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<blockquote data-quote="benjamin" data-source="post: 5204974" data-attributes="member: 74253"><p><strong>Assumed common ground!</strong></p><p></p><p>I have always been amazed at how much we can assume and be surprised when it comes to what our players might want.</p><p></p><p>I was all ready to run a campaign that started with the actual players beening sucked in a DnD game world... and having to start at Level 0, with stats that represent our actual selves. I was going to get the players to distribute a standard array on themselves. I was thinking this would be hard for me to do... cause I think I'm brilliant at so many things... <cough></p><p></p><p>...Turned out one of my players would find it really hard to do because he is usually quite down on himself. And worst of all... he would HATE to play himself. The whole reason he does fantasy role-playing is to get away from the him he's not so fancy on!</p><p></p><p>So yes... some sort of conversation can be VERY useful.</p><p></p><p>I'm sure I saw a campaign-interview-form-thingy somewhere, where players fill out heaps of info... high level magic vs low level magic... gritty realism vs fantastical heroics... horror vs love... on a scale...</p><p></p><p>...I'll see if I can hunt it down...</p><p></p><p>Ben</p><p></p><p><span style="color: Lime">**************************************</span></p><p><span style="color: Lime">Want incredibly atmospheric background</span></p><p><span style="color: Lime">soundscapes for your gaming table?</span></p><p><span style="color: Lime">Go to: <a href="http://www.syrinscape.com/" target="_blank">www.syrinscape.com</a></span></p><p><span style="color: Lime">Download for free!</span></p><p><span style="color: Lime">See a program demo, and listen to mp3s</span></p><p><span style="color: Lime">of Syrinscape in action.</span></p><p><span style="color: Lime">**************************************</span></p></blockquote><p></p>
[QUOTE="benjamin, post: 5204974, member: 74253"] [b]Assumed common ground![/b] I have always been amazed at how much we can assume and be surprised when it comes to what our players might want. I was all ready to run a campaign that started with the actual players beening sucked in a DnD game world... and having to start at Level 0, with stats that represent our actual selves. I was going to get the players to distribute a standard array on themselves. I was thinking this would be hard for me to do... cause I think I'm brilliant at so many things... <cough> ...Turned out one of my players would find it really hard to do because he is usually quite down on himself. And worst of all... he would HATE to play himself. The whole reason he does fantasy role-playing is to get away from the him he's not so fancy on! So yes... some sort of conversation can be VERY useful. I'm sure I saw a campaign-interview-form-thingy somewhere, where players fill out heaps of info... high level magic vs low level magic... gritty realism vs fantastical heroics... horror vs love... on a scale... ...I'll see if I can hunt it down... Ben [COLOR=Lime]************************************** Want incredibly atmospheric background soundscapes for your gaming table? Go to: [URL="http://www.syrinscape.com/"]www.syrinscape.com[/URL] Download for free! See a program demo, and listen to mp3s of Syrinscape in action. **************************************[/COLOR] [/QUOTE]
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