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<blockquote data-quote="TarionzCousin" data-source="post: 5205011" data-attributes="member: 31304"><p>Here's something I found, stolen from someone many years ago. Unfortunately, I didn't write down the person's name or website. </p><p></p><p><strong>Questions to Ask Your Players Before You Begin</strong></p><p></p><p>Here are some questions to ask your players before you begin playing. Keep in mind that you should feel free to add in your answers to these questions as you go. It's not fun for anyone if you end up running something you hate! Also, you can skip whatever questions are a given. For example, if you all wanted to talk about a Star Wars campaign, you've already figured out the genre and actual setting, but not necessarily the setting's era! Finally, you don't have to read off all of these questions like a checklist, and you can add in your own specific questions. This list of questions is here to invite conversation and comments about the campaign you want to start. If a conversation is going a bit off of the path you thought it would, but is still relevant, let it go that way until it is no longer relevant to you, then gently but firmly steer it back on track with another question.</p><p></p><p>1. What genre of campaign do you want to play?</p><p></p><p>2. What setting in that genre do you want to play? (This could also resolve which rules you want to play with, but see question 7.)</p><p></p><p>3. What time period or era do you wish to play in?</p><p></p><p>4. What type of campaign do you want to play? (Examples: wilderness, city-based, political/intrigue, hack-and-slash, dungeon-based, mixture, and so on)</p><p></p><p>5. What types of characters does each player want to play? (You can talk generally at first, but be sure to emphasize that a player should bring a character he or she feels comfortable playing and not feel forced to play that cleric simply because the group has no healer.)</p><p></p><p>6. What are the goals of your characters?</p><p></p><p>7. What home rules or optional rules do you want to allow or forbid? (Also, bring up any other unusual campaign-based things here, such as you don't have elves in your campaign.)</p><p></p><p>8. Do you like lots of battles and combat, or do you prefer to solve puzzles, or do you like to learn about the people and the world around you? (Some people love combat. Some people love to roleplay with NPCs for hours. Some players love a healthy balance (and will tell you what "healthy" means to them). This question helps draw out the different types of players in your group.</p><p></p><p>9. Why do you roleplay? (This question can come up earlier, but you can also use it to resolve some lingering questions you have about your players and their roleplaying styles.)</p></blockquote><p></p>
[QUOTE="TarionzCousin, post: 5205011, member: 31304"] Here's something I found, stolen from someone many years ago. Unfortunately, I didn't write down the person's name or website. [B]Questions to Ask Your Players Before You Begin[/B] Here are some questions to ask your players before you begin playing. Keep in mind that you should feel free to add in your answers to these questions as you go. It's not fun for anyone if you end up running something you hate! Also, you can skip whatever questions are a given. For example, if you all wanted to talk about a Star Wars campaign, you've already figured out the genre and actual setting, but not necessarily the setting's era! Finally, you don't have to read off all of these questions like a checklist, and you can add in your own specific questions. This list of questions is here to invite conversation and comments about the campaign you want to start. If a conversation is going a bit off of the path you thought it would, but is still relevant, let it go that way until it is no longer relevant to you, then gently but firmly steer it back on track with another question. 1. What genre of campaign do you want to play? 2. What setting in that genre do you want to play? (This could also resolve which rules you want to play with, but see question 7.) 3. What time period or era do you wish to play in? 4. What type of campaign do you want to play? (Examples: wilderness, city-based, political/intrigue, hack-and-slash, dungeon-based, mixture, and so on) 5. What types of characters does each player want to play? (You can talk generally at first, but be sure to emphasize that a player should bring a character he or she feels comfortable playing and not feel forced to play that cleric simply because the group has no healer.) 6. What are the goals of your characters? 7. What home rules or optional rules do you want to allow or forbid? (Also, bring up any other unusual campaign-based things here, such as you don't have elves in your campaign.) 8. Do you like lots of battles and combat, or do you prefer to solve puzzles, or do you like to learn about the people and the world around you? (Some people love combat. Some people love to roleplay with NPCs for hours. Some players love a healthy balance (and will tell you what "healthy" means to them). This question helps draw out the different types of players in your group. 9. Why do you roleplay? (This question can come up earlier, but you can also use it to resolve some lingering questions you have about your players and their roleplaying styles.) [/QUOTE]
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