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The Rise of Tiamat
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<blockquote data-quote="Alphastream" data-source="post: 6436687" data-attributes="member: 11365"><p><strong>4 out of 5 rating for The Rise of Tiamat</strong></p><p></p><p>This is a really good adventure. It has some fantastic and really fun scenes and a very epic storyline to conclude your PC's career. It is immeasurably higher in quality than the first 4E published adventures, which together formed an adventure path/campaign. But, as the second half of the first published campaign, it could have done more to provide tips and hints for the DMs. Some encounters need work in order to really shine and the designers could have seen this coming and provided more ideas and how-to instructions for a new DM. That part is a missed opportunity. There is a lot to like about this. One of them that isn't often mentioned is how well the team developed the Cult of the Dragon as a foe, how well they capture dragon culture, and how well they introduce the Sword Coast as a part of the Realms.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 6436687, member: 11365"] [b]4 out of 5 rating for The Rise of Tiamat[/b] This is a really good adventure. It has some fantastic and really fun scenes and a very epic storyline to conclude your PC's career. It is immeasurably higher in quality than the first 4E published adventures, which together formed an adventure path/campaign. But, as the second half of the first published campaign, it could have done more to provide tips and hints for the DMs. Some encounters need work in order to really shine and the designers could have seen this coming and provided more ideas and how-to instructions for a new DM. That part is a missed opportunity. There is a lot to like about this. One of them that isn't often mentioned is how well the team developed the Cult of the Dragon as a foe, how well they capture dragon culture, and how well they introduce the Sword Coast as a part of the Realms. [/QUOTE]
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