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The Rise And Fall Of Evil Genius Games
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<blockquote data-quote="JLowder" data-source="post: 9266291" data-attributes="member: 28003"><p>Some fairly large licenses are available at reasonable rates, but as you hint here, part of the issue is knowing who to ask and how to ask. The costs tend to scale up significantly with the size of the place holding the IP, too. If you are dealing with Hasbro or a film studio, they have inhouse legal staff and a licensing review teams to pay, so the guaranteed money they make from the license has to go up to cover their overhead. So initially you will want to aim for smaller targets. It also helps your chances of getting a license if you can hold up a licensed product you have published, even if the licensor was a single individual and not a corporation, as that shows you've run the licensing gauntlet successfully at least once.</p><p></p><p>One aspect smaller operations need to keep in mind if they go after a license (whether for a big IP or even for a creator-owned thing) is royalty reporting. Most licenses will require the licensee to report sales and royalties two to four times a year. Be sure you are set up with whatever staff, data flow, and software you need to provide those reports promptly and with all the required information. Screw up on reporting even once and your license could be pulled.</p></blockquote><p></p>
[QUOTE="JLowder, post: 9266291, member: 28003"] Some fairly large licenses are available at reasonable rates, but as you hint here, part of the issue is knowing who to ask and how to ask. The costs tend to scale up significantly with the size of the place holding the IP, too. If you are dealing with Hasbro or a film studio, they have inhouse legal staff and a licensing review teams to pay, so the guaranteed money they make from the license has to go up to cover their overhead. So initially you will want to aim for smaller targets. It also helps your chances of getting a license if you can hold up a licensed product you have published, even if the licensor was a single individual and not a corporation, as that shows you've run the licensing gauntlet successfully at least once. One aspect smaller operations need to keep in mind if they go after a license (whether for a big IP or even for a creator-owned thing) is royalty reporting. Most licenses will require the licensee to report sales and royalties two to four times a year. Be sure you are set up with whatever staff, data flow, and software you need to provide those reports promptly and with all the required information. Screw up on reporting even once and your license could be pulled. [/QUOTE]
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