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Story Hour
The Risen Goddess (Updated 3.10.08)
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<blockquote data-quote="Schmoe" data-source="post: 679527" data-attributes="member: 913"><p>Hey (contact). Great story hour! I just finally finished reading it, and it only took me two weeks. That first page took a week by itself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyway, I wanted to chime in and say that I really like the theme of this campaign. My current campaign is on a similar track, exploring the mysteries of the pantheons and the role they have had on the world. It's very cool to see some of the contortions and convolutions that have been revealed in this story. I don't know how much of the "truth" you two already know based upon your prior adventures with these characters, and how much of it is still being decided, but it's a fun ride.</p><p></p><p>A couple questions:</p><p></p><p>1.) Whose idea were the hyper-aggressive gnomish barbarians? Talk about coming out of thin air... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>2.) I was going to ask about <em>Raising</em> the Banshee, and the 1 minute casting time of Raise Dead, and the fact that the soul has to be willing, and the fact that the spell explicitly states it doesn't work on undead creatures, but then I remembered what the theme of this campaign is, and I realized it doesn't really matter. </p><p></p><p>3.) Wow, does Feeblemind suck, or what? Are there any plans for bad guys casting <em>chained</em> Feebleminds, and the like, in the near future?</p><p></p><p>4.) Sorcerer/fighters. First (or second?) Heydricus, now Taran. It's an odd combination on the surface, but apparently quite effective. Do you find that this combination significantly enhances the power, or simply diversifies the character?</p><p></p><p>5.) Indy is cool.</p><p></p><p>6.) Vognu was cooler.</p><p></p><p>7.) Was that "perfect" fire giant a <strong>paragon</strong> fire-giant, or simply a bad-ass?</p><p></p><p>8.) When are you going to update again, d***it?!</p></blockquote><p></p>
[QUOTE="Schmoe, post: 679527, member: 913"] Hey (contact). Great story hour! I just finally finished reading it, and it only took me two weeks. That first page took a week by itself. :) Anyway, I wanted to chime in and say that I really like the theme of this campaign. My current campaign is on a similar track, exploring the mysteries of the pantheons and the role they have had on the world. It's very cool to see some of the contortions and convolutions that have been revealed in this story. I don't know how much of the "truth" you two already know based upon your prior adventures with these characters, and how much of it is still being decided, but it's a fun ride. A couple questions: 1.) Whose idea were the hyper-aggressive gnomish barbarians? Talk about coming out of thin air... ;) 2.) I was going to ask about [i]Raising[/i] the Banshee, and the 1 minute casting time of Raise Dead, and the fact that the soul has to be willing, and the fact that the spell explicitly states it doesn't work on undead creatures, but then I remembered what the theme of this campaign is, and I realized it doesn't really matter. 3.) Wow, does Feeblemind suck, or what? Are there any plans for bad guys casting [i]chained[/i] Feebleminds, and the like, in the near future? 4.) Sorcerer/fighters. First (or second?) Heydricus, now Taran. It's an odd combination on the surface, but apparently quite effective. Do you find that this combination significantly enhances the power, or simply diversifies the character? 5.) Indy is cool. 6.) Vognu was cooler. 7.) Was that "perfect" fire giant a [b]paragon[/b] fire-giant, or simply a bad-ass? 8.) When are you going to update again, d***it?! [/QUOTE]
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