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<blockquote data-quote="Ambrus" data-source="post: 3237258" data-attributes="member: 17691"><p>Reven sounds more like an impressive force of nature than a god with a doctrine that any sane person would seek to follow. If he's popular amongst goblins I'd hazard that he's more of a powerful symbol that they've adopted to help empower themselves in battle; sort of like wearing the hides of fierce beasts to gain confidence and frighten enemies. A tribe of goblins calling themselves the "Raiders of Reven" probably only do so to strike terror in their enemies rather than to venerate a god dedicated solely to the destruction of civilization. Even raiders have a coherent society with spouses and children that they want to preserve and enrichen afterall.</p><p></p><p>Tinuviel is a spurned lover; plain and simple. Her doctrine seems too elementary to sustain the long-term faith of an entire society. She sounds more like a goddess that one would invoke when one feels angry and vengeful more than as a tribal patron.</p><p></p><p>I'm surprised that you didn't suggest Xylla as a popular goblin patron. Her doctrine of 'Man before nature' would seem to be a good fit for the selfish and opportunistic goblins. Although she plays the role of the reaper, the fact that she grants the Healing, Knowledge and Travel domains would seem to point to the fact that she's also a wise and protective deity. In that regard she seems to resemble the classic depiction of Odin as a god of the battlefield who peers beyond the veil of death and who gains wisdom in the effort.</p><p></p><p>I imagined the "God-wolf" which Mael's tribe is named after is a great mythical Fenris-like divine wolf. I'd propose that goblins imagine Reven to be a mighty wolf who thunders across the skies during storms in his unbridled fury. He isn't worshipped so much as used to symbolize the tribe's proud warrior tradition; a fierce mascot of sorts. When it comes time for spiritual leadership however, goblins look to the Gudwolf's even-tempered and thoughtful daughter Xylla. She guards the natural order, riding atop her father's back on his wild hunts, directing his fury as she sees fit while steering him away from the homes of her faithful. She favors the wise and those who show no fear of death. When goblins go into battle, she helps protect those who show wisdom in their tactics, while laying low the unworthy with her mighty bow, who are then devoured by her ravenous father. The honored dead, Xylla gathers up and carries off to the afterlife Valkyrie-like. In light of that, I may lead Mael down the path of archery rather than two-weapon fighting. Hm...</p><p></p><p>For a favored enemy, I don't really see Mael starting off with a distinct hatred for any of the creature types you listed. Perhaps I could simply start the game and later pick a favored enemy based on what transpires. What do you think?</p></blockquote><p></p>
[QUOTE="Ambrus, post: 3237258, member: 17691"] Reven sounds more like an impressive force of nature than a god with a doctrine that any sane person would seek to follow. If he's popular amongst goblins I'd hazard that he's more of a powerful symbol that they've adopted to help empower themselves in battle; sort of like wearing the hides of fierce beasts to gain confidence and frighten enemies. A tribe of goblins calling themselves the "Raiders of Reven" probably only do so to strike terror in their enemies rather than to venerate a god dedicated solely to the destruction of civilization. Even raiders have a coherent society with spouses and children that they want to preserve and enrichen afterall. Tinuviel is a spurned lover; plain and simple. Her doctrine seems too elementary to sustain the long-term faith of an entire society. She sounds more like a goddess that one would invoke when one feels angry and vengeful more than as a tribal patron. I'm surprised that you didn't suggest Xylla as a popular goblin patron. Her doctrine of 'Man before nature' would seem to be a good fit for the selfish and opportunistic goblins. Although she plays the role of the reaper, the fact that she grants the Healing, Knowledge and Travel domains would seem to point to the fact that she's also a wise and protective deity. In that regard she seems to resemble the classic depiction of Odin as a god of the battlefield who peers beyond the veil of death and who gains wisdom in the effort. I imagined the "God-wolf" which Mael's tribe is named after is a great mythical Fenris-like divine wolf. I'd propose that goblins imagine Reven to be a mighty wolf who thunders across the skies during storms in his unbridled fury. He isn't worshipped so much as used to symbolize the tribe's proud warrior tradition; a fierce mascot of sorts. When it comes time for spiritual leadership however, goblins look to the Gudwolf's even-tempered and thoughtful daughter Xylla. She guards the natural order, riding atop her father's back on his wild hunts, directing his fury as she sees fit while steering him away from the homes of her faithful. She favors the wise and those who show no fear of death. When goblins go into battle, she helps protect those who show wisdom in their tactics, while laying low the unworthy with her mighty bow, who are then devoured by her ravenous father. The honored dead, Xylla gathers up and carries off to the afterlife Valkyrie-like. In light of that, I may lead Mael down the path of archery rather than two-weapon fighting. Hm... For a favored enemy, I don't really see Mael starting off with a distinct hatred for any of the creature types you listed. Perhaps I could simply start the game and later pick a favored enemy based on what transpires. What do you think? [/QUOTE]
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