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The Ride Skill Revised
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<blockquote data-quote="Quickleaf" data-source="post: 2353044" data-attributes="member: 20323"><p>Thanks for the input on DCs. Can you tell me what OGL source you used Storyteller?</p><p></p><p><strong>Revised Ride DCs v.1</strong></p><p></p><p>5-- Guide with knees</p><p>10-- Sharp Turn (60-75 degrees)</p><p>15-- Cover, Leap, Soft Fall, Abrupt Stop</p><p>20-- Pick up an item on the ground, Getting horse to fall prone, Mount as a free action</p><p>25-- Mount a horse moving at x2 or less, Stand on a moving mount, Pick up a willing person on the ground (grapple check if unwilling) and swing them into saddle</p><p>30-- Mount a horse moving at x3 or more, Ride 2 horses at once, Leap from one horse to another</p><p></p><p><strong>Performing a Move-Attack-Move without Ride-By-Attack</strong></p><p><em>Thanks to whoever came up with tactic first!</em></p><p></p><p>Not everyone has the Ride-By-Attack. Does this mean that untrained riders can't attempt to perform this manuever? Of course they can!</p><p></p><p>Rider: Ready (a standard action) to attack an enemy when he comes within reach.</p><p>Mount: Uses its own Move action to move past an enemy.</p><p>Effect: Mount makes its move. During this move your Readied action is triggered. After your readied action is resolved, mount completes its move.</p><p></p><p>How is this different from the Ride-by-Attack feat?</p><p>1. Without the feat, you could move-attack-move (well, sort of - the mount just keeps moving and you choose when to attack) taking one attack only with no other action (giving up your normally allowed move action) and subjecting yourself to an AoO. No extra lance damage. If the AoO succeeds you lose your readied attack.</p><p>2. Without the feat, you cannot move-charge-move.</p><p>3. With the feat, you can move-charge-move and draw no AoO. Extra lance damage for charging.</p><p></p><p><strong>Getting Knocked from the Saddle</strong></p><p><em>These rules replace the DC 5 "stay in saddle" check when damaged.</em></p><p>Every time you are injured while in a saddle you must make a Ride check to stay in the saddle. This is a non-action. Determine the base DC on the table below. Modifiers gained through feats and special abilities can change this DC, as can special traps, or environmental conditions.</p><p></p><p><u>Damage Equals...............Base DC</u></p><p>=< Ride skill---------------- 5</p><p>Ride +1 to Ride x2---------- 10</p><p>Ride x2 +1 to Ride x3------- 15</p><p>Ride x3 +1 to Ride x4------- 20</p><p></p><p><strong>Unwilling Horses & Staying in the Saddle</strong></p><p><em>These rules replace the DC 5 "stay in saddle" check for a bucking mount. Thanks to kjenks!</em></p><p>1. Entering the hostile mount's square provokes an AoO (grapple step 1), unless you have a special feat, or you successfully leap from the back of a horse to another.</p><p>2. Mount the horse as a move action, or Ride check DC 20 to mount as a free action (grapple step 2).</p><p>3. Mount gets an immediate grapple check opposed by your Ride skill to buck you out of the saddle. If the mount wins, you're prone in an adjacent square and suffer a fall. If you tie, the winner is the one with highest bonus. (grapple step 3)</p><p>4. The rider must pin the hostile mount (Ride check opposed by the mount's grapple check) to get it under control. Every round, the rider must spend a move action an win an opposed Ride vs. grapple to keep the hostile mount under control. Failure means you're bucked from the saddle.</p><p></p><p>A hostile mount under a rider's control can only run, make move actions or make mounted charges. It won't attack anybody unless the rider also makes a Handle Animal check, per the Handle Animal rules.</p><p></p><p>So, under these rules, if you move in and mount up on a hostile mount, the mount gets a round of bucking (opposed grapple vs. your Ride skill) or biting (attack with natural weapon at -4, per grapple rules) to unseat you before you can get another attack action to get it under control.</p><p></p><p>NEW FEATS</p><p></p><p><strong>Unhorse</strong></p><p>You are particularly adept at knocking fellow mounted opponents off their horses.</p><p><strong>Prerequisites:</strong> Mounted Combat</p><p><strong>Benefit:</strong> While mounted, if you charge and successfully hit a mounted opponent, you can make an instant Bull Rush attempt against them. If successful, your opponent moves back, but their horse continues traveling, effectively unhorsing them.</p><p></p><p><strong>Ranged Unhorse</strong></p><p>You are skilled at dismounting horseback riders with a ranged weapon.</p><p><strong>Prerequisites:</strong> Point Blank Shot, Precise Shot</p><p><strong>Benefit:</strong> While using a single ranged weapon of your choice, you can unhorse a mounted opponent more easily. Add your character level to the base DC to dismount a rider when wielding this ranged weapon.</p><p></p><p><strong>Holy Bucking Terror</strong></p><p>Some animals just don't like a rider on their backs. Yeehaw!</p><p><strong>Prerequisites:</strong> Horse (or other mount)</p><p><strong>Benefit:</strong> +6 on all opposed grapple vs. ride checks to buck your rider.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 2353044, member: 20323"] Thanks for the input on DCs. Can you tell me what OGL source you used Storyteller? [B]Revised Ride DCs v.1[/B] 5-- Guide with knees 10-- Sharp Turn (60-75 degrees) 15-- Cover, Leap, Soft Fall, Abrupt Stop 20-- Pick up an item on the ground, Getting horse to fall prone, Mount as a free action 25-- Mount a horse moving at x2 or less, Stand on a moving mount, Pick up a willing person on the ground (grapple check if unwilling) and swing them into saddle 30-- Mount a horse moving at x3 or more, Ride 2 horses at once, Leap from one horse to another [B]Performing a Move-Attack-Move without Ride-By-Attack[/B] [I]Thanks to whoever came up with tactic first![/I] Not everyone has the Ride-By-Attack. Does this mean that untrained riders can't attempt to perform this manuever? Of course they can! Rider: Ready (a standard action) to attack an enemy when he comes within reach. Mount: Uses its own Move action to move past an enemy. Effect: Mount makes its move. During this move your Readied action is triggered. After your readied action is resolved, mount completes its move. How is this different from the Ride-by-Attack feat? 1. Without the feat, you could move-attack-move (well, sort of - the mount just keeps moving and you choose when to attack) taking one attack only with no other action (giving up your normally allowed move action) and subjecting yourself to an AoO. No extra lance damage. If the AoO succeeds you lose your readied attack. 2. Without the feat, you cannot move-charge-move. 3. With the feat, you can move-charge-move and draw no AoO. Extra lance damage for charging. [B]Getting Knocked from the Saddle[/B] [I]These rules replace the DC 5 "stay in saddle" check when damaged.[/I] Every time you are injured while in a saddle you must make a Ride check to stay in the saddle. This is a non-action. Determine the base DC on the table below. Modifiers gained through feats and special abilities can change this DC, as can special traps, or environmental conditions. [U]Damage Equals...............Base DC[/U] =< Ride skill---------------- 5 Ride +1 to Ride x2---------- 10 Ride x2 +1 to Ride x3------- 15 Ride x3 +1 to Ride x4------- 20 [B]Unwilling Horses & Staying in the Saddle[/B] [I]These rules replace the DC 5 "stay in saddle" check for a bucking mount. Thanks to kjenks![/I] 1. Entering the hostile mount's square provokes an AoO (grapple step 1), unless you have a special feat, or you successfully leap from the back of a horse to another. 2. Mount the horse as a move action, or Ride check DC 20 to mount as a free action (grapple step 2). 3. Mount gets an immediate grapple check opposed by your Ride skill to buck you out of the saddle. If the mount wins, you're prone in an adjacent square and suffer a fall. If you tie, the winner is the one with highest bonus. (grapple step 3) 4. The rider must pin the hostile mount (Ride check opposed by the mount's grapple check) to get it under control. Every round, the rider must spend a move action an win an opposed Ride vs. grapple to keep the hostile mount under control. Failure means you're bucked from the saddle. A hostile mount under a rider's control can only run, make move actions or make mounted charges. It won't attack anybody unless the rider also makes a Handle Animal check, per the Handle Animal rules. So, under these rules, if you move in and mount up on a hostile mount, the mount gets a round of bucking (opposed grapple vs. your Ride skill) or biting (attack with natural weapon at -4, per grapple rules) to unseat you before you can get another attack action to get it under control. NEW FEATS [B]Unhorse[/B] You are particularly adept at knocking fellow mounted opponents off their horses. [B]Prerequisites:[/B] Mounted Combat [B]Benefit:[/B] While mounted, if you charge and successfully hit a mounted opponent, you can make an instant Bull Rush attempt against them. If successful, your opponent moves back, but their horse continues traveling, effectively unhorsing them. [B]Ranged Unhorse[/B] You are skilled at dismounting horseback riders with a ranged weapon. [B]Prerequisites:[/B] Point Blank Shot, Precise Shot [B]Benefit:[/B] While using a single ranged weapon of your choice, you can unhorse a mounted opponent more easily. Add your character level to the base DC to dismount a rider when wielding this ranged weapon. [B]Holy Bucking Terror[/B] Some animals just don't like a rider on their backs. Yeehaw! [B]Prerequisites:[/B] Horse (or other mount) [B]Benefit:[/B] +6 on all opposed grapple vs. ride checks to buck your rider. [/QUOTE]
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