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The Risen Goddess (Updated 3.10.08)
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<blockquote data-quote="(contact)" data-source="post: 1132" data-attributes="member: 41"><p><strong>18-- A terrible accounting.</strong></p><p></p><ul> <li data-xf-list-type="ul">Gorquen-- captured <br /> Taran-- captured and <em>dominated</em><br /> Indy-- killed <br /> Vognu-- M.I.A., presumed dead <br /> Thelbar-- Free and wounded <br /> Kyreel-- Free and wounded</li> </ul><p></p><p></p><p>"You never knocked me down, Ray" </p><p></p><p></p><p>Kyreel and Thelbar find a nearby hiding spot and discuss their options. They exhaust their spell capabilities healing one another, then settle down to rest and regain spells. Eight and one half hours later, they are ready to go back to see if their friends can be saved. </p><p></p><p>They shroud themselves with abjurations of every sort, bolster their fortitude with <em>endurance</em> spells, and go <em>invisible. Waterwalking</em> back to the fort, Kyreel uses <em>spiderclimb</em> to gain access to the top level, with Thelbar <em>flying</em> nearby. </p><p></p><p>What they find is startling. There are less than a dozen bugbears left alive. They are guarding the top of the central tower. Above them is the griffon aerie, a glass-domed room that was probably once a terrarium. </p><p></p><p>One of the glass panels is open, and standing guard over the opening is Taran himself, armed with a morningstar in place of Black Lisa. Kyreel moves into position to attempt a <em>protection from evil</em> spell if Thelbar's <em>dispel magic</em> should fail. </p><p></p><ul> <li data-xf-list-type="ul"><em>Metagame Note: Taran failed his Willpower save against the domination -- of course he did, that's what fighters do. But we were allowing protection from evil spells to block the mental control post-fact. When he was captured, Taran made both Will saves against the friendly spells. Then he failed two Will saves [even with a +4 bonus] when the cleric ordered him to attack his friends. For the love of Ishlok, what can ya do with a guy that rolls like that?</em></li> </ul><p></p><p>But Thelbar's <em>dispel magic</em> does not fail. Taran is freed from his mental shackles, and an anguished curse is heard from a curtained area directly behind him. The cleric is painfully aware that his thrall is his no more. </p><p></p><p>Taran knows the following: The cleric beheaded Gorquen last night in a fit of anger, but not before he'd torn off her wings. Slowly. He'd done what he could to set his house in order, marshalling the remaining troops and bolstering their morale wherever possible. </p><p></p><p>He was not surprised that the goblin prince had led the party here, as the two groups had recently been contesting for supremacy, and the right to control the entrance to the Great Delve. The goblin war chief and his insulting message had never reached the bugbear cleric. </p><p></p><p>Taran makes a mental note to beat that worm for disobedience. </p><p></p><p>The bugbear cleric had not slept or regained spells. After settling his troops, he began the process of creating another unholy focus item. Nine hours after Indy and Gorquen fell, the heroes had returned. He is not ready, but neither is he a coward, and after seeing these humans and elves flee before him, he is confident. </p><p></p><p>After his scream of rage, the guards from below start to mobilize and charge up the stairs into the aerie.</p><p></p><p>Thelbar gets the jump, however, and seals the room with a <em>wall of fire</em>. The bugbears retreat down the stairs, giving the three heroes an opportunity to cast their short-duration abjurations and heal Taran. Thelbar <em>charms</em> one of the griffons, and lets it out of the cage. </p><p></p><p>The next stage of the fight begins with a <em>summon monster III</em> from Kyreel, producing 4 celestial dogs, each one looking like a shining golden Lassie (which Lassie? Why all of them). The dogs trigger the bugbear ambush, using their scent ability to point out (and maul) any hidden rogues in the room. </p><p></p><p>The Holy Lassies don't last very long, but they do serve their purpose, and the slashing and hacking phase opens up in earnest with (surprise, surprise) a <em>fireball</em>. The rat bastard cleric sees the party mowing through his fodder, and decides enough is enough. He goes <em>invisible</em>, and almost manages to elude the party, but his own griffon gives him away by following his movements with its head. </p><p></p><p>The party catches him in the aerie saddled up on a griffon and just about to fly off, with Taran attempting a last chance grapple attempt to wrestle him off the saddle before his mount takes flight . . . and rolls a one.</p><p></p><p>Whaddayagonnado?</p></blockquote><p></p>
[QUOTE="(contact), post: 1132, member: 41"] [b]18-- A terrible accounting.[/b] [list]Gorquen-- captured Taran-- captured and [i]dominated[/i] Indy-- killed Vognu-- M.I.A., presumed dead Thelbar-- Free and wounded Kyreel-- Free and wounded [/list] "You never knocked me down, Ray" Kyreel and Thelbar find a nearby hiding spot and discuss their options. They exhaust their spell capabilities healing one another, then settle down to rest and regain spells. Eight and one half hours later, they are ready to go back to see if their friends can be saved. They shroud themselves with abjurations of every sort, bolster their fortitude with [i]endurance[/i] spells, and go [i]invisible. Waterwalking[/i] back to the fort, Kyreel uses [i]spiderclimb[/i] to gain access to the top level, with Thelbar [i]flying[/i] nearby. What they find is startling. There are less than a dozen bugbears left alive. They are guarding the top of the central tower. Above them is the griffon aerie, a glass-domed room that was probably once a terrarium. One of the glass panels is open, and standing guard over the opening is Taran himself, armed with a morningstar in place of Black Lisa. Kyreel moves into position to attempt a [i]protection from evil[/i] spell if Thelbar's [i]dispel magic[/i] should fail. [list][i]Metagame Note: Taran failed his Willpower save against the domination -- of course he did, that's what fighters do. But we were allowing protection from evil spells to block the mental control post-fact. When he was captured, Taran made both Will saves against the friendly spells. Then he failed two Will saves [even with a +4 bonus] when the cleric ordered him to attack his friends. For the love of Ishlok, what can ya do with a guy that rolls like that?[/i][/list] But Thelbar's [i]dispel magic[/i] does not fail. Taran is freed from his mental shackles, and an anguished curse is heard from a curtained area directly behind him. The cleric is painfully aware that his thrall is his no more. Taran knows the following: The cleric beheaded Gorquen last night in a fit of anger, but not before he'd torn off her wings. Slowly. He'd done what he could to set his house in order, marshalling the remaining troops and bolstering their morale wherever possible. He was not surprised that the goblin prince had led the party here, as the two groups had recently been contesting for supremacy, and the right to control the entrance to the Great Delve. The goblin war chief and his insulting message had never reached the bugbear cleric. Taran makes a mental note to beat that worm for disobedience. The bugbear cleric had not slept or regained spells. After settling his troops, he began the process of creating another unholy focus item. Nine hours after Indy and Gorquen fell, the heroes had returned. He is not ready, but neither is he a coward, and after seeing these humans and elves flee before him, he is confident. After his scream of rage, the guards from below start to mobilize and charge up the stairs into the aerie. Thelbar gets the jump, however, and seals the room with a [i]wall of fire[/i]. The bugbears retreat down the stairs, giving the three heroes an opportunity to cast their short-duration abjurations and heal Taran. Thelbar [i]charms[/i] one of the griffons, and lets it out of the cage. The next stage of the fight begins with a [i]summon monster III[/i] from Kyreel, producing 4 celestial dogs, each one looking like a shining golden Lassie (which Lassie? Why all of them). The dogs trigger the bugbear ambush, using their scent ability to point out (and maul) any hidden rogues in the room. The Holy Lassies don't last very long, but they do serve their purpose, and the slashing and hacking phase opens up in earnest with (surprise, surprise) a [i]fireball[/i]. The rat bastard cleric sees the party mowing through his fodder, and decides enough is enough. He goes [i]invisible[/i], and almost manages to elude the party, but his own griffon gives him away by following his movements with its head. The party catches him in the aerie saddled up on a griffon and just about to fly off, with Taran attempting a last chance grapple attempt to wrestle him off the saddle before his mount takes flight . . . and rolls a one. Whaddayagonnado? [/QUOTE]
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