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The Rhyot Break (OOC) - Tome of Knowledge
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<blockquote data-quote="JustinCase" data-source="post: 7534115" data-attributes="member: 6776182"><p><strong>Welkin</strong></p><p><strong></strong></p><p><strong>Welkin di Vicomte</strong></p><p>CG tiefling noble warlock 1</p><p></p><p>[spoiler=Basic information]</p><p><strong>Name:</strong> Welkin Spinrath Maledicte di Vicomte</p><p><strong>Sex:</strong> Male</p><p><strong>Race:</strong> Tiefling</p><p><strong>Class/Level:</strong> Warlock 1</p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Size:</strong> Medium</p><p><strong>Type:</strong> Humanoid</p><p><strong>Languages:</strong> Common, Abyssal, Infernal</p><p><strong>Speed:</strong> 30ft.</p><p><strong>Init:</strong> +2</p><p><strong>Prof. Bonus:</strong> +2</p><p><strong>Passive Perception:</strong> 10</p><p></p><p><strong>DEFENSE</strong></p><p><strong>AC:</strong> 14 (studded leather)</p><p><strong>Maximum HP:</strong> 9</p><p><strong>Current HP:</strong> 9</p><p><strong>Saves:</strong> Wisdom +2, Charisma +5</p><p><strong>Note:</strong> Resistance to fire damage (Hellish Resistance)</p><p></p><p><strong>OFFENSE</strong></p><p><strong>Melee:</strong> Dagger +4 (1d4+2 piercing; finesse, light, thrown 20/60)</p><p><strong>Melee:</strong> Quarterstaff +2 (1d6 bludgeoning; versatile 1d8)</p><p><strong>Melee:</strong> Unarmed strike +5 (1+0 bludgeoning)</p><p><strong>Ranged:</strong> Dagger +4 (1d4+2 piercing; finesse, light, thrown 20/60)</p><p><strong>Magic:</strong> Eldritch blast +5 (1d10 force, range 120)</p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> 10 (+0), <strong>Dex</strong> 14 (+2) , <strong>Con</strong> 12 (+1), <strong>Int</strong> 14 (+2), <strong>Wis</strong> 10 (+0), <strong>Cha</strong> 16 (+3)</p><p>[/spoiler][spoiler=Features & proficiencies]</p><p><strong>RACIAL FEATURES & PROFICIENCIES</strong></p><p>Tiefling</p><p><strong>Ability scores:</strong> Charisma +2, Intelligence +1</p><p><strong>Darkvision:</strong> 60 feet</p><p><strong>Hellish Resistance:</strong> Resistance to fire damage</p><p><strong>Infernal Legacy:</strong> Know the Thaumaturgy cantrip, later more spells (Hellish Rebuke level 3, Darkness level 5), based on charisma</p><p><strong>Languages:</strong> Common, Infernal</p><p></p><p><strong>BACKGROUND FEATURES & PROFICIENCIES</strong></p><p>Noble</p><p><strong>Skill Proficiencies:</strong> History, Persuasion</p><p><strong>Tool Proficiencies:</strong> Gaming set: dragonchess</p><p><strong>Extra Language:</strong> Abyssal</p><p><strong>Position of Privilige:</strong> You are treated as a member of nobility should be treated.</p><p></p><p><strong>Personality Traits:</strong> My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world, and flattery is my preferred trick for getting what I want.</p><p><strong>Ideal:</strong> Freedom. Each should be free to make their own way in the world. </p><p><strong>Bond:</strong> I sold my soul to save the people of Solov from the oppresion by the wicked Korrud, and I fear what the ancient evil I sold it to has in store for me. </p><p><strong>Flaw:</strong> By my words and actions I often bring shame to my family. I also have trouble trusting in my allies.</p><p></p><p><strong>CLASS FEATURES & PROFICIENCIES</strong></p><p>Warlock (fiend)</p><p><strong>Patron:</strong> The Fiend; granting expanded spell list.</p><p><strong>Dark One’s Blessing:</strong> When you reduce a hostile creature to 0 hitpoints, you gain temporary hitpoints equal to your charisma modifier + your warlock level (4).</p><p><strong>Pact Magic:</strong> Can cast magic; see below.</p><p><strong>Proficiencies:</strong> Light armor, simple weapons.</p><p></p><p><strong>SKILLS (* Proficient)</strong></p><p>+2 (dex) Acrobatics</p><p>+0 (wis) Animal Handling</p><p>+2 (int) Arcana</p><p>+0 (str) Athletics</p><p><strong>+5 (cha) Deception*</strong></p><p><strong>+4 (int) History*</strong></p><p>+0 (wis) Insight</p><p><strong>+5 (cha) Intimidation*</strong></p><p>+2 (int) Investigation</p><p>+0 (wis) Medicine</p><p>+2 (int) Nature</p><p>+0 (wis) Perception</p><p>+3 (cha) Performance</p><p><strong>+5 (cha) Persuasion*</strong></p><p>+2 (int) Religion</p><p>+2 (dex) Sleight of Hand</p><p>+2 (dex) Stealth</p><p>+0 (wis) Survival</p><p>[/spoiler][spoiler=Magic]</p><p><strong>Pact Magic:</strong> Can cast warlock spells</p><p><strong>Spell save DC:</strong> 13</p><p><strong>Spell attack bonus:</strong> +5</p><p><strong>Cantrips known:</strong> 2</p><p><strong>Spells known:</strong> 2 (maximum level 1)</p><p><strong>Spell slots:</strong> 1 (1st)</p><p></p><p><strong>Spell slots used (recharges upon SR):</strong> 0</p><p></p><p><strong>Cantrips known:</strong> Eldritch Blast, Minor Illusion, Thaumaturgy (racial)</p><p><strong>Spells known:</strong> Charm Person, Command</p><p>[/spoiler][spoiler=Appearance & bio]</p><p><strong>PHYSICAL APPEARANCE</strong></p><p>[spoiler=Portrait][ATTACH]103583[/ATTACH][/spoiler]</p><p>With his deep red skin, long curving horns and long tail, there is no mistaking Welkin for anything but a tiefling. Rather than hiding his remarkable features, the young noble usually dresses in tight leather outfits that highlight his appearance, although the time running from hostile forces in less than forgiving circumstances have caused his outfit to look dusty and torn.</p><p></p><p>Upon meeting Welkin, most people are soon charmed by his honeyed words, charming smile and the red eyes that seem to look into their very soul. Only those who know him see the increase in frowns and brooding silence. And nobody seems to have noticed the profane markings that, like tattoos, are covering his upper arm – and spreading further up his skin with each spell the warlock casts...</p><p></p><p><strong>BIO</strong></p><p>Welkin Spinrath Maledicte di Vicomte was born into the wealthy and politically powerful Rowtil noble house of Vicomte. He and his twin brother could not be more different; where his brother Gorgei was blonde, paleskinned and serious, Welkin looked like the spawn of a fiend with his red skin, black hair, long tail and large horns curving up from above his pointed ears. His personality was likewise in complete opposition to Gorgei’s; playful, reckless and manipulating.</p><p></p><p>The birth of a tiefling into an otherwise normal human aristocratic family caused quite a scandal, although Welkin rarely noticed because his family’s reputation meant that few dared voice their discontent. He eventually learned that his family had been cursed to produce a tiefling every few generations, which was usually kept secret from the world, but his doting parents treated Welkin as a favored but spoiled child and did not tolerate anyone’s remarks about his appearance or origin.</p><p></p><p>When he turned 17, Welkin discovered that his appearance was not the only thing that the ancient family curse effected. From that very day onward, the young man frequently heard two voices, one rough and full of anger, and one silky and seductive. Quickly Welkin learned that these voices belonged to the fiends that once influenced his ancestors and placed the fiendish curse on the entire bloodline.</p><p></p><p>Uncertain whether the two voices he heard were two seperate creatures or two aspects of the same being, Welkin soon discovered that one tried to persuade him to commit acts of great atrocity while the other slyly tried to make deals with him; an offer of power and prowess in the fields of politics, war and magic. The first voice he started to call Tony the Oni, for its fondness of ambushes and ruthless violence, and the other he came to think of as the Mastermind.</p><p></p><p>Feeling both some familiarity to the obviously fiendish characters but also being appalled by the overt foulness of their ideas, Welkin never told anybody about them and kept refusing the Mastermind’s ever more alluring offers.</p><p></p><p>Welkin could get away with almost everything, and so he naturally tried everything shy of murder. His skills at manipulation soon became infamous among the nobles of Rowtil, and many a parent warned their children about the Devil’s Tongue. It was only after two other noble families accused him of taking their respective daughters’ honour, that Welkin’s parents finally put their foot down.</p><p></p><p>Welkin needed to learn responsibility, they insisted, and the young man was forced to join the Wizards of Rowtil as a squire to the Magus Martial. Grudgingly accepting his fate, Welkin spent several weeks being little more than an errand boy, only befriending the ambitious Rorik.</p><p></p><p>Then the Korrud invaded, and young Welkin had no choice but to stick with the company of warriors and wizards for his own safety. At first he merely followed the others around, but eventually he learned the bare basics of combat. He dared not even try his hand at magic, afraid to lose control and somehow unleash the evil within him.</p><p></p><p>Until the ambush. Seeing his fellows fall in great number, all seemed so bleak and hopeless to Welkin. Then the familiar voice inside said, like a silken whisper, “You can stop this. Just say the word.”</p><p></p><p>Time stopped, and Welkin stood face to face with the image of a big fiend, red-skinned and horned like he was but with great batlike wings and more teeth than any mouth should contain. With a sigh, the noble squire agreed to form a pact.</p><p></p><p>When he awoke, it was over. He could not remember what happened, although Rorik later told him he was casting devastating magics like a wizard more powerful than their commander Edius himself. For the first time in his life, Welkin found himself telling another person about the voices and the agreement he had just made with the creature that placed the curse on his family all those centuries before...</p><p>[/spoiler][spoiler=Inventory]</p><p><strong>COMBAT GEAR</strong></p><p>Studded leather</p><p>Dagger x2</p><p>Quarterstaff</p><p>Arcane focus: crystal</p><p></p><p><strong>OTHER GEAR</strong></p><p>Backpack</p><p>Bedroll</p><p>Traveller’s clothes</p><p>Lamp</p><p>Mess kit</p><p>Pouch</p><p>Rations x4</p><p>Signet ring</p><p>Tinderbox</p><p>Dragonchess set</p><p></p><p><strong>MONEY</strong></p><p>6 gp</p><p>1 sp</p><p>[spoiler=Starting wealth rolled]<strong>80</strong> (<a href="https://rolz.org/dr?room=Rhyot" target="_blank">Alric3149 rolls 4d4*10 = 80 (2 +2 +3 +1 * 10) #startingwealthWelkin #alsotest</a>)[/spoiler][/spoiler]</p></blockquote><p></p>
[QUOTE="JustinCase, post: 7534115, member: 6776182"] [B]Welkin Welkin di Vicomte[/B] CG tiefling noble warlock 1 [spoiler=Basic information] [B]Name:[/B] Welkin Spinrath Maledicte di Vicomte [B]Sex:[/B] Male [B]Race:[/B] Tiefling [B]Class/Level:[/B] Warlock 1 [B]Alignment:[/B] Chaotic Good [B]Size:[/B] Medium [B]Type:[/B] Humanoid [B]Languages:[/B] Common, Abyssal, Infernal [B]Speed:[/B] 30ft. [B]Init:[/B] +2 [B]Prof. Bonus:[/B] +2 [B]Passive Perception:[/B] 10 [B]DEFENSE AC:[/B] 14 (studded leather) [B]Maximum HP:[/B] 9 [B]Current HP:[/B] 9 [B]Saves:[/B] Wisdom +2, Charisma +5 [B]Note:[/B] Resistance to fire damage (Hellish Resistance) [B]OFFENSE Melee:[/B] Dagger +4 (1d4+2 piercing; finesse, light, thrown 20/60) [B]Melee:[/B] Quarterstaff +2 (1d6 bludgeoning; versatile 1d8) [B]Melee:[/B] Unarmed strike +5 (1+0 bludgeoning) [B]Ranged:[/B] Dagger +4 (1d4+2 piercing; finesse, light, thrown 20/60) [B]Magic:[/B] Eldritch blast +5 (1d10 force, range 120) [B]STATISTICS Str[/B] 10 (+0), [B]Dex[/B] 14 (+2) , [B]Con[/B] 12 (+1), [B]Int[/B] 14 (+2), [B]Wis[/B] 10 (+0), [B]Cha[/B] 16 (+3) [/spoiler][spoiler=Features & proficiencies] [B]RACIAL FEATURES & PROFICIENCIES[/B] Tiefling [B]Ability scores:[/B] Charisma +2, Intelligence +1 [B]Darkvision:[/B] 60 feet [B]Hellish Resistance:[/B] Resistance to fire damage [B]Infernal Legacy:[/B] Know the Thaumaturgy cantrip, later more spells (Hellish Rebuke level 3, Darkness level 5), based on charisma [B]Languages:[/B] Common, Infernal [B]BACKGROUND FEATURES & PROFICIENCIES[/B] Noble [B]Skill Proficiencies:[/B] History, Persuasion [B]Tool Proficiencies:[/B] Gaming set: dragonchess [B]Extra Language:[/B] Abyssal [B]Position of Privilige:[/B] You are treated as a member of nobility should be treated. [B]Personality Traits:[/B] My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world, and flattery is my preferred trick for getting what I want. [B]Ideal:[/B] Freedom. Each should be free to make their own way in the world. [B]Bond:[/B] I sold my soul to save the people of Solov from the oppresion by the wicked Korrud, and I fear what the ancient evil I sold it to has in store for me. [B]Flaw:[/B] By my words and actions I often bring shame to my family. I also have trouble trusting in my allies. [B]CLASS FEATURES & PROFICIENCIES[/B] Warlock (fiend) [B]Patron:[/B] The Fiend; granting expanded spell list. [B]Dark One’s Blessing:[/B] When you reduce a hostile creature to 0 hitpoints, you gain temporary hitpoints equal to your charisma modifier + your warlock level (4). [B]Pact Magic:[/B] Can cast magic; see below. [B]Proficiencies:[/B] Light armor, simple weapons. [B]SKILLS (* Proficient)[/B] +2 (dex) Acrobatics +0 (wis) Animal Handling +2 (int) Arcana +0 (str) Athletics [B]+5 (cha) Deception* +4 (int) History*[/B] +0 (wis) Insight [B]+5 (cha) Intimidation*[/B] +2 (int) Investigation +0 (wis) Medicine +2 (int) Nature +0 (wis) Perception +3 (cha) Performance [B]+5 (cha) Persuasion*[/B] +2 (int) Religion +2 (dex) Sleight of Hand +2 (dex) Stealth +0 (wis) Survival [/spoiler][spoiler=Magic] [B]Pact Magic:[/B] Can cast warlock spells [B]Spell save DC:[/B] 13 [B]Spell attack bonus:[/B] +5 [B]Cantrips known:[/B] 2 [B]Spells known:[/B] 2 (maximum level 1) [B]Spell slots:[/B] 1 (1st) [B]Spell slots used (recharges upon SR):[/B] 0 [B]Cantrips known:[/B] Eldritch Blast, Minor Illusion, Thaumaturgy (racial) [B]Spells known:[/B] Charm Person, Command [/spoiler][spoiler=Appearance & bio] [B]PHYSICAL APPEARANCE[/B] [spoiler=Portrait][ATTACH alt="Welkin Spinrath Maledicte di Vicomte.jpg"]103583[/ATTACH][/spoiler] With his deep red skin, long curving horns and long tail, there is no mistaking Welkin for anything but a tiefling. Rather than hiding his remarkable features, the young noble usually dresses in tight leather outfits that highlight his appearance, although the time running from hostile forces in less than forgiving circumstances have caused his outfit to look dusty and torn. Upon meeting Welkin, most people are soon charmed by his honeyed words, charming smile and the red eyes that seem to look into their very soul. Only those who know him see the increase in frowns and brooding silence. And nobody seems to have noticed the profane markings that, like tattoos, are covering his upper arm – and spreading further up his skin with each spell the warlock casts... [B]BIO[/B] Welkin Spinrath Maledicte di Vicomte was born into the wealthy and politically powerful Rowtil noble house of Vicomte. He and his twin brother could not be more different; where his brother Gorgei was blonde, paleskinned and serious, Welkin looked like the spawn of a fiend with his red skin, black hair, long tail and large horns curving up from above his pointed ears. His personality was likewise in complete opposition to Gorgei’s; playful, reckless and manipulating. The birth of a tiefling into an otherwise normal human aristocratic family caused quite a scandal, although Welkin rarely noticed because his family’s reputation meant that few dared voice their discontent. He eventually learned that his family had been cursed to produce a tiefling every few generations, which was usually kept secret from the world, but his doting parents treated Welkin as a favored but spoiled child and did not tolerate anyone’s remarks about his appearance or origin. When he turned 17, Welkin discovered that his appearance was not the only thing that the ancient family curse effected. From that very day onward, the young man frequently heard two voices, one rough and full of anger, and one silky and seductive. Quickly Welkin learned that these voices belonged to the fiends that once influenced his ancestors and placed the fiendish curse on the entire bloodline. Uncertain whether the two voices he heard were two seperate creatures or two aspects of the same being, Welkin soon discovered that one tried to persuade him to commit acts of great atrocity while the other slyly tried to make deals with him; an offer of power and prowess in the fields of politics, war and magic. The first voice he started to call Tony the Oni, for its fondness of ambushes and ruthless violence, and the other he came to think of as the Mastermind. Feeling both some familiarity to the obviously fiendish characters but also being appalled by the overt foulness of their ideas, Welkin never told anybody about them and kept refusing the Mastermind’s ever more alluring offers. Welkin could get away with almost everything, and so he naturally tried everything shy of murder. His skills at manipulation soon became infamous among the nobles of Rowtil, and many a parent warned their children about the Devil’s Tongue. It was only after two other noble families accused him of taking their respective daughters’ honour, that Welkin’s parents finally put their foot down. Welkin needed to learn responsibility, they insisted, and the young man was forced to join the Wizards of Rowtil as a squire to the Magus Martial. Grudgingly accepting his fate, Welkin spent several weeks being little more than an errand boy, only befriending the ambitious Rorik. Then the Korrud invaded, and young Welkin had no choice but to stick with the company of warriors and wizards for his own safety. At first he merely followed the others around, but eventually he learned the bare basics of combat. He dared not even try his hand at magic, afraid to lose control and somehow unleash the evil within him. Until the ambush. Seeing his fellows fall in great number, all seemed so bleak and hopeless to Welkin. Then the familiar voice inside said, like a silken whisper, “You can stop this. Just say the word.” Time stopped, and Welkin stood face to face with the image of a big fiend, red-skinned and horned like he was but with great batlike wings and more teeth than any mouth should contain. With a sigh, the noble squire agreed to form a pact. When he awoke, it was over. He could not remember what happened, although Rorik later told him he was casting devastating magics like a wizard more powerful than their commander Edius himself. For the first time in his life, Welkin found himself telling another person about the voices and the agreement he had just made with the creature that placed the curse on his family all those centuries before... [/spoiler][spoiler=Inventory] [B]COMBAT GEAR[/B] Studded leather Dagger x2 Quarterstaff Arcane focus: crystal [B]OTHER GEAR[/B] Backpack Bedroll Traveller’s clothes Lamp Mess kit Pouch Rations x4 Signet ring Tinderbox Dragonchess set [B]MONEY[/B] 6 gp 1 sp [spoiler=Starting wealth rolled][B]80[/B] ([URL='https://rolz.org/dr?room=Rhyot']Alric3149 rolls 4d4*10 = 80 (2 +2 +3 +1 * 10) #startingwealthWelkin #alsotest[/URL])[/spoiler][/spoiler] [/QUOTE]
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