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Story Hour
The Rise of Felskein [Completed]
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<blockquote data-quote="Iron Sky" data-source="post: 5391871" data-attributes="member: 60965"><p>Thanks for the comments Ryltar. To address some of them:</p><p></p><p>The beginning of the story hour(the first page at least) has the advantage of me going back through and editing it last summer. Most of the rest of the posts I've given them a quick look over for basic grammatical stuff but haven't done an actual novel-style edit.</p><p></p><p>As for atmosphere, it was friendlier, part due to the mood I was trying to create and part because of PC chemistry. It took everything the party had to keep Harold from killing Bail (and visa-versa) and the atmosphere within the party was strained in-and-out of game far more than I let on in the narrative.</p><p></p><p>I hadn't ruled out an epic final confrontation between the party and Thessalock early in the campaign, but things quickly escalated beyond the scale where Thessalock was really relevant. I really had no idea exactly where or how this campaign was going to end, it just progressed organically as I presented what was going on in the world and they (mostly) picked what seemed to be the most important stuff to get involved in.</p><p></p><p>The session where Suniel has the "big reveal" about him and Thessalock and his son was one of the best roleplaying sessions I've had in a decade-and-a-half of roleplaying. I was shaking with excitement and nervousness for most of it.</p><p></p><p>Since this game occurred, I ran a 4e game from level 3 to 16. I had only a fraction of the inspiration this one had and far less developed characters. I recorded all of them when we were playing in case I was going to turn them into a story hour, but I'm not sure. It had some (IMO) awesomely cool world elements, neat encounters and some sweet combats, but it wasn't nearly as inspired(especially paragon tier which was mostly combat-after-combat).</p><p></p><p>I'm not sure if we'll return to that game or if I'll start up a new one with a bit more time spent on world and character development before the game starts.</p><p></p><p>We'll probably be playing Sanzuo's Dark Sun game for a while yet, so it'll be a while before I produce another story hour... unless I get <em>really</em> inspired to write up the awesome d20 campaign that I ran that is mentioned in the first thread. That was like 5 years ago though and lots of the details are fuzzy, but we still talk about some of the coolest parts of it.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5391871, member: 60965"] Thanks for the comments Ryltar. To address some of them: The beginning of the story hour(the first page at least) has the advantage of me going back through and editing it last summer. Most of the rest of the posts I've given them a quick look over for basic grammatical stuff but haven't done an actual novel-style edit. As for atmosphere, it was friendlier, part due to the mood I was trying to create and part because of PC chemistry. It took everything the party had to keep Harold from killing Bail (and visa-versa) and the atmosphere within the party was strained in-and-out of game far more than I let on in the narrative. I hadn't ruled out an epic final confrontation between the party and Thessalock early in the campaign, but things quickly escalated beyond the scale where Thessalock was really relevant. I really had no idea exactly where or how this campaign was going to end, it just progressed organically as I presented what was going on in the world and they (mostly) picked what seemed to be the most important stuff to get involved in. The session where Suniel has the "big reveal" about him and Thessalock and his son was one of the best roleplaying sessions I've had in a decade-and-a-half of roleplaying. I was shaking with excitement and nervousness for most of it. Since this game occurred, I ran a 4e game from level 3 to 16. I had only a fraction of the inspiration this one had and far less developed characters. I recorded all of them when we were playing in case I was going to turn them into a story hour, but I'm not sure. It had some (IMO) awesomely cool world elements, neat encounters and some sweet combats, but it wasn't nearly as inspired(especially paragon tier which was mostly combat-after-combat). I'm not sure if we'll return to that game or if I'll start up a new one with a bit more time spent on world and character development before the game starts. We'll probably be playing Sanzuo's Dark Sun game for a while yet, so it'll be a while before I produce another story hour... unless I get [I]really[/I] inspired to write up the awesome d20 campaign that I ran that is mentioned in the first thread. That was like 5 years ago though and lots of the details are fuzzy, but we still talk about some of the coolest parts of it. [/QUOTE]
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