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The Rhyot Break - Chapter One: Endless White
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<blockquote data-quote="97mg" data-source="post: 7503106" data-attributes="member: 6799460"><p>The site of the trap escalates into a blur of chaos as events unfold! Before the Korrud can piece together the plot that surrounds him, hell has already broken loose.</p><p></p><p>The sled he follows begins to turn, and a tall brutish looking human leaps off into the snow and begins to charge. A bolt zips past overhead, close enough to draw another expletive from the lured dwarf's lips.</p><p></p><p>And then, for reasons unknown to the Korrud, his wolves pull tight to the left. Very tight.</p><p></p><p><span style="color: #b22222">"Straighten up ya yelpin' sods!" </span>He yells, but they do not listen. Something else seems to be redirecting them? Caught off guard, the rider topples off his sled and lands shoulder-first into the snow, managing to stand just as Gimlak and Zemryn arrive in melee. The steel slashes from the elven woman slice deeply into his side. Then the weight of a large man pushes him down, down into a cold layer of snow...</p><p></p><p>[sblock=Local Map]<img src="http://www.dawnindustry.com/TRBimages/Chaos.JPG" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p>[sblock=Notes]Roll (similar to saving throw) to determine effect of Fae's illusion. <a href="http://roll.coyotecode.net/lookup.php?rollid=219666" target="_blank">How bad is crash?: 1D20 = [4] = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=219671" target="_blank">Oppose Gimlak grapple check: 1D20+2 = [4]+2 = 6</a></p><p></p><p>Ok, Mr Koz has movement of 0 until spending a full round and trying to make a roll to break free. Attacks against him by Zem can be at advantage. Attacks from range weapons at disadvantage due to close-proximity combat in progress.[/sblock]</p></blockquote><p></p>
[QUOTE="97mg, post: 7503106, member: 6799460"] The site of the trap escalates into a blur of chaos as events unfold! Before the Korrud can piece together the plot that surrounds him, hell has already broken loose. The sled he follows begins to turn, and a tall brutish looking human leaps off into the snow and begins to charge. A bolt zips past overhead, close enough to draw another expletive from the lured dwarf's lips. And then, for reasons unknown to the Korrud, his wolves pull tight to the left. Very tight. [COLOR=#b22222]"Straighten up ya yelpin' sods!" [/COLOR]He yells, but they do not listen. Something else seems to be redirecting them? Caught off guard, the rider topples off his sled and lands shoulder-first into the snow, managing to stand just as Gimlak and Zemryn arrive in melee. The steel slashes from the elven woman slice deeply into his side. Then the weight of a large man pushes him down, down into a cold layer of snow... [sblock=Local Map][IMG]http://www.dawnindustry.com/TRBimages/Chaos.JPG[/IMG][/sblock] [sblock=Notes]Roll (similar to saving throw) to determine effect of Fae's illusion. [URL="http://roll.coyotecode.net/lookup.php?rollid=219666"]How bad is crash?: 1D20 = [4] = 4[/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=219671"]Oppose Gimlak grapple check: 1D20+2 = [4]+2 = 6[/URL] Ok, Mr Koz has movement of 0 until spending a full round and trying to make a roll to break free. Attacks against him by Zem can be at advantage. Attacks from range weapons at disadvantage due to close-proximity combat in progress.[/sblock] [/QUOTE]
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