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Story Hour
The Risen Goddess (Updated 3.10.08)
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<blockquote data-quote="Joshua Randall" data-source="post: 538870" data-attributes="member: 7737"><p>I am amazed that the whole campaign consists of only two people! How does this work logistically? Does the person who's DMing always control all the PCs except the one being controlled by the other player?</p><p></p><p>I like that the heroes approach things head on. Giants causing a problem in the mountains? Seek 'em out and slaughter 'em. Drow planning a military attack? Tell their leader to abandon his base, or else. It's refreshing to see PCs who aren't beating around the bush, wondering what's in it for them. What's in it for them is GLORY AND RENOWN! Not to mention the fun of playing.</p><p></p><p>It must be great fun to be able to plop in anything from FR, Greyhawk, and random D&D adventures at will. Planar travel, teleportation, those wacky FR portals - neat. But at the same time, the story is kept cohesive because it focuses on the PCs.</p><p></p><p>You also seem to have a real flair for exciting combats. To what do you attribute that? Years of practice, or some trick of the trade? And, this may seem like an odd question, but when you write in the story something like "Taran stabs his sword deep into the bugbear's neck" - is that what Taran's player actually said, or did he just say (like most players) "I hit him". I'm always trying to get my players to be more graphic in their combat descriptions, with mixed results.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 538870, member: 7737"] I am amazed that the whole campaign consists of only two people! How does this work logistically? Does the person who's DMing always control all the PCs except the one being controlled by the other player? I like that the heroes approach things head on. Giants causing a problem in the mountains? Seek 'em out and slaughter 'em. Drow planning a military attack? Tell their leader to abandon his base, or else. It's refreshing to see PCs who aren't beating around the bush, wondering what's in it for them. What's in it for them is GLORY AND RENOWN! Not to mention the fun of playing. It must be great fun to be able to plop in anything from FR, Greyhawk, and random D&D adventures at will. Planar travel, teleportation, those wacky FR portals - neat. But at the same time, the story is kept cohesive because it focuses on the PCs. You also seem to have a real flair for exciting combats. To what do you attribute that? Years of practice, or some trick of the trade? And, this may seem like an odd question, but when you write in the story something like "Taran stabs his sword deep into the bugbear's neck" - is that what Taran's player actually said, or did he just say (like most players) "I hit him". I'm always trying to get my players to be more graphic in their combat descriptions, with mixed results. [/QUOTE]
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The Risen Goddess (Updated 3.10.08)
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