Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
The Riddle of Steel RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenjib" data-source="post: 1098857" data-attributes="member: 530"><p>First, it isn't limited to High/Late Renaissance at all, even though it supports it. There's nothing missing if you wanted to run it in a medieval period, you would just ignore the rapiers and plate armor - just like you would need to do with D&D.</p><p></p><p>Second, there's nothing about the system that makes it better for duels than any other man on man combat. Granted it's not ideal for large numbers of opponents. Is that what you mean by "duel?" You seem to be implying that it only works for people throwing down the gauntlet and challenging each other to combat. There's definitely nothing in the rules that would support that situation better than, say, attacking a guard in the middle of the night while sneaking into a castle or defending a caravan from a bandit attacker.</p><p></p><p>Third, Of Beasts and Men is a supplement that covers combat with non-human opponents, like dragons. It's a nice book too. The Flower of Battle isn't out yet, but will cover mass combat. With those two additions you are pretty much covered for everything and it still costs less than the 3 core books for D&D.</p><p></p><p></p><p></p><p>Yeah, the magic system is not good for people who are overly concerned about game balance or want to play games where the primary goal is being the best at killing everything. TROS is not about game balance, and it's not about being the best at killing everything. It's about character motivation and struggling for what is important to you. The spiritual attribute system that is the real driving force behind TROS makes game balance somewhat irrelevant. However, as I said, for people that are really concerned about this TROS might not be the best game. In my opinion, game balance is a myth and I'm glad to see a game that throws it out the window in a creative and effective way.</p><p></p><p></p><p></p><p>As you already seem to imply, you only die easily if you pursue actions not in keeping with your spiritual attributes. If you only fight for things that are important to you, you have a great chance for survival. I like that. It encourages people to chose their fights carefully and struggle for the things that matter to them.</p><p></p><p>I'm not sure where you get "High Fantasy, Arthurian, and Romantic in tone" from though. Could you elaborate? Spiritual Attributes are fantastic for characters like Aragorn (destiny: become king, passion: Arwen, conscience, drive: Defeat Sauron, drive: Defend the ring bearer, etc.) or any of the characters from the Princess Bride (Inigo Montoya would of course have drive: Avenge father's death) or Conan (drive: conquer, destiny: to become a great leader of men, faith: Crom, luck, etc.) or Robin Hood (drive: depose Richard, passion: Marion, conscience, luck, etc.). You could even apply it to modern fictional characters, or real life characters with no problem whatsoever. I could easily come up with my own set of Spiritual Attribues. I don't at all see how Spiritual Attributes are "High Fantasy, Arthurian, and Romantic in tone."</p><p></p><p></p><p></p><p>I agree that you are welcome to dislike the game, but I think some of your reasons are valid, but others are misleading. TROS obviously is not the game for you, but some of the things you point out as flaws are strengths to those who like the game.</p><p></p><p>When you need a hammer, use a hammer. When you need a screwdriver, use a screwdriver. That's all. The important thing with TROS is to realize what the goals of the game are, because they aren't the same as the goals of D&D.</p><p></p><p>Steverooo,</p><p></p><p>Have you asked for advice on the TROS forum? Maybe you could post over there and specifically bring up any concerns you have (like combat system limitations and magic being overpowered). The responses you get might help you decide if it's the right game for you and your buddies.</p><p></p><p><a href="http://www.indie-rpgs.com/viewforum.php?f=25" target="_blank">http://www.indie-rpgs.com/viewforum.php?f=25</a></p></blockquote><p></p>
[QUOTE="kenjib, post: 1098857, member: 530"] First, it isn't limited to High/Late Renaissance at all, even though it supports it. There's nothing missing if you wanted to run it in a medieval period, you would just ignore the rapiers and plate armor - just like you would need to do with D&D. Second, there's nothing about the system that makes it better for duels than any other man on man combat. Granted it's not ideal for large numbers of opponents. Is that what you mean by "duel?" You seem to be implying that it only works for people throwing down the gauntlet and challenging each other to combat. There's definitely nothing in the rules that would support that situation better than, say, attacking a guard in the middle of the night while sneaking into a castle or defending a caravan from a bandit attacker. Third, Of Beasts and Men is a supplement that covers combat with non-human opponents, like dragons. It's a nice book too. The Flower of Battle isn't out yet, but will cover mass combat. With those two additions you are pretty much covered for everything and it still costs less than the 3 core books for D&D. Yeah, the magic system is not good for people who are overly concerned about game balance or want to play games where the primary goal is being the best at killing everything. TROS is not about game balance, and it's not about being the best at killing everything. It's about character motivation and struggling for what is important to you. The spiritual attribute system that is the real driving force behind TROS makes game balance somewhat irrelevant. However, as I said, for people that are really concerned about this TROS might not be the best game. In my opinion, game balance is a myth and I'm glad to see a game that throws it out the window in a creative and effective way. As you already seem to imply, you only die easily if you pursue actions not in keeping with your spiritual attributes. If you only fight for things that are important to you, you have a great chance for survival. I like that. It encourages people to chose their fights carefully and struggle for the things that matter to them. I'm not sure where you get "High Fantasy, Arthurian, and Romantic in tone" from though. Could you elaborate? Spiritual Attributes are fantastic for characters like Aragorn (destiny: become king, passion: Arwen, conscience, drive: Defeat Sauron, drive: Defend the ring bearer, etc.) or any of the characters from the Princess Bride (Inigo Montoya would of course have drive: Avenge father's death) or Conan (drive: conquer, destiny: to become a great leader of men, faith: Crom, luck, etc.) or Robin Hood (drive: depose Richard, passion: Marion, conscience, luck, etc.). You could even apply it to modern fictional characters, or real life characters with no problem whatsoever. I could easily come up with my own set of Spiritual Attribues. I don't at all see how Spiritual Attributes are "High Fantasy, Arthurian, and Romantic in tone." I agree that you are welcome to dislike the game, but I think some of your reasons are valid, but others are misleading. TROS obviously is not the game for you, but some of the things you point out as flaws are strengths to those who like the game. When you need a hammer, use a hammer. When you need a screwdriver, use a screwdriver. That's all. The important thing with TROS is to realize what the goals of the game are, because they aren't the same as the goals of D&D. Steverooo, Have you asked for advice on the TROS forum? Maybe you could post over there and specifically bring up any concerns you have (like combat system limitations and magic being overpowered). The responses you get might help you decide if it's the right game for you and your buddies. [url]http://www.indie-rpgs.com/viewforum.php?f=25[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Riddle of Steel RPG
Top