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The Rhyot Break (OOC) - Tome of Knowledge
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<blockquote data-quote="daindarkspring" data-source="post: 7479788" data-attributes="member: 6939181"><p><span style="font-size: 15px"><strong>Zemryn Neveryn</strong></span></p><p></p><p>Paladin 1 - High Elf (Neutral Good)</p><p></p><p><strong>STR</strong> 11(+0) <strong>DEX</strong> 17(+3) <strong>CON</strong> 13(+1) <strong>INT</strong> 10(+0) <strong>WIS</strong> 12(+1) <strong>CHA</strong> 13(+1)</p><p></p><p><strong>AC</strong> 13 <strong>INIT</strong> 3 <strong>SPD</strong> 30 <strong>HP</strong> 11/11</p><p></p><p><strong>PASSIVE PERCEPTION</strong> 11</p><p></p><p> </p><p></p><p><img src="http://www.dawnindustry.com/TRBimages/Zemryn_SM.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p> </p><p></p><p>[sblock=Appearance]Six years of bondage to the Korrud had seen Zemryn grow into a woman. She was small of build, but strong and nimble. Her eyes were like the pale blue stones that she often drew from spaces so tight and small that few beside her dared squirm into them. Her knuckles were constantly scabbed or bleeding from protecting herself, but those same hands were always quick to secretly heal a wound, or purge a poison, or treat a sickness. [/sblock]</p><p></p><p> </p><p></p><p>[sblock=Personality]<em>Dedicated, troubled. Perseverance towards a better future. Often conflicted with herself and her past. </em>[/sblock]</p><p></p><p> </p><p></p><p>[sblock=Background]Soldier.</p><p></p><p>It was two-hundred and thirty years since the High Priestess of Atemi, Amys Neveryn, second daughter of the Valenari Queen Kirya Neveryn of the White Crosse, had left her ancestral lands with fifty fellow Sacred Hand of Atemi warrior maidens. Their quest had been a spiritual one: to seek out and create a new shrine to Atemi, far from their homeland. A place where they could meditate on the wonders of their goddess, train in the arts of war, keep the peace around them, and eventually attain a higher plane.</p><p></p><p> </p><p></p><p>After months of travel, across endless tracts of wood and waste, they came upon a valley situated high in a mountain pass. Surrounded by sheer grey cliffs, packed with snow in the winter and bursting with life in the spring, their goddess urged Amys to stop and make a shrine. Choosing a location perched at the edge of a crevasse and accessible by only a narrow path, the shrine took shape quickly, a simple but beautiful collection of temples and buildings built of native stone and embellished with the sparkling aquamarines found in abundance.</p><p></p><p> </p><p></p><p>The priestesses trained and meditated, pleasing their goddess. The native peoples, at first ungrateful for the arrival of such aloof and exotic strangers, began to appreciate the Sacred Hand of Atemi. They were healers as well as warriors, and were able to maintain neutrality in disputes between locals. Their numbers were maintained by a pact with an order of Valenar knights. The bravest of these knights would submit to a pilgrimage to the shrine of Atemi, there to stay over the winter and find a mate, and then to take their leave in the spring. Their offspring, which by Atemi’s will were always female and born with unusual eyes, were raised in the shrine.</p><p></p><p> </p><p></p><p>Then the tribal wars of the gems broke out in force, and the priestesses of Atemi were spread precariously thin as they tried to maintain balance and peace. Acts of atrocity tested their moral limits, and the sheer number of combatants made it difficult to affect outcomes of battles. The shrine was often packed with refugees and wounded.</p><p></p><p> </p><p></p><p>Even through it all, Zemryn, daughter of Amys, could have never imagined what would happen next. Her first fifteen years of life had been idyllic. She sang songs to Atemi, listened to the holy tracts being chanted by the priestesses, learned the sacred mysteries, and trained in the arts of war. At night, her mother prepared her for the first important ritual of her life: the Embrace of Atemi. Zemyn would meet her goddess, connect with her, and become a priestess herself.</p><p></p><p> </p><p></p><p>Everything changed when the Korrud came. Zemryn could still remember with vivid clarity the appearance of their banners as they crested the rise into the valley. It was like a forest of spears and pennants, moving with a cruel and monotonous purpose. Village after village fell, and finally the shrine itself became a target of the invading host.</p><p></p><p> </p><p></p><p>Zemryn, along with the three other young priestesses, were pushed to the rear as the Korrud poured across the narrow pathway to the shrine. The battle was fierce, and the losses incurred by the dwarvish invaders were horrific. But the outcome was never in doubt. For every Korrud that fell, two more took his place. The crevasse on either side of the narrow approach was nearly filled with their dead but still they advanced. Slowly but inexorably, the priestesses of Atemi were slain one by one and the remainder were pushed back foot by foot, until only Amys herself stood at the entrance, her curved sword notched and chipped, chanting a prayer to her goddess as she lashed out at her enemies.</p><p></p><p> </p><p></p><p>Slamming the great doors shut, she turned to face Zemryn. Her armor and clothing were covered in blood and gore. Still, despite the horrors beyond the door, her mother’s face had a certain serenity to it. If anything, it shone with the light of Atemi. But her end was near, and she knew it. She knelt down by her daughter and took her hand.</p><p></p><p> </p><p></p><p>“Zemryn, my child. Atemi has chosen a hard path for you now. Hard as the stone of this mountain.” Taking hold of an amulet around her neck, a small red gem set in a gold disc, she tore it free and placed it in her daughter’s hand. She closed Amys’ fingers around it. The doors behind them began to shake and splinter. Amys’ eyes met Zemryn’s. “The Heart of Atemi. Keep this close to you, Zemryn. One day, you shall use it to find a new shrine, just as I did centuries ago. Survive, my daughter. Survive, until Atemi calls you. And then, seek out your future in her grace.” She leaned forward, kissing Amys on the forehead. “Now I go to her.”</p><p></p><p> </p><p></p><p>The door was smashed in a moment later and Amys’ world became chaos and confusion. She saw her mother one last time, her sword dealing death around her, before she was engulfed and brought down in a flurry of blades. Her mother’s head was held aloft by a vengeful Korrud.</p><p></p><p> </p><p></p><p>The Korrud were so enraged that they had killed the other two young priestesses and were moving on to Amys herself before they realized she was the last living Elf in the shrine. She was spared death by sword, and instead was crushed to the ground by a cruel hand. “Let her burrow in the earth. See how her goddess likes that.” These were the last words she heard before darkness and pain descended upon her.</p><p></p><p> </p><p></p><p>Pain and remembrance.</p><p></p><p> </p><p></p><p>*************</p><p></p><p> </p><p></p><p>Zemryn’s world was pain and remembrance. Doubt was her greatest enemy, and though it tore at her soul with each new day of slavery at the the Rhyot Break, she stood her ground just as her mother had done at the gates of the shrine.</p><p></p><p> </p><p></p><p>The day would come when Atemi would grant that she start another journey. And she would survive to see that day. No matter what.[/sblock]</p><p></p><p> </p><p></p><p>[sblock=Saves]</p><p></p><p><strong>STR</strong> 0 <strong>DEX</strong> 3 <strong>CON</strong> 1 <strong>INT</strong> 0 <strong>WIS</strong> 3 <strong>CHA</strong> 3[/sblock]</p><p></p><p> </p><p></p><p>[sblock=Abilities]</p><p></p><ul> <li data-xf-list-type="ul">Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.<br /> <br /> <br /> </li> <li data-xf-list-type="ul">Keen Senses: You have proficiency in the Perception skill.<br /> <br /> <br /> </li> <li data-xf-list-type="ul">Fey Ancestry: You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep<br /> <br /> <br /> </li> <li data-xf-list-type="ul">Trance: 4 hours equal 8 hours sleep.<br /> <br /> <br /> </li> <li data-xf-list-type="ul">Cantrip: Blade Ward (Cloak of Atemi). Resistant to B/P/S<br /> </li> <li data-xf-list-type="ul">Divine Sense: 2x per day.<br /> <br /> Lay on Hands: Heal 5xLV once per day.<br /> </li> </ul><p></p><p>[/sblock]</p><p></p><p> </p><p></p><p>[sblock=Skills]</p><p></p><ul> <li data-xf-list-type="ul">Languages: Common, Dwarven, Elven<br /> </li> <li data-xf-list-type="ul">Acrobatics (Dex) <strong>3</strong><br /> </li> <li data-xf-list-type="ul">Animal Handling (Wis) <strong>1</strong><br /> </li> <li data-xf-list-type="ul">Arcana (Int) <strong>0</strong><br /> </li> <li data-xf-list-type="ul">Athletics (Str) <strong>3</strong><br /> </li> <li data-xf-list-type="ul">Deception (Cha) <strong>1</strong><br /> </li> <li data-xf-list-type="ul">History (Int) <strong>0</strong><br /> </li> <li data-xf-list-type="ul">Insight (Wis) <strong>3</strong><br /> </li> <li data-xf-list-type="ul">Intimidation (Cha) <strong>3</strong><br /> </li> <li data-xf-list-type="ul">Investigation (Int) <strong>0</strong><br /> </li> <li data-xf-list-type="ul">Medicine (Wis) <strong>3</strong><br /> </li> <li data-xf-list-type="ul">Nature (Int) <strong>0</strong><br /> </li> <li data-xf-list-type="ul">Perception (Wis) <strong>3</strong><br /> </li> <li data-xf-list-type="ul">Performance (Cha) <strong>1</strong><br /> </li> <li data-xf-list-type="ul">Persuasion (Cha) <strong>1</strong><br /> </li> <li data-xf-list-type="ul">Religion (Wis) <strong>2</strong><br /> </li> <li data-xf-list-type="ul">Sleight of Hand (Dex) <strong>3</strong><br /> </li> <li data-xf-list-type="ul">Stealth (Dex) <strong>3</strong><br /> </li> <li data-xf-list-type="ul">Survival (Wis) <strong>1</strong><br /> </li> </ul><p></p><p>[/sblock]</p><p></p><p> </p><p></p><p>[sblock=Weapons]</p><p></p><ul> <li data-xf-list-type="ul">Scimitar +5 Damage D6+3<br /> </li> <li data-xf-list-type="ul">Longbow +5 Damage D8<br /> </li> </ul><p></p><p>[/sblock]</p><p></p><p> </p><p></p><p>[sblock=Spells]</p><p></p><p>Cantrips:</p><p></p><ul> <li data-xf-list-type="ul">Blade Ward<br /> </li> </ul><p></p><p>[/sblock]</p><p></p><p>[sblock=Equipment]</p><p></p><ul> <li data-xf-list-type="ul">Fur clothes<br /> </li> <li data-xf-list-type="ul">Torch<br /> </li> </ul><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="daindarkspring, post: 7479788, member: 6939181"] [SIZE=4][B]Zemryn Neveryn[/B][/SIZE] Paladin 1 - High Elf (Neutral Good) [B]STR[/B] 11(+0) [B]DEX[/B] 17(+3) [B]CON[/B] 13(+1) [B]INT[/B] 10(+0) [B]WIS[/B] 12(+1) [B]CHA[/B] 13(+1) [B]AC[/B] 13 [B]INIT[/B] 3 [B]SPD[/B] 30 [B]HP[/B] 11/11 [B]PASSIVE PERCEPTION[/B] 11 [IMG]http://www.dawnindustry.com/TRBimages/Zemryn_SM.jpg[/IMG] [sblock=Appearance]Six years of bondage to the Korrud had seen Zemryn grow into a woman. She was small of build, but strong and nimble. Her eyes were like the pale blue stones that she often drew from spaces so tight and small that few beside her dared squirm into them. Her knuckles were constantly scabbed or bleeding from protecting herself, but those same hands were always quick to secretly heal a wound, or purge a poison, or treat a sickness. [/sblock] [sblock=Personality][I]Dedicated, troubled. Perseverance towards a better future. Often conflicted with herself and her past. [/I][/sblock] [sblock=Background]Soldier. It was two-hundred and thirty years since the High Priestess of Atemi, Amys Neveryn, second daughter of the Valenari Queen Kirya Neveryn of the White Crosse, had left her ancestral lands with fifty fellow Sacred Hand of Atemi warrior maidens. Their quest had been a spiritual one: to seek out and create a new shrine to Atemi, far from their homeland. A place where they could meditate on the wonders of their goddess, train in the arts of war, keep the peace around them, and eventually attain a higher plane. After months of travel, across endless tracts of wood and waste, they came upon a valley situated high in a mountain pass. Surrounded by sheer grey cliffs, packed with snow in the winter and bursting with life in the spring, their goddess urged Amys to stop and make a shrine. Choosing a location perched at the edge of a crevasse and accessible by only a narrow path, the shrine took shape quickly, a simple but beautiful collection of temples and buildings built of native stone and embellished with the sparkling aquamarines found in abundance. The priestesses trained and meditated, pleasing their goddess. The native peoples, at first ungrateful for the arrival of such aloof and exotic strangers, began to appreciate the Sacred Hand of Atemi. They were healers as well as warriors, and were able to maintain neutrality in disputes between locals. Their numbers were maintained by a pact with an order of Valenar knights. The bravest of these knights would submit to a pilgrimage to the shrine of Atemi, there to stay over the winter and find a mate, and then to take their leave in the spring. Their offspring, which by Atemi’s will were always female and born with unusual eyes, were raised in the shrine. Then the tribal wars of the gems broke out in force, and the priestesses of Atemi were spread precariously thin as they tried to maintain balance and peace. Acts of atrocity tested their moral limits, and the sheer number of combatants made it difficult to affect outcomes of battles. The shrine was often packed with refugees and wounded. Even through it all, Zemryn, daughter of Amys, could have never imagined what would happen next. Her first fifteen years of life had been idyllic. She sang songs to Atemi, listened to the holy tracts being chanted by the priestesses, learned the sacred mysteries, and trained in the arts of war. At night, her mother prepared her for the first important ritual of her life: the Embrace of Atemi. Zemyn would meet her goddess, connect with her, and become a priestess herself. Everything changed when the Korrud came. Zemryn could still remember with vivid clarity the appearance of their banners as they crested the rise into the valley. It was like a forest of spears and pennants, moving with a cruel and monotonous purpose. Village after village fell, and finally the shrine itself became a target of the invading host. Zemryn, along with the three other young priestesses, were pushed to the rear as the Korrud poured across the narrow pathway to the shrine. The battle was fierce, and the losses incurred by the dwarvish invaders were horrific. But the outcome was never in doubt. For every Korrud that fell, two more took his place. The crevasse on either side of the narrow approach was nearly filled with their dead but still they advanced. Slowly but inexorably, the priestesses of Atemi were slain one by one and the remainder were pushed back foot by foot, until only Amys herself stood at the entrance, her curved sword notched and chipped, chanting a prayer to her goddess as she lashed out at her enemies. Slamming the great doors shut, she turned to face Zemryn. Her armor and clothing were covered in blood and gore. Still, despite the horrors beyond the door, her mother’s face had a certain serenity to it. If anything, it shone with the light of Atemi. But her end was near, and she knew it. She knelt down by her daughter and took her hand. “Zemryn, my child. Atemi has chosen a hard path for you now. Hard as the stone of this mountain.” Taking hold of an amulet around her neck, a small red gem set in a gold disc, she tore it free and placed it in her daughter’s hand. She closed Amys’ fingers around it. The doors behind them began to shake and splinter. Amys’ eyes met Zemryn’s. “The Heart of Atemi. Keep this close to you, Zemryn. One day, you shall use it to find a new shrine, just as I did centuries ago. Survive, my daughter. Survive, until Atemi calls you. And then, seek out your future in her grace.” She leaned forward, kissing Amys on the forehead. “Now I go to her.” The door was smashed in a moment later and Amys’ world became chaos and confusion. She saw her mother one last time, her sword dealing death around her, before she was engulfed and brought down in a flurry of blades. Her mother’s head was held aloft by a vengeful Korrud. The Korrud were so enraged that they had killed the other two young priestesses and were moving on to Amys herself before they realized she was the last living Elf in the shrine. She was spared death by sword, and instead was crushed to the ground by a cruel hand. “Let her burrow in the earth. See how her goddess likes that.” These were the last words she heard before darkness and pain descended upon her. Pain and remembrance. ************* Zemryn’s world was pain and remembrance. Doubt was her greatest enemy, and though it tore at her soul with each new day of slavery at the the Rhyot Break, she stood her ground just as her mother had done at the gates of the shrine. The day would come when Atemi would grant that she start another journey. And she would survive to see that day. No matter what.[/sblock] [sblock=Saves] [B]STR[/B] 0 [B]DEX[/B] 3 [B]CON[/B] 1 [B]INT[/B] 0 [B]WIS[/B] 3 [B]CHA[/B] 3[/sblock] [sblock=Abilities] [LIST] [*]Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray. [*]Keen Senses: You have proficiency in the Perception skill. [*]Fey Ancestry: You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep [*]Trance: 4 hours equal 8 hours sleep. [*]Cantrip: Blade Ward (Cloak of Atemi). Resistant to B/P/S [*]Divine Sense: 2x per day. Lay on Hands: Heal 5xLV once per day. [/LIST] [/sblock] [sblock=Skills] [LIST] [*]Languages: Common, Dwarven, Elven [*]Acrobatics (Dex) [B]3[/B] [*]Animal Handling (Wis) [B]1[/B] [*]Arcana (Int) [B]0[/B] [*]Athletics (Str) [B]3[/B] [*]Deception (Cha) [B]1[/B] [*]History (Int) [B]0[/B] [*]Insight (Wis) [B]3[/B] [*]Intimidation (Cha) [B]3[/B] [*]Investigation (Int) [B]0[/B] [*]Medicine (Wis) [B]3[/B] [*]Nature (Int) [B]0[/B] [*]Perception (Wis) [B]3[/B] [*]Performance (Cha) [B]1[/B] [*]Persuasion (Cha) [B]1[/B] [*]Religion (Wis) [B]2[/B] [*]Sleight of Hand (Dex) [B]3[/B] [*]Stealth (Dex) [B]3[/B] [*]Survival (Wis) [B]1[/B] [/LIST] [/sblock] [sblock=Weapons] [LIST] [*]Scimitar +5 Damage D6+3 [*]Longbow +5 Damage D8 [/LIST] [/sblock] [sblock=Spells] Cantrips: [LIST] [*]Blade Ward [/LIST] [/sblock] [sblock=Equipment] [LIST] [*]Fur clothes [*]Torch [/LIST] [/sblock] [/QUOTE]
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