Crawford shares his personal experiences as both a player and a Dungeon Master, highlighting how these roles inform his design philosophy.</li> <li data-xf-list-type="ul">He notes that being a DM allows designers to create engaging gameplay experiences and learn how players interact with the game world.</li> <li data-xf-list-type="ul">Crawford encourages aspiring game designers to embrace their experiences as DMs, as it provides valuable insights into creating compelling narratives and mechanics.</li> </ul><p></p><p>Cultural Influences on D&D</p><p></p><ul> <li data-xf-list-type="ul">The discussion shifts to the influence of European and Spanish storytelling traditions on D&D, with Crawford expressing hope that these cultural perspectives will enrich future adventures and game designs.</li> <li data-xf-list-type="ul">He encourages players from different backgrounds to bring their unique experiences into the game, fostering a diverse range of narratives.</li> <li data-xf-list-type="ul">Crawford believes that the magic of role-playing games lies in the collaborative storytelling experience, where players can explore different aspects of themselves through their characters.</li> </ul><p></p><p>Looking to the Future of D&D</p><p></p><ul> <li data-xf-list-type="ul">Crawford shares his excitement about upcoming projects, including new mechanics and character options being developed for Critical Role's fourth campaign.</li> <li data-xf-list-type="ul">He notes that this collaboration between game designers and live play creators is unprecedented and aims to create an engaging experience for viewers and players alike.</li> <li data-xf-list-type="ul">Crawford also mentions the development of Daggerheart, a new role-playing game that will explore different fantasy genres and settings.</li> <li data-xf-list-type="ul">He expresses anticipation for the new adventures and innovations that will emerge from both D&D and Daggerheart, encouraging players to remain engaged with the evolving landscape of tabletop RPGs.</li> </ul><p></p><p>Audience Interaction and Questions</p><p></p><ul> <li data-xf-list-type="ul">The panel opens up to audience questions, allowing attendees to engage directly with Crawford and share their experiences with D&D.</li> <li data-xf-list-type="ul">One audience member asks about returning to D&D after a long absence, to which Crawford reassures them that fifth edition retains familiar elements from earlier editions while introducing new features.</li> <li data-xf-list-type="ul">Crawford recommends starter sets like "Heroes of the Borderlands" for newcomers and lapsed players, highlighting its accessibility and engaging components.</li> <li data-xf-list-type="ul">As the session concludes, Crawford expresses gratitude to the audience and encourages them to pursue their creative endeavors within the world of tabletop gaming.</li> </ul></blockquote><p></p>
[QUOTE="Alzrius, post: 9789636, member: 8461"] Here's Krisp's summary of the video: Introduction to the Panel [LIST] [*]The panel is moderated by Gordon Bellamy, who expresses his enthusiasm for Dungeons and Dragons and introduces Jeremy Crawford, the lead game designer of D&D. [*]The setting is Comic-Con Malaga, where the audience is welcomed with applause. [/LIST] The Rebirth of Dungeons and Dragons [LIST] [*]Jeremy Crawford discusses the concept of "rebirth" in D&D, referring to the significant changes and revitalization that occurred over the last decade, particularly with the launch of the fifth edition. [*]He explains that the goal was to reunify the D&D audience, connecting the game's origins from the 1970s with new players, thereby inviting a broader community into the fold. [*]Crawford emphasizes the importance of community feedback in shaping the game, highlighting how public playtests and online conversations influenced design decisions. [*]He notes that unlike previous editions, fifth edition has experienced consistent growth in sales over its first ten years, indicating a successful reception from players. [/LIST] Inspirations for Redesigning D&D [LIST] [*]Crawford reflects on his inspirations for redesigning D&D, citing early 20th-century science fiction and fantasy novels that influenced the original creators, Gary Gygax and Dave Arneson. [*]He mentions specific literary works, such as the Elric novels, The Lord of the Rings, and stories by H.P. Lovecraft, which provided foundational ideas for the game's design. [*]Crawford also discusses his engagement with current gaming trends, playing various video games and tabletop RPGs to draw inspiration for D&D. [*]He expresses a passion for ancient mythology and world history, which he incorporates into the fantasy worlds created for the game. [/LIST] Balancing Tradition and Innovation [LIST] [*]Crawford addresses the challenge of balancing the preservation of D&D's rich traditions while allowing for innovation to appeal to new players. [*]The design team engaged with the global D&D audience to identify which elements of the game should be preserved, focusing on aspects that have consistently appeared across all editions. [*]He describes the process of playtesting and gathering feedback as essential in determining what changes resonate with the community. [*]Crawford emphasizes the importance of continuous playtesting and iteration in the design process, citing the need to remain flexible and responsive to player experiences. [/LIST] The Role of Play in Game Design [LIST] [*]Crawford shares his personal experiences as both a player and a Dungeon Master, highlighting how these roles inform his design philosophy. [*]He notes that being a DM allows designers to create engaging gameplay experiences and learn how players interact with the game world. [*]Crawford encourages aspiring game designers to embrace their experiences as DMs, as it provides valuable insights into creating compelling narratives and mechanics. [/LIST] Cultural Influences on D&D [LIST] [*]The discussion shifts to the influence of European and Spanish storytelling traditions on D&D, with Crawford expressing hope that these cultural perspectives will enrich future adventures and game designs. [*]He encourages players from different backgrounds to bring their unique experiences into the game, fostering a diverse range of narratives. [*]Crawford believes that the magic of role-playing games lies in the collaborative storytelling experience, where players can explore different aspects of themselves through their characters. [/LIST] Looking to the Future of D&D [LIST] [*]Crawford shares his excitement about upcoming projects, including new mechanics and character options being developed for Critical Role's fourth campaign. [*]He notes that this collaboration between game designers and live play creators is unprecedented and aims to create an engaging experience for viewers and players alike. [*]Crawford also mentions the development of Daggerheart, a new role-playing game that will explore different fantasy genres and settings. [*]He expresses anticipation for the new adventures and innovations that will emerge from both D&D and Daggerheart, encouraging players to remain engaged with the evolving landscape of tabletop RPGs. [/LIST] Audience Interaction and Questions [LIST] [*]The panel opens up to audience questions, allowing attendees to engage directly with Crawford and share their experiences with D&D. [*]One audience member asks about returning to D&D after a long absence, to which Crawford reassures them that fifth edition retains familiar elements from earlier editions while introducing new features. [*]Crawford recommends starter sets like "Heroes of the Borderlands" for newcomers and lapsed players, highlighting its accessibility and engaging components. [*]As the session concludes, Crawford expresses gratitude to the audience and encourages them to pursue their creative endeavors within the world of tabletop gaming. [/LIST] [/QUOTE]
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