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The Rise of Felskein [Completed]
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<blockquote data-quote="Sanzuo" data-source="post: 5008690" data-attributes="member: 66180"><p>Arg, I thought I posted this earlier today but apparently I'm schizophrenic.</p><p></p><p>Just for fun I started making the Rise of Felskein characters as 4e npc blocks. They have been rebalanced and, well, 4e-ized but I've tried to keep the spirit of the character the same based on his actions and abilities during the campaign.</p><p></p><p>I'm doing this purely based on my memories, so remember that this is a different edition. I'm just imagining meeting these guys as NPCs in some future campaign.</p><p></p><p>First up is Bail. I'll post more in the future.</p><p></p><p>[sblock]</p><p><img src="http://img687.imageshack.us/img687/9666/bail.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Bail was kind of difficult and took some creativity on my part. The only thing I really remember him doing most of the time was healing with his totem and hitting stuff with his sword. (He never even fought the stuff I designed him to fight in the first place!)</p><p></p><p>I added a mark ability because it seemed appropriate for his role. Also a breath weapon which he had, but didn't use that often.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Sanzuo, post: 5008690, member: 66180"] Arg, I thought I posted this earlier today but apparently I'm schizophrenic. Just for fun I started making the Rise of Felskein characters as 4e npc blocks. They have been rebalanced and, well, 4e-ized but I've tried to keep the spirit of the character the same based on his actions and abilities during the campaign. I'm doing this purely based on my memories, so remember that this is a different edition. I'm just imagining meeting these guys as NPCs in some future campaign. First up is Bail. I'll post more in the future. [sblock] [IMG]http://img687.imageshack.us/img687/9666/bail.png[/IMG] Bail was kind of difficult and took some creativity on my part. The only thing I really remember him doing most of the time was healing with his totem and hitting stuff with his sword. (He never even fought the stuff I designed him to fight in the first place!) I added a mark ability because it seemed appropriate for his role. Also a breath weapon which he had, but didn't use that often. [/sblock] [/QUOTE]
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