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Story Hour
The Rise of Felskein [Completed]
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<blockquote data-quote="Iron Sky" data-source="post: 5413398" data-attributes="member: 60965"><p>Bummer. So, I was going to scan the character sheets for everyone, but unfortunately the scanner I've had sitting in is antiquated and won't plug into my laptop.</p><p></p><p>So, here's the rough overviews of the characters at game's end (or when they died). I don't have all their quirks and secrets written down (the dead ones at least), but I'll put what I remember.</p><p></p><p>Unless anyone has any last questions about anything or I find one of the missing sheets, my work here is done.</p><p></p><p>[sblock=Sky Monk]Tharoes, Githzerai/Half-dragon, Monk 1</p><p> Str 23, Dex 24, Con 9, Int 7, Wis 18, Cha 9</p><p> Hp 29, AC 21, Initiative +7, Fort +3, Ref +7, Will +4</p><p> BaB +0, Claw/Flurry/Claw/Bite: +4/+4/+2/+2 1d6+6/1d6+3/1d6+3</p><p> Feats: Improved Unarmed Strike, Stunning Fist, Multiattack</p><p> </p><p>Darkvision, 3/day daze, featherfall or shatter, fluurry, unarmed strike, firebreath 1/day(30', 6d8-1, DC9 Ref), immune fire, sleep, paralysis</p><p></p><p> Quirks: Wacky</p><p> Secrets: Sky Monk![/sblock]</p><p></p><p>[sblock=Kendrin]Kendrin Moonfire, Cleric 3</p><p>Str 12, Dex 11, Con 16, Int 12, Wis 16, Cha 11</p><p>Hp 23, AC 15, Initiative +4, Fort +6, Ref +1, Wil +6</p><p>BaB +2, Morning Star: +3, 1d6+1</p><p>Feats: Improved Initiative, Improved Turning</p><p></p><p>Spontaneous Spellcasting: Healing, Strength and Healing domains, 4 Lvl 0, 4 Level 1, 3 Level 2 Cleric spells</p><p></p><p>Quirks: Hates Pain(Must always be at full health), serves Gilderalin</p><p>Secrets: ???[/sblock]</p><p></p><p>[sblock=Ming]Ming, Human, Fighter 2/Cleric 2</p><p>Str 16, Dex 16, Con 16, Int 13, Wis 16, Cha 13</p><p>Hp 30, AC 18, Initiative +7, Fort +9, Ref +3, Wil +6</p><p>BaB +3, +1 Greatsword +8, 2d6+4</p><p>Feats: Weapon Focus, Power Attack, Cleave, Great Cleave, Improved Initiative</p><p></p><p>Quirks: Silver Hair, Brusque</p><p>Secrets: Wanted, Family Amulet, Fear of Undead[/sblock]</p><p></p><p>[sblock=Ilsa]Ilsa Goldhammer, Dwarf, Fighter 1/Dragon Shaman 3</p><p>Str 15, Dex 15, Con 20, Int 12, Wis 10, Cha 14</p><p>Hp 57, AC 21, Initiative +2, Fort +6, Ref +3, Wil +3</p><p>BaB +3, +1 Longsword: +5, 1d8+2, 19-20/x2</p><p>Feats: Power Attack, Cleave</p><p></p><p>Darkvision, Dwarf stuff, Totem Dragon(Gold), Dragon Auras(Senses, Toughness, Vigor, Energy Shield), Skill Focus: Disguise, Draconic Adaptation - Water Breathing</p><p></p><p>Quirks: Serves Gilderalin</p><p>Secrets: ???[/sblock]</p><p></p><p>[sblock=Grok'nar]Grok'nar's sheet is nowhere to be found. He was a Dragon Shaman 1 / Fighter 4 when he died though.</p><p></p><p>Quirks: Intensely Curious, Arrow in the Head</p><p>Secret: Serves a black dragon(I forget which)[/sblock]</p><p></p><p>[sblock=Angelo]Angelo Marcello, Human, Duskblade 6</p><p> Str 16, Dex 18, Con 16, Int 16, Wis 15, Cha 15</p><p> Hp 59, AC 20, Initiative +4, Fort +8, Ref +6, Wil +7</p><p> BaB +6/1, +1 Rapier/Shortsword +8/+3/+8/+3, 1d6+4/1d6+1, 18/19-20/x2</p><p>Brace of +1 Pistols: 50', +9/+4/+9/+4, 1d10+1 20/x3</p><p> Feats: Combat Casting, Rapid Reload(Pistol), Quickdraw, Two-Weapon Fighting, Improved Two-Weapon Fighting</p><p> </p><p>Arcane Attunement, Armored Mage, Spell Power +2, Quick Cast 1/day, Arcane Channeling, 6 level 0, 7 level 1, 4 level 2 Duskblade Spells</p><p></p><p> Quirks: Black City Fae Hunter</p><p> Secrets: ???[/sblock]</p><p></p><p>[sblock=Kezzek]Kezzek Stone, Half-orc, Rogue 4/Ranger 5</p><p>Str 20, Dex 15, Con 14, Int 12, Wis 16, Cha 8</p><p>Hp 68, AC 20, Initiative +3, Fort +7, Ref +11, Wil +5</p><p>BaB +8, +2 Quor'rel +15/15/10, 1d8+7/1d8+4, 17-20/x2</p><p>Quor'rel bow 110', +15/10, 1d8+7, 19-20/x3</p><p>Feats: Exotic Weapon Proficiency, Weapon Focus, Two-Weapon Defense, Improved Crit</p><p></p><p>Favored Enemy(Human +2), Track, 2-Hand Combat Style, Sneak Attack +2d6, Evasion, Darkvision, Endurance, Trap Sense +1, Uncanny Dodge, Favored Enemy(Undead +4)</p><p></p><p>Quirks: Disfigured, Quor'rel, Greywarden, Growls when thinking, Nightmares</p><p>Secrets: Birthmark, Raised by Greywardens, Hates deep water, confused by heritage, Destiny[/sblock]</p><p></p><p>[sblock=Velea]Velea the Skyseer, Gray Elf, Bard 7/Shadowdancer 3</p><p> Str 10, Dex 16, Con 10, Int 15, Wis 8, Cha 16</p><p> Hp 42, AC 23, Initiative +3, Fort +3, Ref +12, Wil +5</p><p> BaB +7, +1 Longsword +8/+3, 1d8+1, 19-20/x2</p><p> Feats: Combat Reflexes, Dodge, Mobility, Shadow Striker</p><p> </p><p>Bardic Music, Bardic Knowledge, Other barde stuff, Hide in Plain Sight, Evasion, Darkvision, Uncanny Dodge, Shadow Illusion, Summon Shadow[/sblock]</p><p></p><p>[sblock=Bail]Sadly Bail is also missing, though I have some partial information on my "player reference sheet"</p><p></p><p>Bail, Half-Dragon, Dragon Shaman 1/Fighter 6?</p><p> Str 28?, Dex ?, Con ?, Int ?, Wis ?, Cha ?</p><p> Hp ?, AC ?, Initiative ?, Fort +10, Ref +4, Will +5</p><p> BaB ?, +2 Adamantine Greatsword...</p><p> Feats: ?</p><p> </p><p> Quirks: Meepo companion, pretends to be cart animal, sleeps in horde, draconic draw to treasure, doesn't use full name(names have power!)</p><p> Secrets: Memeber of overcouncil, child of Gilderalin, leaves everything to Meepo in his Will, Raised by Kobalds, can fly into berserk rage when angered</p><p></p><p>If we can find his sheet (not especially likely) I'll put up his full stats.[/sblock]</p><p></p><p>[sblock=Kormak]Kormak Skaligrimson, Dwarf, Monk 12</p><p> Str 16, Dex 16, Con 15, Int 14, Wis 12, Cha 5</p><p> Hp 86, AC 25, Initiative +4, Fort +10, Ref +12, Wil +14</p><p> BaB +9/4, Unarmed +12/+12/+12/+7, 2d6+3, 20/x2</p><p> Feats: Improved Unarmed Strike, Improved Grapple, Deflect Arrows, Combat Focus, Combat Stability, Improved Trip, Dodge, Combat Defense, Versatile Unarmed Strike, Combat Vigor, Stunning Fist, Fiery Fists, Ki Blast</p><p> </p><p>Dwarf stuff, Improved evasion, still mind, ki strike, slow fall 60', purity of body, wholeness of body, mark of the pen, mark of the hand, diamond body, greater flurry, abundant step</p><p></p><p> Quirks: Dislikes horses, never undresses around others, abrasive personality, attached to Dog, thing for poison</p><p> Secrets: Member of Black Dawn, assassinated Elorn Stoneprow, Ranged Weapons mean you're weak, phobia of helplessness, supports Greywardens, assassinated Danovin Au[/sblock]</p><p></p><p>[sblock=Suniel]Suniel Au, Gray Elf, Wizard 11/Archmage 2</p><p> Str 12, Dex 16, Con 14, Int 28, Wis 11, Cha 10</p><p> Hp 72, AC 13, Initiative +3, Fort +7, Ref +8, Wil +12</p><p> BaB: who cares?</p><p> Feats: Combat Casting, Craft Wonderous Items, Craft Arms/Armor, Leadership, Craft Constructs, Craft Wand, Craft Rod, Forge Ring, Spell Focus - Evocation</p><p></p><p>Familiar(Toad), Scribe Scroll, elf stuff, shape spell, master of elements, Fae Warden, 4 level 0, 7 level 1, 6 level 2, 6 level 3, 6 level 4, 5 level 5, 4 level 6, 3 level 7, 2 level 8 Wizard Spell</p><p></p><p>Quirks: Doesn't eat meat, black carriage, curious, meditates nude, collects odds and ends</p><p>Secrets: Was married to a human, has a son, was once evil and drained of power, body covered in arcane scars, worships the One Tree[/sblock]</p><p></p><p>[sblock=Keeper]Keeper, Keeper, Keeper 2</p><p> Str 16, Dex 16, Con 16, Int 16, Wis 16, Cha 16</p><p> Hp 40, AC 22, Initiative +3, Fort -, Ref +11, Wil +9</p><p> BaB +6/1, Eyes: 60', +9, 1d8</p><p>Energy Blade: +9/+4, 1d8+6, 19-20/x2</p><p> Feats: Endurance, Die Hard, Dodge, Lightning Reflexes, Run, Skill Focus: Concentration</p><p></p><p>Darkvision, Immune Mind-effecting, poison, sleep, paralysis, stun, disease, death, necromancy, critical, non-leathal, fatigue, exhaustion, energy drain, fast healing 6, Hardness 6</p><p></p><p>4 level 0, 4 level 1, 3 level 2, 2 level 3 of any classes of spell[/sblock]</p><p></p><p>[sblock=Harold]I don't have Harold's sheet, but Xyque might see this and put it up since he has the sheet.[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5413398, member: 60965"] Bummer. So, I was going to scan the character sheets for everyone, but unfortunately the scanner I've had sitting in is antiquated and won't plug into my laptop. So, here's the rough overviews of the characters at game's end (or when they died). I don't have all their quirks and secrets written down (the dead ones at least), but I'll put what I remember. Unless anyone has any last questions about anything or I find one of the missing sheets, my work here is done. [sblock=Sky Monk]Tharoes, Githzerai/Half-dragon, Monk 1 Str 23, Dex 24, Con 9, Int 7, Wis 18, Cha 9 Hp 29, AC 21, Initiative +7, Fort +3, Ref +7, Will +4 BaB +0, Claw/Flurry/Claw/Bite: +4/+4/+2/+2 1d6+6/1d6+3/1d6+3 Feats: Improved Unarmed Strike, Stunning Fist, Multiattack Darkvision, 3/day daze, featherfall or shatter, fluurry, unarmed strike, firebreath 1/day(30', 6d8-1, DC9 Ref), immune fire, sleep, paralysis Quirks: Wacky Secrets: Sky Monk![/sblock] [sblock=Kendrin]Kendrin Moonfire, Cleric 3 Str 12, Dex 11, Con 16, Int 12, Wis 16, Cha 11 Hp 23, AC 15, Initiative +4, Fort +6, Ref +1, Wil +6 BaB +2, Morning Star: +3, 1d6+1 Feats: Improved Initiative, Improved Turning Spontaneous Spellcasting: Healing, Strength and Healing domains, 4 Lvl 0, 4 Level 1, 3 Level 2 Cleric spells Quirks: Hates Pain(Must always be at full health), serves Gilderalin Secrets: ???[/sblock] [sblock=Ming]Ming, Human, Fighter 2/Cleric 2 Str 16, Dex 16, Con 16, Int 13, Wis 16, Cha 13 Hp 30, AC 18, Initiative +7, Fort +9, Ref +3, Wil +6 BaB +3, +1 Greatsword +8, 2d6+4 Feats: Weapon Focus, Power Attack, Cleave, Great Cleave, Improved Initiative Quirks: Silver Hair, Brusque Secrets: Wanted, Family Amulet, Fear of Undead[/sblock] [sblock=Ilsa]Ilsa Goldhammer, Dwarf, Fighter 1/Dragon Shaman 3 Str 15, Dex 15, Con 20, Int 12, Wis 10, Cha 14 Hp 57, AC 21, Initiative +2, Fort +6, Ref +3, Wil +3 BaB +3, +1 Longsword: +5, 1d8+2, 19-20/x2 Feats: Power Attack, Cleave Darkvision, Dwarf stuff, Totem Dragon(Gold), Dragon Auras(Senses, Toughness, Vigor, Energy Shield), Skill Focus: Disguise, Draconic Adaptation - Water Breathing Quirks: Serves Gilderalin Secrets: ???[/sblock] [sblock=Grok'nar]Grok'nar's sheet is nowhere to be found. He was a Dragon Shaman 1 / Fighter 4 when he died though. Quirks: Intensely Curious, Arrow in the Head Secret: Serves a black dragon(I forget which)[/sblock] [sblock=Angelo]Angelo Marcello, Human, Duskblade 6 Str 16, Dex 18, Con 16, Int 16, Wis 15, Cha 15 Hp 59, AC 20, Initiative +4, Fort +8, Ref +6, Wil +7 BaB +6/1, +1 Rapier/Shortsword +8/+3/+8/+3, 1d6+4/1d6+1, 18/19-20/x2 Brace of +1 Pistols: 50', +9/+4/+9/+4, 1d10+1 20/x3 Feats: Combat Casting, Rapid Reload(Pistol), Quickdraw, Two-Weapon Fighting, Improved Two-Weapon Fighting Arcane Attunement, Armored Mage, Spell Power +2, Quick Cast 1/day, Arcane Channeling, 6 level 0, 7 level 1, 4 level 2 Duskblade Spells Quirks: Black City Fae Hunter Secrets: ???[/sblock] [sblock=Kezzek]Kezzek Stone, Half-orc, Rogue 4/Ranger 5 Str 20, Dex 15, Con 14, Int 12, Wis 16, Cha 8 Hp 68, AC 20, Initiative +3, Fort +7, Ref +11, Wil +5 BaB +8, +2 Quor'rel +15/15/10, 1d8+7/1d8+4, 17-20/x2 Quor'rel bow 110', +15/10, 1d8+7, 19-20/x3 Feats: Exotic Weapon Proficiency, Weapon Focus, Two-Weapon Defense, Improved Crit Favored Enemy(Human +2), Track, 2-Hand Combat Style, Sneak Attack +2d6, Evasion, Darkvision, Endurance, Trap Sense +1, Uncanny Dodge, Favored Enemy(Undead +4) Quirks: Disfigured, Quor'rel, Greywarden, Growls when thinking, Nightmares Secrets: Birthmark, Raised by Greywardens, Hates deep water, confused by heritage, Destiny[/sblock] [sblock=Velea]Velea the Skyseer, Gray Elf, Bard 7/Shadowdancer 3 Str 10, Dex 16, Con 10, Int 15, Wis 8, Cha 16 Hp 42, AC 23, Initiative +3, Fort +3, Ref +12, Wil +5 BaB +7, +1 Longsword +8/+3, 1d8+1, 19-20/x2 Feats: Combat Reflexes, Dodge, Mobility, Shadow Striker Bardic Music, Bardic Knowledge, Other barde stuff, Hide in Plain Sight, Evasion, Darkvision, Uncanny Dodge, Shadow Illusion, Summon Shadow[/sblock] [sblock=Bail]Sadly Bail is also missing, though I have some partial information on my "player reference sheet" Bail, Half-Dragon, Dragon Shaman 1/Fighter 6? Str 28?, Dex ?, Con ?, Int ?, Wis ?, Cha ? Hp ?, AC ?, Initiative ?, Fort +10, Ref +4, Will +5 BaB ?, +2 Adamantine Greatsword... Feats: ? Quirks: Meepo companion, pretends to be cart animal, sleeps in horde, draconic draw to treasure, doesn't use full name(names have power!) Secrets: Memeber of overcouncil, child of Gilderalin, leaves everything to Meepo in his Will, Raised by Kobalds, can fly into berserk rage when angered If we can find his sheet (not especially likely) I'll put up his full stats.[/sblock] [sblock=Kormak]Kormak Skaligrimson, Dwarf, Monk 12 Str 16, Dex 16, Con 15, Int 14, Wis 12, Cha 5 Hp 86, AC 25, Initiative +4, Fort +10, Ref +12, Wil +14 BaB +9/4, Unarmed +12/+12/+12/+7, 2d6+3, 20/x2 Feats: Improved Unarmed Strike, Improved Grapple, Deflect Arrows, Combat Focus, Combat Stability, Improved Trip, Dodge, Combat Defense, Versatile Unarmed Strike, Combat Vigor, Stunning Fist, Fiery Fists, Ki Blast Dwarf stuff, Improved evasion, still mind, ki strike, slow fall 60', purity of body, wholeness of body, mark of the pen, mark of the hand, diamond body, greater flurry, abundant step Quirks: Dislikes horses, never undresses around others, abrasive personality, attached to Dog, thing for poison Secrets: Member of Black Dawn, assassinated Elorn Stoneprow, Ranged Weapons mean you're weak, phobia of helplessness, supports Greywardens, assassinated Danovin Au[/sblock] [sblock=Suniel]Suniel Au, Gray Elf, Wizard 11/Archmage 2 Str 12, Dex 16, Con 14, Int 28, Wis 11, Cha 10 Hp 72, AC 13, Initiative +3, Fort +7, Ref +8, Wil +12 BaB: who cares? Feats: Combat Casting, Craft Wonderous Items, Craft Arms/Armor, Leadership, Craft Constructs, Craft Wand, Craft Rod, Forge Ring, Spell Focus - Evocation Familiar(Toad), Scribe Scroll, elf stuff, shape spell, master of elements, Fae Warden, 4 level 0, 7 level 1, 6 level 2, 6 level 3, 6 level 4, 5 level 5, 4 level 6, 3 level 7, 2 level 8 Wizard Spell Quirks: Doesn't eat meat, black carriage, curious, meditates nude, collects odds and ends Secrets: Was married to a human, has a son, was once evil and drained of power, body covered in arcane scars, worships the One Tree[/sblock] [sblock=Keeper]Keeper, Keeper, Keeper 2 Str 16, Dex 16, Con 16, Int 16, Wis 16, Cha 16 Hp 40, AC 22, Initiative +3, Fort -, Ref +11, Wil +9 BaB +6/1, Eyes: 60', +9, 1d8 Energy Blade: +9/+4, 1d8+6, 19-20/x2 Feats: Endurance, Die Hard, Dodge, Lightning Reflexes, Run, Skill Focus: Concentration Darkvision, Immune Mind-effecting, poison, sleep, paralysis, stun, disease, death, necromancy, critical, non-leathal, fatigue, exhaustion, energy drain, fast healing 6, Hardness 6 4 level 0, 4 level 1, 3 level 2, 2 level 3 of any classes of spell[/sblock] [sblock=Harold]I don't have Harold's sheet, but Xyque might see this and put it up since he has the sheet.[/sblock] [/QUOTE]
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