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The road yet taken; old timers: what is your White Whale setting?
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<blockquote data-quote="pming" data-source="post: 8043295" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p><em><strong>ON THE NOSEY!</strong> </em><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I actually have a 'system' that uses BT for the mech battles, and then the Masterbook System (find it at PiGames; <a href="https://www.pigames.net/store/default.php" target="_blank">Catalog</a> ) for the PC's Role-Playing Character stuff. Turns out, the 2d6 %'ages of rolling equate almost seamlessly with the Difficulty Numbers (DN's) of the Masterbook System (I only had to add a DN of "Tricky / 11" to equate to BT's Roll Needed of 9; about 27.7%). So, basically, when you are in your mech and rolling a "mech skill" (Piloting or Attack), you just find the Roll Needed, as per BT, look at the DN of Masterbook and roll your appropriate skill. Easy peasy.</p><p></p><p>But...never got a chance to play it past the second session, just as they PC's were on a Dropship and the ship was violently shook by...something...then the ships warning claxon's started wailing! Man. Talk about a cliff-hanger! LOL!</p><p></p><p>Aside from a Battletech/RPG campaign...I've always wanted to run an Earthdawn campaign. Great setting, interesting system (1st edition is the one I'd run), with some cool possibilities. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8043295, member: 45197"] Hiya! [I][B]ON THE NOSEY![/B] [/I]:) I actually have a 'system' that uses BT for the mech battles, and then the Masterbook System (find it at PiGames; [URL="https://www.pigames.net/store/default.php"]Catalog[/URL] ) for the PC's Role-Playing Character stuff. Turns out, the 2d6 %'ages of rolling equate almost seamlessly with the Difficulty Numbers (DN's) of the Masterbook System (I only had to add a DN of "Tricky / 11" to equate to BT's Roll Needed of 9; about 27.7%). So, basically, when you are in your mech and rolling a "mech skill" (Piloting or Attack), you just find the Roll Needed, as per BT, look at the DN of Masterbook and roll your appropriate skill. Easy peasy. But...never got a chance to play it past the second session, just as they PC's were on a Dropship and the ship was violently shook by...something...then the ships warning claxon's started wailing! Man. Talk about a cliff-hanger! LOL! Aside from a Battletech/RPG campaign...I've always wanted to run an Earthdawn campaign. Great setting, interesting system (1st edition is the one I'd run), with some cool possibilities. :( ^_^ Paul L. Ming [/QUOTE]
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The road yet taken; old timers: what is your White Whale setting?
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